GridLand Survival 3: Year 1, Turn 3(Spring)
#Tip 1#
Wheather effects can effect plant growth, combat outcomes, research and many more things.
#Tip 2#
Some research attempts may have multiple possible techs to discover. You will usually discover the best version you can for witch you have the required prerequsites.
It is an unusually rainy period. Some labor or research may be interuppted or reduced in impact.
Bernard(Supernerd) and Dr. Diablito(Zazmio): You move from G6 to E6.
You forage at E6. You find two birds nests in the trees. Bernards height allows you to collect 3 food worth of larger brown spotred eggs.
Bernard also finds some smaller person hand sized, hard shelled nuts.(4 food) You think that you would need some method of cracking the sheel to eat them. You also notice that many of the trees have flowers.
It seems that unfortunately most of the trees are not currently in bloom. However, you collect 1 long hairy vine from a tree. You also find many of the trees have moss on them. It might be edible so you gather enough for two meals(if it is edible.)
You take 1 food worth of pink flowers from some trees. You could have taken more but there is a possibility that these trees are fruit producing.
Dr. Diablito sees that there is a ground cover with blue flowers in some areas . It has exactly four leaves and one flower on each tiny plant. You collect 4 food worth(If it is edible)
You also find some bushes with green berries. You collect one food worth(if it is edible). You could have collected more but you are unsure of whether it is ripe.
The rain makes it slightly diffucult to gather anymore from the trees.
You begin Research on stone gathering tools. You make 13 progress.
Texcoco(Maximum Spin):You remain in E6.
Then You begin to explore for eggs.
You manage to find 3 nest full of bird eggs in crevises around tree trunks. You have found 8 food worth of eggs.
On the more mystical side, You notice that there are a decent amount of death sprites hanging around. You wonder why it took you so long to find any.
Also Why where there this many when you first discovered some.
You notice that there are less fungi sprites than there were last turn.
You also notice that the rain is increasing the amount of water sprites by a large amount.
On the Research side you begin work on researching Tree Spirits(Practical/land connection) while invoking the Shaministic ability. You make 13 research points progress. So far you have learned that tree spirits can be formed when there is both a particularly old tree in an area and an adequate amount of tree sprites in an area.
You observe that tree spirits often eat water sprites and this seems to make them larger in size.
It may be possible that Trees Spirits could be convinced to directly aid you in combat. It may also be possible to convince one to make easier to make landscape changes to an area.
It may effect the success of your actions in this tile. You are sure it has done nothing to make you groups efforts anymore difficult.
But neither has it made things any easier. Your observations of interesting behavior from the Spirit has helped your research.
Jaynie Morgan(0cra_tr0per):You forage in F6 for edible plants.
You gather 4 types of grass seed(2 of each type).Two of the types of seed have been gathered by your people before the others are newly seeding.
One of the grass seed types you gather has(#4) comes in small orb shabed flowers, the seeds extend on tiny stalks out of the flower. The petals droop downwards.
Another one of the grass seed types you gather(#5) come attached to tiny purple flowers which sprout all along a stalk. The seeds are large for the flower size.
You gather some leaves from a ground cover. 1 food worth (if it is edible.)
You continue research on farming and produce 2 Science points.
You realise that some plant seeds could be placed in an area and they would grow.
You begin research on Writng and produce 2 Science points.
You managed to find some white stone on the ground to the north. You realized you could use it to draw in either the dirt or on the stone of the cliff on tile F5
However, when it rainned all of your drawings were washed away. The only thing you managed to draw before it washed away was a crude drawing of your self.
You spent so much time trying to find some thing to write with and on you made no progress on determining what should be written and how.
Do you want to continue trying to develop a method of writing, or would you like to continue with white rock drawing as your method of writing?
You add 1 point of science to the research on The Medicinal Propeties of flowers.
Star(TricMagic):You remain in F6.
Before you begin your experiment you gather your materials. You gather 7 small yellow flowers. Which you strip all the petals from the flowerettes.
You also gather 2 red flowers.
You use the petals in your Experiment(1#):
You start by sitting down near the pod and eat your first petals.
There is little effect
aprox. 15 minutes later, You eat another flowers worth of petals.
You feel slightly more calm.
aprox. 15 minutes later, You eat another flowers worth of petals.
You feel slightly lethargic.
aprox. 15 minutes later, You eat another flowers worth of petals
You stiil feel lethargic. But, then you feel a dull pain in your bladder.
aprox. 15 minutes later, You eat another flowers worth of petals.
You are no longer lethargic. A nasty bitter taste has accumulated on your tongue.
aprox. 15 minutes later, You eat another flowers worth of petals.
You have the runs(diarehia).-1HP adds status effect. The Runs.(Increases food consumption when applied. May cause dydration if water is not nearby. Decreases labor by 2 first turn. Decreases labor by one after that. Then it fades. Note currable with availible resources.) You decide to end the experiment.
Eating too much of this plant at once causes diarehia.
You had
In your research, You make 5 research points towards The Medicinal Propeties of flowers.
Caelum(dgr11897):You enter the caves which have the entrance on D6 and move into it as i gowes into d5.
You have a small light source you can use embedded in your arm. You use it to provide (poor) quality light.
Note: You have 1 point subtracted from defense here and 2 from attack/strength. Movement points also decreased by 1 here.
You can see the cave head straight for a while.
The ceiling gets taller as you progress. stalagmites and Stalactite are all around you. You can see guano near the edges of the wall.
Later the passage turns to the left. You are sure that the passage is now headed roughly west.
You then you hear a sound of water and the passage widens out.
You see that in this room there is a tiny stream which comes from the rock wall on one side. The stream then disappears into a small hole in the middle of the room.
After this, you find that the path forks. One path goes upwards and to the north. The other path goes down and to the southwest.
Which path do you choose? Or do you head back?
You begin research on phsycic abilities. You make 5 research points.
Foraging Techniques:Increases foraging yeild slightly. Decreases chance of bad events while foraging. Decreases damage when gathering resources.
Basic Alchemical Processes I(Texacoco):5/?
Farming (Basic/Wild):You may now declare you have created a farm and a type 0 farm will be planted there. A type 0 farm may be planted with up to ten seeds.
Any plants placed in a type 0 farm must be either extremely easy to grow. Or Invasively easy to grow.Invasively easy to grow plants are self weeding. This method of gardening leaves theplant to fend for them selfs after planting.
It requires no labor to be maintained. But, One labor may be spent to remove unwanted weeds from a plot and check the plant to see if it is ready for harvest. This form of farm is extremely susceptible to wheather and seasonal effects.
You may place multiple type 0 farms in an area. But only one farm may be created by a player a turn. The labor nessasary to create a farm is half the amount of seeds planted. The amount of labor required to harvest is half of the yeild, or as a rough hueristic the same amount of seeds planted.
If you weed a plot it also counts as checking if it is ready to harvest. Too many of these farms in a square many reduce gathering yeild. The amount of turns till the harvest is ready is dependent on the plant. Warning: You can accidentally (or intentionally) plant non-edible plants here.
The Medicinal Propeties of Flowers I(Star and Jaynie):11/??
Cybernetics(Caelum):5/???-?
Gathering Tools(stone):13/?
Writing(Jaynie):2/??-to-?
phsycic abilities:5/?
Tree Spirits(Practical/land connection) I: Tree spirits can be formed when there is both a particularly old tree in an area and an adequate amount of tree sprites in an area. You observe that tree spirits often eat water sprites and this seems to make them larger in size. It may be possible that Trees Spirits could be convinced to directly aid you in combat. It may also be possible to convince one to make easier to make landscape changes to an area.
It may effect the success of your actions in this tile. This tech is an important prerequisite but provides little use on its own.
Tree Spirits(Practical/land connection) II: 3/??
E5: Eerily familiar Cliffs
F5: Eerily familiar Cliffs
G5: Eerily familiar Cliffs. Large stones. Colored stones(4 colors).
D6:Strange Waterfall and pond. Trees. Water grass, Strange Mushrooms. Strange Cave.
E6: Large forest.A particluarly Large tree.
F6:Lush Open area. Giant grey Orb, red flowers, about eight types of grass.
G6:Dry bushy area. at least 4 types of bushes. sand. dirt. plants-pushed-by-wind. Thorns.
E7:Eerily familiar river. River stones. Trees. plants. grass.
F7:Eerily familiar river. Calmer water. Some stones. some plants.
G7:Eerily familiar river. Rapids. A bend in the river. sandbanks.
Star(TricMagic): Female Alpha. Manakete, Excitable, Smart, Youthful, Petite 19/20HP. F6 The Runs
Jaynie Morgan(0cra_tr0per):Female Alpha. Cold lover, Catperson, Strong, Calm, Scavenger 20HP. F6
Bernard(Supernerd): Male Alpha. Large, Very Large, Guardian, Strong, Durable 35HP. G6
Dr. Diablito(Zazmio): Male Alpha. Evil, Genius, Stealthy, Fast, Cook 19/20HP. G6
Texcoco(Maximum Spin): Male Alpha. Alchemist, Also Slightly Evil, Shamanistic, Hunter, Revolutionary 20HP. E6
Caelum(dgr11897): Male/Cybernetic Alpha. Skyjump, Pathfinder, Fully cybernetic, living weapon, Fast 50HP. D6
56 Mystery Food: A sticky grey substance. You aren't sure what it is, but its safe for your species to eat. It is in no way tasty.
Grass seed 1#:5
Grass seed 2#:3
Grass seed 3#:3
Grass seed 4#:2
Grass seed 5#;2
Water grass stalks:1
red berries 1#:5
Balls of thorns:2
nettles 1#:3`
Many petaled small yellow flowers:9
petaless small yellow flowers:7
Red flowers:2
Hand sized nuts(need to be cracked):4
ground cover leaves:1
large vine:1
Tree moss:2
smaller eggs:8+2=10
larger eggs:3
pink tree flower: 1
white stone:1
Total Food Consumption per turn=8.5
9-12 turns until starvation.(dependent on what gathered materials are edible.)
If I made any mistakes please point them out.