GridLand Survival 3: Year 1, Turn 5(Summer)
#Tip 1# Many food items can spoil. Preserved food such as the mystery food will never spoil. Nuts usually last a while as well. Somethings spoil from heat, while others will spoil from moisture.
You can research buildings to protect certain types of food from different hazards. Some non-edible items can spoil as well. But they tend to spoil slower.
#Tip 2# I suggest that someone start researching fire and some of it's applications soon because you are going to need it.
#Tip 3# You should probably save some of your mystery food for the likely possibility that everything falls apart.
If you want to eat something in particular specify it.
#Tip 4# You may declare a particular food item safe. If you do so you will default to eating that food.
#Tip 5# Use your research actions.
The air is getting drier and the temperature is getting hotter. It is very comfortable right now but it will probably not last. However as summer has started there will likely be more fruit and less flowers as it progresses.
Bernard(Supernerd)You move to F5.
You notice that when you return to bring your items to the stockpile that some of the grass seeds are covered in a blue mold. A few had green mushrooms growing from them.
You forage for resources in F5.
You find 2 shiny opaque black stones(item). You find 3 small, white, flaky stones(item). You find 1 rough speckled stone(item). You find 1 small, pointy, cloudy, white crystal(item). You find two small red stones(item).
You find 2 multi stemmed plants(unit). You find 2 dull orange-yellow stones. You find 4 light, large, bubble filled, red Stones.
You continue your research with gathering tools. You make 5 progress. 3 points are excess because there was only 2 points left in the tech.
Dr. Diablito(Zazmio): You pick up a brown rock.(1 item) You also collect one lightly colored stick.(1 item)
You dig in the ground with the rock. You find some green and yellow grubs.(2 units) You also find some earthworms.(1 unit) You find some small, thick, knobby roots. These roots have multiple stems growing from each one. These roots smell nice. These plants have some green hand sized buds but none have turned to flowers.You collect 2 of these plants and their roots.
You find some needle shaped purple roots in the east. They are attached to tiny shoots with tiny leaves.(4 units). You also notice that some of the trees near the border of F6 and E6 have yellow colored fruit on them. You decide to pick one fruit(unit) after you spot a small four legged tree dwelling creature eat one. The fruit smells sweet.
You noticed that there seems to be easier to dig up roots that are still big enough to be relevent in the northeast of the tile. You noticed some of these same plants in F5, and E6, you think you might see some diagonally in E5 as well.
These plants are plentiful.
You begin continue the research on Herbalism. You make 8 progress.
Texcoco(Maximum Spin):You remain in E6.
The tree branch is rooting but it's roots are small. The tree branch is neither thick nor thin. It is fairly light but not extremely so. It is forked and of decent length it came from a brach lower down on a medium-small sized tree.
You passively observe that the number of grass sprites is decreasing. You note that the number of water sprites have decreased. You can see that the number of fungi sprites is increasing. You can see the number of death sprites have slightly fallen.
You noticed some brown tinted stone sprites enter the area from the northwest. You notice some regular stone sprites enter from the north and northeast. You also notice some of the fungi sprites are travelling to the west.
Jaynie Morgan(0cra_tr0per):You forage in F6 for edible food and seeds for edible food.
You gather Grass seeds 1# , 7#, 8#, and 9# you gather 1 each. You gather 2 many petalled, small, yellow flowers. You gather some mid-sized yellow flowers which grow in cluster from hand sized buds. These buds were found bunched together. You also found some taller grass towards the southeast. This taller grass has new blooming yellow flowers. These flowers have at least a hundred seeds on the inside and are larger than normal petals. These flowers have only one flower each. This "grass" has larger leaves which sprout from its central tall stem. these leaves have a slightly jagged edge. They also have a spot where they widen considerably befor they slowly taper off.
You gather 4 of these flowers. But, these flowers are so large that you could feed one person one the seeds alone. The petals likely could feed another person. The leaves from one plant could feed two people. However, you wonder how much of it is edible. It is possible the whole thing is poisonous.
You continue research on writing and produce 3 Science points. You also research The Medicinal Properties of Flowers and produce 2 Science points.
You decide to shift your focus to carving. However you had some problems finding some thing hard or sharp enough to carve things. You waste some time on tring to find something hard enough until Bernard brings some rocks back when he does you take several of the rocks and see if you can scratch things with them.
None of them are sharp enough to cut currently so you settled on finding those which scratched wood and the cliff face and each other.
The small white flacky stone is to soft to scratch anything. One of them even crumbles in your test. It just rubs off on things you try to scratch with it. You can't use it to carve, but it could be used to mark. You thought about finding larger versions of the same stone to write on. However, because they are crumbly they might not last well.
The shiny, opaque, black Stone can scratch the small white flacky stones. It can scratch the dull orange-yellow stones. It can also scratch the red stone.
It can't scratch the rough speckled stone or the crystal at all. It usualy chips rather than rubbing off when rubbed against something harder.
You ended up making one of these sharp accidentaly. You then tried carving with them. You were unable to force it through bark but you could put straight lines into small branches. You are concerned that these sharp stones might ingure you when you use them this concern was well founded. You ended up slicing your arm when working with it
-3HP This makes this ill-suited to scratching based writing. However it has the sharpness to cut and carve wood.
You could you notches in branches as a way of writting but it seems combersome maybe you could use the marks for something else.
The rough speckled stone can scratch the shiny, opaque, black stone. It can also scratch the red stone and the small, white, flacky stone. It can scratch the dull orange-yellow stones. It can not scratch the crystal. It rubs agianst the crystal slightly It is too cumbersome to use as a writing instrument. It is also to hard to scratch to be medium. The crystal is even more unweildy then this stone.
The dull orange-yellow stones are easy to work with. They are soft, yet they don't break or fall apart. They don't scratch anything besides the white flacky stone.
If you found the right size and shape of one it would be very easy to use this as a medium.
Star(TricMagic):You remain in F6.
You create farm 2#(Mixed) at F6.
You plant one seed of Grass seeds 2#, 3#, 6#, 7#, 8#, and 9#
You continue research on Mana Sensing. You make 5 progress.
Caelum(dgr11897):
You begin your descent of the northern tunnel.
You step around the spider and over the log. Then you proceed.
The air starts to feel heavier. The walls no longer have any guano. The ceiling is fairly high. You can hear clattering noises.
Then, you see that there are many sid passages much smaller than this one ahead of you. It looks like there are dozens of them. When you look up you see holes in the rock as well.
The number of passages out of your reach must number in the hundreds. You can see webs in some of the passages. You also spot a giant lizard scurry on the wall between two passages. All of these path ways branch of this wide corridor. You also see some spiders, giant bats, and five limbed creatures hanging from the ceiling in the passage ahead.
Some of the passages are over run with the blood red fungi. It grows on dead bodies. It is on some of the live bats and spiders. It also can grow on the wall. It even sprouts from some of the webs.
Most of the passages at ground level are devoid of webs. Some of them have the red mushrooms others do not. Some head upwards others downwards the slope of the wall is gentle enough that you could climb about a quarter of the way up if you wanted to. Some even have some small cloudy crystals attached to the walls.
Do trudge ahead underneath the creatures which hang from the ceiling? Do you take a passage at ground level? Or do you climb? Do you take a passage empty, webbed or with mushrooms? Do you take one with crystals.
Do you take a passage on the left or the right? do you take one which goes down or up?
You continue your full diagnostic on your body. This will take two more turns. No one else can assist with your diagnostic.
Farm(Flower Patch!):Contains 2 Grass seed 4# and 2 Grass seed 5# Turns of growth 2. Some of the plants here are capable of being harvestesed.
farm 2#(Mixed):Contains one of each of Grass seeds 2#, 3#, 6#, 7#, 8#, and 9#. Turns of growth 1
Foraging Techniques:Increases foraging yeild slightly. Decreases chance of bad events while foraging. Decreases damage when gathering resources.
Basic Alchemical Processes I(Texacoco):5/?
Farming (Basic/Wild):You may now declare you have created a farm and a type 0 farm will be planted there. A type 0 farm may be planted with up to ten seeds.
Any plants placed in a type 0 farm must be either extremely easy to grow. Or Invasively easy to grow. Invasively easy to grow plants are self weeding. This method of gardening leaves theplant to fend for them selfs after planting.
It requires no labor to be maintained. But, One labor may be spent to remove unwanted weeds from a plot and check the plant to see if it is ready for harvest. This form of farm is extremely susceptible to wheather and seasonal effects.
You may place multiple type 0 farms in an area. But only one farm may be created by a player a turn. The labor nessasary to create a farm is half the amount of seeds planted. The amount of labor required to harvest is half of the yeild, or as a rough hueristic the same amount of seeds planted.
If you weed a plot it also counts as checking if it is ready to harvest. Too many of these farms in a square many reduce gathering yeild. The amount of turns till the harvest is ready is dependent on the plant. Warning: You can accidentally (or intentionally) plant non-edible plants here.
The Medicinal Propeties of Flowers I[Star and Jaynie]:16/??
Cybernetics[Caelum]:5/???-?
Gathering Tools (stone) I: Gathering tools make it easier to collect buried food items. But are not heavy digging items. They can also be used to collect items inside crevises in trees or cliffs. This may be improved once certain prerequisites are researched. To use this tech you have to create gathering tools. Gathering tools require 1 labor and 1 stone to produce. You can produce an improved version with one stick and one stone or rock. The improved version may provide protection from a small amount of negative events. It has no mechanical benefit besides that. Gathering tools may be disassembled for 1/4 of a point of labor to get the inputted materials back.
Writing[Jaynie]:7/??-to-?
phsycic abilities:4/?
Mana Sensing[Star]:10/??
Herbalism[Dr.Diablito]:16/???
E5: Eerily familiar Cliffs
F5: Eerily familiar Cliffs
G5: Eerily familiar Cliffs. Large stones. Colored stones(4 colors).
D6:Strange Waterfall and pond. Trees. Water grass, Strange Mushrooms. Strange Cave.
E6:Familiar Large forest.A particluarly Large tree.
F6:Familiar Lush Open area. Giant grey Orb, red flowers, about eight types of grass.
G6:Dry bushy area. at least 4 types of bushes. sand. dirt. plants-pushed-by-wind. Thorns.
E7:Eerily familiar river. River stones. Trees. plants. grass.
F7:Eerily familiar river. Calmer water. Some stones. some plants.
G7:Eerily familiar river. Rapids. A bend in the river. sandbanks.
Star(TricMagic): Female Alpha. Manakete, Excitable, Smart, Youthful, Petite 20HP. F6 Safe food:Mystery food
Jaynie Morgan(0cra_tr0per):Female Alpha. Cold lover, Catperson, Strong, Calm, Scavenger 17/20HP. F6 Safe food:Mystery food
Bernard(Supernerd): Male Alpha. Large, Very Large, Guardian, Strong, Durable 35HP. F5 Safe food:Mystery food
Dr. Diablito(Zazmio): Male Alpha. Evil, Genius, Stealthy, Fast, Cook 19/20HP. F6 Safe food:Mystery food
Texcoco(Maximum Spin): Male Alpha. Alchemist, Also Slightly Evil, Shamanistic, Hunter, Revolutionary 20HP. E6 Safe food:Mystery food
Caelum(dgr11897): Male/Cybernetic Alpha. Skyjump, Pathfinder, Fully cybernetic, living weapon, Fast 50HP. Creepy Caves North tunnel. Safe food:Mystery foodSafe food:Mystery food
41 Mystery Food: A sticky grey substance. You aren't sure what it is, but its safe for your species to eat. It is in no way tasty.
Grass seed 1#: 4
Grass seed 2#: 3
Grass seed 3#: 3
Grass seed 4#: 2
Grass seed 5#: 1
Grass seed 6#: 1
Grass seed 7#: 2
Grass seed 8#: 2
Grass seed 9#: 2
molded grass seeds: 3
Mushroomed grass seeds: 3
Water grass stalks: 1
red berries 1#: 4
Balls of thorns: 2
nettles 1#: 3`
Many petaled small yellow flowers: 11
petaless small yellow flowers: 7
Red flowers: 2
Hand sized nuts(need to be cracked): 4
ground cover leaves: 1
large vine: 1
Tree moss: 2
smaller eggs: 8+2=10
larger eggs: 3
pink tree flower: 1
white stone: 1
Bush leaves: 2
Orange and purple flowers: 2
Blue flowers: 2
Yellow Fruit: 2
small, thick, knobby roots: 2
Multi-stemmed plant: 4
grey rock: 1
lightly colored stick: 1
Shiny, opaque, black Stone: 1
sharp, shiny, opaque, black stone: 1
Small, white, flaky Stones: 2
rough speckled stone: 1
small, pointy, cloudy, white crystal: 1
small red stones: 2
yellow tree fruit: 1
dull orang-yellow stones: 2
Light, large, bubble filled, red Stones: 4
Large yellow flowers(seeds and petals): 4
Large yellow flower leaves: 8
Total Food Consumption per turn=8.5
8-11 turns until starvation.(dependent on what gathered materials are edible.)
If I made any mistakes please point them out.