GridLand Survival 3: Year 1, Turn 8(Summer)
#Tip 1# In the future someone should specify that they are feeding the fire, if you want to keep it fed. This time I gave you a pass and had Dr. Diablito keep the fire fed.
#Tip 2# There are many creatures which like to eat weakened prey.
#Tip 3# You can use fire as a weapon.
It is cooling down a bit and it is fairly plesant. People who are resting or doing light enough work are healed more if they are injured. Also you see the large bald animal in G7 move to the southwest corner of F6. It looks at Dr.Diablito hungrily and seems to be heading towards him. it is currently moving slowly. It looks scary it has yellow reflective skin with large black protruding veins. It has a patch of tiny black spikes which come from between the sharp horns on its head.
There are death sprites sitting on it's horns and red colored sprites grab hold of it's tail. Any oyher sprites nearby flee from it.
The grass sprites in the fields are moving to were they are on the side of the farm furthest from this creature.
Bernard(Supernerd)You move from F6 to E6.
You use the Light, large, bubble filled, red stone gathering tool to gather fruit. Becase of the tools light weight you find easy to move. It works decently for gathering fruit but would be ill-suited to any digging work.
You gather a 4 yellow tree fruit. They look slightly overripe and have become a slightly brown yellow instead of the dull red-yellow they had in earlier pickings. you also see some black versions of the same fruit and note that these fruits have pits as seeds.
You also find some red tree berries that hang from some trees. You gather 10 Units.
You also spot a small amount of half-a-hand sized green fruits with a rough skin. You gather 10 Units of it.
You assist The Medicinal Propeties of Flowers I research. You make 5 research points in The Medicinal Propeties of Flowers I
You eat four small petalless flowers.
Dr. Diablito(Zazmio):
You rest.
In your rest you regenerate 4 HP you seem to be recovering at a decent speed, although the symptoms still affect you.
You also briefly fed the fire. You fed one stick to the fire.
You research Herbalism. You made 8 progress.
Texcoco(Maximum Spin):You move to E6 and gather.
You notice many grass sprites are migrating from F6 to E6 as you travel. You also notice that the sprite ecosystem in E6 seems almost swarming with sprites. You see mostly grass and tree sprite, but there are still quite few stone/earth sprites there. The earth sprites are diffuclt to find not because they are not there but rather because there are so many other sprites that it is hard to get a rough count of them at all. Death and fungi sprites seem to be strangely absent from here. They mushrooms here look to be either suffering, or alternitively they have released spores already.
You research simple containers(buckets) further. You make 5 progress.
Jaynie Morgan(0cra_tr0per):You look for some thing to bandage wounds with. You could tie a leaf to your wound but you are not sure if that would help.
You also consider that if you had a flexible material you could wrap it to help it heal. You also consider washing it out with water to clense it. the water looks clean but you are still slightly suspicious because you know how much disease can come from the water.
Your body has already scabbed over the injury. (I probably should have given you some health back already but I actually forgot that you cut yourself on a rock until now ops.)
So 2hp of it has healed so far.
the last point is healed by your choice of such a light activity.
You research the Medical propetries of flowers.
Star(TricMagic):You study the failed farm.
You find that there is a fungus growing on all of the plants which you previously observed as having death sprites around them. Also, the red flowers usually have the same fungus. The red flowers with
the fungus did better. Another thing you noticed when digging up the roots is that several of the plants had extensive root networks which seemed to choke out some of the other plants. One of the plants started growing horrible thorn covered stickers. which is not what you remember planting there.
Most of the higher numbered grass seeds were mangled very badly by the compination of heat, fungus, and being choked out by what seems to be
8# is growing everywere and killing the other plants by choking them out by surounging them whith its expansive tiny roots. Appaently the root tips of this plant can sprout into plants. Also all the plants you planted close enough to each other connected their roots together. Some of the seeds did not even receive a chance to sprout because their roots could not penetrate well enough in the soil they grew in. 9#, 7#, and 6# were hit the hardest.
You research Mana sensing. You make 5 progress.
You eat small yellow flower stems. It takes 2 small yellow flower stems to fill you up.
Caelum(dgr11897):
You gather as many crystals as you can indescriminately before running past the lizard as fast you can. As you run the lizards tail smashes into you and launches you across the cave were you smack into the sloped wall. You suffer -3HP
Your diagnostic is interupted by you taking damage. You continue with your Diagnostic. It will take one more turn.
No one else can assist with your diagnostic.
F6 Farm(Flower Patch!):Contains 2 Grass seed 4# and 2 Grass seed 5# Turns of growth 2. all of the plants here are capable of being harvestesed. leting them sit here will have no help in keeping the plot planted. However, one of the plants has distributed its seeds and has expanded the patch on its own. These new plants are 0 turns old.
F6 campfire: May be used to make torches, cook and many other things. Requires 1-3 sticks a turn. Or 1 stick and 1 branch. The amount placed on the fire determines it's size. if it is not fed at least 1 stick it will die and turn to ashes.
Foraging Techniques:Increases foraging yeild slightly. Decreases chance of bad events while foraging. Decreases damage when gathering resources.
Basic Alchemical Processes I(Texacoco):5/?
Farming (Basic/Wild):You may now declare you have created a farm and a type 0 farm will be planted there. A type 0 farm may be planted with up to ten seeds.
Any plants placed in a type 0 farm must be either extremely easy to grow. Or Invasively easy to grow. Invasively easy to grow plants are self weeding. This method of gardening leaves theplant to fend for them selfs after planting.
It requires no labor to be maintained. But, One labor may be spent to remove unwanted weeds from a plot and check the plant to see if it is ready for harvest. This form of farm is extremely susceptible to wheather and seasonal effects.
You may place multiple type 0 farms in an area. But only one farm may be created by a player a turn. The labor nessasary to create a farm is half the amount of seeds planted. The amount of labor required to harvest is half of the yeild, or as a rough hueristic the same amount of seeds planted.
If you weed a plot it also counts as checking if it is ready to harvest. Too many of these farms in a square many reduce gathering yeild. The amount of turns till the harvest is ready is dependent on the plant. Warning: You can accidentally (or intentionally) plant non-edible plants here.
The Medicinal Propeties of Flowers I[Star and Jaynie]:34/??
Cybernetics[Caelum]:4/???-?
Gathering Tools (stone) I: Gathering tools make it easier to collect buried food items. But are not heavy digging items. They can also be used to collect items inside crevises in trees or cliffs. This may be improved once certain prerequisites are researched. They also increase yeild for certain items. To use this tech you have to create gathering tools. Gathering tools require 1 labor and 1 stone to produce. You can produce an improved version with one stick and one stone or rock. The improved version may provide protection from a small amount of negative events. It has no mechanical benefit besides that. Gathering tools may be disassembled for 1/4 of a point of labor to get the inputted materials back.
Writing[Jaynie]:12/??-???
phsycic abilities:4/?
Mana Sensing[Star]:25/??
Herbalism[Dr.Diablito]:24/???
Firemaking[Dr.Diablito]: You have discovered fire. You smash small red stones against dull orange yellow rocks near nettles and the nettles catch on fire. If you have both of those types of rocks you can consume 1 unit of nettles an 1 stck to start a fire.
You may try creating fires with other materials as an experiment for interesting, boring, and useless results depending on what you use. another specifically unlocked item is a torch which is made from one stick and some kind of plants material wrapped around it. You can expeiment with torch making as well. I have decided to give you one free unlit torch to do with as you please.
simple containers(buckets): You may now create buckets. You have several ideas on how to make buckets. The easiest way is to use vine or some other thick cordage to make a loop to hold some peices of wood together. This method takes either branches or cut wood into planks(Tech needed). You also can create large woven baskets. If you want them to be able to cary water any significant distance then you will need some sort of sealant or adhesive to seal the gaps of a woven bucket. You also think abou the possibility of stone jars which are also water-carrying. Stone jars take a large stone. Another stone harder than the stone being carved out(or a tool). Finally it takes 3 labor to make one stone jar. may be done by multiple people or over multiple turns.
Shelter:5/?
E5: Eerily familiar Cliffs
F5: Eerily familiar Cliffs
G5: Eerily familiar Cliffs. Large stones. Colored stones(4 colors).
D6:Strange Waterfall and pond. Trees. Water grass, Strange Mushrooms. Strange Cave.
E6:Familiar Large forest.A particluarly Large tree.
F6:Familiar Lush Open area. Giant grey Orb, red flowers, about eight types of grass. A fourlegged black veined animal.
G6:Dry bushy area. at least 4 types of bushes. sand. dirt. plants-pushed-by-wind. Thorns.
E7:Eerily familiar river. River stones. Trees. plants. grass.
F7:Eerily familiar river. Calmer water. Some stones. some plants.
G7:Eerily familiar river. Rapids. A bend in the river. sandbanks.
Star(TricMagic): Female Alpha. Manakete, Excitable, Smart, Youthful, Petite 20HP. F6 Safe food:Mystery food, petalless small yellow flowers
Jaynie Morgan(0cra_tr0per):Female Alpha. Cold lover, Catperson, Strong, Calm, Scavenger 19/20HP. F6 Safe food:Mystery food
Bernard(Supernerd): Male Alpha. Large, Very Large, Guardian, Strong, Durable 35HP. E6 Prioritize eating petalless small yellow flowers. Then eat many petaled small yellow flower. Safe food:Mystery food, many petalled small yellow flower.
Dr. Diablito(Zazmio): Male Alpha. Evil, Genius, Stealthy, Fast, Cook.9/20HP. F6 labored breathing.("heavy labor" may worsten this condition, slows HP regeneration. Reduces max travel distace. Random chance of debuffs if you engage in combat. ) and Minor Seizures(May randomally interupt labor or actions making them useless less effective. May randomly also effect research output. ) Safe food:Mystery food
Texcoco(Maximum Spin): Male Alpha. Alchemist, Also Slightly Evil, Shamanistic, Hunter, Revolutionary 20HP. E6 Safe food:Mystery food
Caelum(dgr11897): Male/Cybernetic Alpha. Skyjump, Pathfinder, Fully cybernetic, living weapon, Fast 38/50HP. Creepy Caves North tunnel. Safe food:Mystery foodSafe food:Mystery food
34 Mystery Food: A sticky grey substance. You aren't sure what it is, but its safe for your species to eat. It is in no way tasty.
Grass seed 1#: 4
Grass seed 2#: 3
Grass seed 3#: 3
Grass seed 4#: 2
Grass seed 5#: 1
Grass seed 6#: 1
Grass seed 7#: 2
Grass seed 8#: 2
Grass seed 9#: 2
molded grass seeds: 3
Mushroomed grass seeds: 3
Water grass stalks: 1
red berries 1#: 4
Balls of thorns: 2
nettles 1#: 2`
Many petaled small yellow flowers: 7
petaless small yellow flowers: 0
rootless and petallles small yellow flowers:2
Red flowers: 1
Hand sized nuts(cracked):7
ground cover leaves: 1
large vine: 1
Tree moss: 2
smaller eggs: 8+2=10
larger eggs: 3
pink tree flower: 1
white stone: 1
Bush leaves: 2
Orange and purple flowers: 2
Blue flowers: 2
Firepears(Hazardous): 1
Mediknob: 1.3
Multi-stemmed plant: 4
grey rock: 1
lightly colored stick: 1
Shiny, opaque, black Stone: 1
sharp, shiny, opaque, black Stone: 1
Chalk: 2
rough speckled stone: 1
small, pointy, cloudy, white crystal: 1
small red stones: 2
yellow tree fruit: 13
dull orange-yellow stones: 2
Light, large, bubble filled, red Stones: 4
Sunflower(seeds and petals): 4
Sunflower leaves: 8
Sticks: 6
cloudy semi-reflective cave crystals: 4
Dull red rhombus rocks that glow: 2
Branches: 2
An unlit torch
1 sharp shiny black stone gathering tool
1 dull orange yellow stone gathering tool.
3 Light, large, bubble filled, red stone gathering tool.
1 small red stone gathering tool.
Red tree berries: 10 Units
half-a-hand sized green fruits with a rough skin: 10 Units
Overipe yellow tree fruit(spoil quick): 4
Total Food Consumption per turn=8.5
7-11 turns until starvation.(dependent on what gathered materials are edible.)
If I made any mistakes please point them out.