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Author Topic: Picking up the pick after seven years away...  (Read 6513 times)

Colonel Sanders Lite

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Re: Picking up the pick after seven years away...
« Reply #30 on: June 17, 2018, 09:37:39 am »

Then I've got 12 days of modding to perform before my first fortress.

On the first day of modding dwarf fortress gave to me,
A dorf stuck in a pear tree.
« Last Edit: June 17, 2018, 11:20:00 am by Colonel Sanders Lite »
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Byakugan01

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Re: Picking up the pick after seven years away...
« Reply #31 on: June 19, 2018, 05:55:47 pm »

Whelp, so I've gotten a bit more progress in. Ummm... I may be even more fucked then I had planned. And I had planned to be very fucked. On the bright side, I finally moved everyone underground. I even managed to dig out the temporary bedrooms, dining room, and two huge stockpiles. 

Damn, I'm rustier than the Titanic. By this point, I would usually have a forge, smithy, and a craftsdwarf workshop or two as well as the carpenter's shop, still, maybe a kitchen, and a mechanic's workshop. However... by the time I set down the still, it was already autumn. Eh, there's probably enough booze to keep em' going.

This is also rather pathetic compared to what I usually make, truth be told:

 

But at least I have this big stockpile room to make up for it:



And I even made another on the opposite side, which I planned to dig downwards from to build the REAL fort. However...



Guess who embarked and dug right on top of an aquifer? Not my first time doing this. Then again, I only did this one other time and punching through it was a massive pain in my ass. That fort also succumbed to madness, leaving but a single child to hang on to life in it's miasma-choked carcass until migrants arrived, but that's another, elephant-and-hippo-filled story.

While I failed to get any screenshots of this... I got my first migrant wave. One of whom was immediately recruited as Miner Numero Dos and a feeble peasant who was instantly shifted to stone smoothing duty. Another who was gang pressed into working the fields under the horrible eye of the monstrous sky fire, and the last is going to be a craftsdwarf. I also got my first meeting with a liaison... without a trade depot up. Suits my purposes just fine, actually. Less I export, less wealth, and the goblins may ignore me just a bit longer.

So to sum it up, I have to rebuild from scratch. Because I do not have the dwarf power to punch through that aquifer, I'm going to burrow into the side of the local mountain and dig UP... and then down again, because I'll be damned if I don't catch and train some terrifying denizens of the deep to defend my fort.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

auzewasright

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Re: Picking up the pick after seven years away...
« Reply #32 on: June 19, 2018, 06:03:25 pm »

Well, this can only end horribly for all involved.
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anewaname

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Re: Picking up the pick after seven years away...
« Reply #33 on: June 19, 2018, 07:02:14 pm »

Any chance your aquifer does not extend through the entire embark? Or that the aquifer exists on different levels near the border of two biomes? If you find any way to get below the aquifer, digging back up and sealing it is much easier.
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Admiral Obvious

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Re: Picking up the pick after seven years away...
« Reply #34 on: June 19, 2018, 07:33:55 pm »

In my experience, as long as you have an actual mountain tile, which does NOT have a lot (or even a little) soil, you should be able to bypass the aquifer. However, that also means that accidentally poking the aquifer might literally drown the entire fort, you should be able to literally go around it.
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"I have a rock here for you.  No animals or plants died bringing you this rock.  How fast do you want me to throw it at you?"

gchristopher

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Re: Picking up the pick after seven years away...
« Reply #35 on: June 20, 2018, 12:46:35 am »

Don't lose hope for piercing the aquifer! The double slit method from the wiki still works!
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auzewasright

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Re: Picking up the pick after seven years away...
« Reply #36 on: June 20, 2018, 06:23:15 am »

In my experience, as long as you have an actual mountain tile, which does NOT have a lot (or even a little) soil, you should be able to bypass the aquifer. However, that also means that accidentally poking the aquifer might literally drown the entire fort, you should be able to literally go around it.
When I did that, I managed to only drown a level. Unfortunately, that level had most of my native platinum :'(
Edit: If you do the aquifer plug method, beware of a bug that makes the plug become wet, savescum if needed.
« Last Edit: June 20, 2018, 06:26:00 am by auzewasright »
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Rowanas

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Re: Picking up the pick after seven years away...
« Reply #37 on: June 20, 2018, 06:25:57 am »

Pfft. Platinum doesn't make good weapons or armour, so what's it for? Mugs are all the tradable goods a dwarfhold could ever require!
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

auzewasright

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Re: Picking up the pick after seven years away...
« Reply #38 on: June 20, 2018, 06:28:11 am »

Pfft. Platinum doesn't make good weapons or armour, so what's it for? Mugs are all the tradeable goods a dwarfhold could ever require!
If you mod the Raws, it makes great weapons. Even if not, how am I going to make the floor of my Tavern out of solid platinum?
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Rowanas

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Re: Picking up the pick after seven years away...
« Reply #40 on: June 21, 2018, 08:16:57 am »

Pfft. Platinum doesn't make good weapons or armour, so what's it for? Mugs are all the tradeable goods a dwarfhold could ever require!
If you mod the Raws, it makes great weapons. Even if not, how am I going to make the floor of my Tavern out of solid platinum?

Floors of.. pla..tee.nuuum? Important floors are made of obsidian, regardless of the difficulty, regardless of the availability of magma, regardless of good taste.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

auzewasright

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Re: Picking up the pick after seven years away...
« Reply #41 on: June 21, 2018, 08:28:45 am »

Pfft. Platinum doesn't make good weapons or armour, so what's it for? Mugs are all the tradeable goods a dwarfhold could ever require!
If you mod the Raws, it makes great weapons. Even if not, how am I going to make the floor of my Tavern out of solid platinum?

Floors of.. pla..tee.nuuum? Important floors are made of obsidian, regardless of the difficulty, regardless of the availability of magma, regardless of good taste.
Excess is more important than dwarfyness, my friend.
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Saiko Kila

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Re: Picking up the pick after seven years away...
« Reply #42 on: June 21, 2018, 10:17:17 am »

Forcing enemies to fall on platinum floors is funnier than on obsidian floor.
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Byakugan01

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Re: Picking up the pick after seven years away...
« Reply #43 on: June 22, 2018, 06:52:28 pm »

Forcing enemies to fall on platinum floors is funnier than on obsidian floor.

Isn't the general method around here to turn the enemies into the obsidian floor? Tis' what I recall from way back when.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Admiral Obvious

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Re: Picking up the pick after seven years away...
« Reply #44 on: June 23, 2018, 01:16:55 am »

Forcing enemies to fall on platinum floors is funnier than on obsidian floor.

Isn't the general method around here to turn the enemies into the obsidian floor? Tis' what I recall from way back when.
All methods of introducing enemies to floors are viable.
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"I have a rock here for you.  No animals or plants died bringing you this rock.  How fast do you want me to throw it at you?"
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