GridLand Survival 3: Year 1, Turn 7(Summer)
#Tip 1# When you have sufficent momentum, Damage is doubled. Your effective attack is doubled. But so is the enemies attack.
It is still very hot, any actions in a tile without trees or water would have -1 labor due to the heat. However, your desert dwelling species ability protects you in fact, any non-injured players(full HP) have a 1+ labor boost.
Also you see a large bald animal appear in G7. It appears to have been following the river. It also looks skinny. It has two very large spikes growing from its forelegs. It has four legs. it is currently heading northeast.
It looks scary it has yellow reflective skin with large black protruding veins. It has a patch of tiny black spikes which come from between the sharp horns on its head.
There are death sprites sitting on it's horns and red colored sprites grab hold of it's tail. Any oyher sprites nearby flee from it.
Bernard(Supernerd)You move from E6 to F6.
You create 1 sharp shiny black stone gathering tool.
You create 1 dull orange yellow stone gathering tool.
You create 3 Light, large, bubble filled, red stone gathering tool.
You create 1 small red stone gathering tool.
You assist The Medicinal Propeties of Flowers I research. You make 5 research points in The Medicinal Propeties of Flowers I
You eat two small petalless flowers and two petalled small yellow flowers.
Dr. Diablito(Zazmio):You eat some of the small, thick, knobby root. It calms the churning sensation in your stomach. You also find you seizures slowly reducing in intensity.
As you rest you feel more relaxed. It become easier to breath but you still have semi-frequent attacks of labored breathing.
1HP is resrored. You think that the knobby root may have contirubuted.
You complete firemaking. You made 7 progress.
You have started a campfire on the tile F6.
Texcoco(Maximum Spin):You use your shaministic ability to help Star study the farms.
When you get here you notice that there is a large amount of Fungi sprites here. That is strange because you don't see many mushrooms here. You also notice there are more grass sprites here than in the forest. The transplanted sprites did make a difference to the numbers.
You also notice there are quite a few earth sprites of both the brown and grey varieties. You also see a small amount of water sprites. This area seems completely devoid of death sprites.
The overall number of fungi sprites is increasing.
In the older farm, you notice that there are brown colored earth sprites near the small yellow flowers.
You notice that both of the plant types in this farm have grass sprites around them. There are no fungi sprites around the garden.
There are also a small amount of water sprtie nearby.
In the newer farm, you notice that there are not any earth sprites. Youn notice that there are fungi sprites in this plot.
There is a decent amount of water sprites here. The amount of water sprites here is slowly decreasing. The grass sprites that sre here are smaller.
A small amount of the grass sprites here are yellow tinted. the yellow tinted sprites are slowly shrinking away.
You also spot a few death sprites pop up in the course of your study. They pop up near the yellow tinted grass sprites.
You see the death sprites eat the shrinking yellow grass sprites.
You research simple containers(buckets) further. You make 5 progress.
Jaynie Morgan(0cra_tr0per):You begin cracking nuts in the trees of F6 shade. You fing they do not have seeds. You crack all of the nuts.
You research the Medical propetries of flowers.
Star(TricMagic):You study the farms with Tex. You help him to identify which plants were which.
You also mote that the soil in farm one looks to be a darker color thn the soil from farm 2.
You notice that all of the plants from farm 1 are doing well. You also realise that seed #4 grows into many petalled small yellow flowers.
It might be a good time to name this plant. If you wait one turn you can collect more of seed #4. Or you can collect flowers now.
Seed #5 has grown into the same purple flowers you picked them from. They look healthy.
In farm #2, everything is a mess. Some of the plants you planted choked each other out, while others died from the heat. When you look through it you find it unlikely that this plot will give you any harvest. If you wanted to plant new plants you would need to remove the old ones, somehow. maybe you could try to find out all the reasons why this plot failed.
You research Mana sensing. You make 5 progress.
You eat small yellow flower stems. It takes 2 small yellow flower stems to fill you up.
Caelum(dgr11897):
You dash away from the spider and it has difficulty keeping up with you. You duck into one of the side passages that you remeber was filled with crystals.
You hide behind a very large cloudy crystal. The spider loses track of you and turns away. You notice the room has larger crystals on one wall and smaller on the other.
When you shine your light at the crystals it reflects a decent amount of the light in an unfocused way. You notice that the floor is jaged because of the crystals embedded in the ground. In one corner, you notice that the crystals are surrounded and mixed with somkme shiny yellow rocks. You find that it is softer than most rock but the crystals there are firmly secured into the wall.
some of the crystals one the floor are loose so you collect four from there. You also grab some elongated rhombus shaped crystals with a dull red color these crystals absorb your light when you shine it at them. When the light is pointed in another direction the rock glows red at the spots the light shined at.
You notice that this crystal passage has a fairly steep incline downwards further in. The passage down is lined with many crystals and gems which glitter different colors.
When you look outside this passage, you see that the giant lizard is sitting right outside this cavern.
Do you attempt to get out to the main chamber so you could explore more or retrace your steps? Or do you progress deaper into this crystal filled tunnel?
You continue with your Diagnostic. It will take one more turn.
No one else can assist with your diagnostic.
F6 Farm(Flower Patch!):Contains 2 Grass seed 4# and 2 Grass seed 5# Turns of growth 2. Some of the plants here are capable of being harvestesed.
F6 farm 2#(Mixed):Contains one of each of Grass seeds 2#, 3#, 6#, 7#, 8#, and 9#. Turns of growth 1
F6 campfire: May be used to make torches, cook and many other things. Requires 1-3 sticks a turn. Or 1 stick and 1 branch. The amount placed on the fire determines it's size. if it is not fed at least 1 stick it will die and turn to ashes.
Foraging Techniques:Increases foraging yeild slightly. Decreases chance of bad events while foraging. Decreases damage when gathering resources.
Basic Alchemical Processes I(Texacoco):5/?
Farming (Basic/Wild):You may now declare you have created a farm and a type 0 farm will be planted there. A type 0 farm may be planted with up to ten seeds.
Any plants placed in a type 0 farm must be either extremely easy to grow. Or Invasively easy to grow. Invasively easy to grow plants are self weeding. This method of gardening leaves theplant to fend for them selfs after planting.
It requires no labor to be maintained. But, One labor may be spent to remove unwanted weeds from a plot and check the plant to see if it is ready for harvest. This form of farm is extremely susceptible to wheather and seasonal effects.
You may place multiple type 0 farms in an area. But only one farm may be created by a player a turn. The labor nessasary to create a farm is half the amount of seeds planted. The amount of labor required to harvest is half of the yeild, or as a rough hueristic the same amount of seeds planted.
If you weed a plot it also counts as checking if it is ready to harvest. Too many of these farms in a square many reduce gathering yeild. The amount of turns till the harvest is ready is dependent on the plant. Warning: You can accidentally (or intentionally) plant non-edible plants here.
The Medicinal Propeties of Flowers I[Star and Jaynie]:26/? ?
Cybernetics[Caelum]:4/? ? ? - ? ? ? ? ?
Gathering Tools (stone) I: Gathering tools make it easier to collect buried food items. But are not heavy digging items. They can also be used to collect items inside crevises in trees or cliffs. This may be improved once certain prerequisites are researched. They also increase yeild for certain items. To use this tech you have to create gathering tools. Gathering tools require 1 labor and 1 stone to produce. You can produce an improved version with one stick and one stone or rock. The improved version may provide protection from a small amount of negative events. It has no mechanical benefit besides that. Gathering tools may be disassembled for 1/4 of a point of labor to get the inputted materials back.
Writing[Jaynie]:12/? ? - ? ? ?
phsycic abilities:4/? ? ? ?
Mana Sensing[Star]:20/? ?
Herbalism[Dr.Diablito]:16/? ? ?
Firemaking[Dr.Diablito]: You have discovered fire. You smash small red stones against dull orange yellow rocks near nettles and the nettles catch on fire. If you have both of those types of rocks you can consume 1 unit of nettles an 1 stck to start a fire.
You may try creating fires with other materials as an experiment for interesting, boring, and useless results depending on what you use. another specifically unlocked item is a torch which is made from one stick and some kind of plants material wrapped around it. You can expeiment with torch making as well. I have decided to give you one free unlit torch to do with as you please.
simple containers(buckets):15/?
Shelter:5/?
E5: Eerily familiar Cliffs
F5: Eerily familiar Cliffs
G5: Eerily familiar Cliffs. Large stones. Colored stones(4 colors).
D6:Strange Waterfall and pond. Trees. Water grass, Strange Mushrooms. Strange Cave.
E6:Familiar Large forest.A particluarly Large tree.
F6:Familiar Lush Open area. Giant grey Orb, red flowers, about eight types of grass.
G6:Dry bushy area. at least 4 types of bushes. sand. dirt. plants-pushed-by-wind. Thorns.
E7:Eerily familiar river. River stones. Trees. plants. grass.
F7:Eerily familiar river. Calmer water. Some stones. some plants.
G7:Eerily familiar river. Rapids. A bend in the river. sandbanks. A fourlegged black veined animals.
Star(TricMagic): Female Alpha. Manakete, Excitable, Smart, Youthful, Petite 20HP. F6 Safe food:Mystery food
Jaynie Morgan(0cra_tr0per):Female Alpha. Cold lover, Catperson, Strong, Calm, Scavenger 17/20HP. F6 Safe food:Mystery food
Bernard(Supernerd): Male Alpha. Large, Very Large, Guardian, Strong, Durable 35HP. E6 Prioritize eating petalless small yellow flowers. Then eat many petaled small yellow flower. Safe food:Mystery food, many petalled small yellow flower.
Dr. Diablito(Zazmio): Male Alpha. Evil, Genius, Stealthy, Fast, Cook.5/20HP. F6 labored breathing.("heavy labor" may worsten this condition, slows HP regeneration. Reduces max travel distace. Random chance of debuffs if you engage in combat. ) and Minor Seizures(May randomally interupt labor or actions making them useless less effective. May randomly also effect research output. ) Safe food:Mystery food
Texcoco(Maximum Spin): Male Alpha. Alchemist, Also Slightly Evil, Shamanistic, Hunter, Revolutionary 20HP. E6 Safe food:Mystery food
Caelum(dgr11897): Male/Cybernetic Alpha. Skyjump, Pathfinder, Fully cybernetic, living weapon, Fast 41/50HP. Creepy Caves North tunnel. Safe food:Mystery foodSafe food:Mystery food
36 Mystery Food: A sticky grey substance. You aren't sure what it is, but its safe for your species to eat. It is in no way tasty.
Grass seed 1#: 4
Grass seed 2#: 3
Grass seed 3#: 3
Grass seed 4#: 2
Grass seed 5#: 1
Grass seed 6#: 1
Grass seed 7#: 2
Grass seed 8#: 2
Grass seed 9#: 2
molded grass seeds: 3
Mushroomed grass seeds: 3
Water grass stalks: 1
red berries 1#: 4
Balls of thorns: 2
nettles 1#: 2`
Many petaled small yellow flowers: 9
petaless small yellow flowers: 1
rootless and petallles small yellow flowers:2
Red flowers: 1
Hand sized nuts(cracked):8
ground cover leaves: 1
large vine: 1
Tree moss: 2
smaller eggs: 8+2=10
larger eggs: 3
pink tree flower: 1
white stone: 1
Bush leaves: 2
Orange and purple flowers: 2
Blue flowers: 2
Yellow Fruit: 1
small, thick, knobby roots: 1.3
Multi-stemmed plant: 4
grey rock: 1
lightly colored stick: 1
Shiny, opaque, black Stone: 1
sharp, shiny, opaque, black Stone: 1
Small, white, flaky Stones: 2
rough speckled stone: 1
small, pointy, cloudy, white crystal: 1
small red stones: 2
yellow tree fruit: 9
dull orange-yellow stones: 2
Light, large, bubble filled, red Stones: 4
Large yellow flowers(seeds and petals): 4
Large yellow flower leaves: 8
Sticks: 7
cloudy semi-reflective cave crystals: 4
Dull red rhombus rocks that glow: 2
Bracnhes: 2
An unlit torch
1 sharp shiny black stone gathering tool
1 dull orange yellow stone gathering tool.
3 Light, large, bubble filled, red stone gathering tool.
1 small red stone gathering tool.
Total Food Consumption per turn=8.5
7-10 turns until starvation.(dependent on what gathered materials are edible.)
If I made any mistakes please point them out.