Trolls also not historical, why you dont' remove tjem? Also you broke normal reactions. So, I will make my own mod about farming. With blackjack and... You undersyand.
I don't remove trolls because this mod focuses on agriculture, not on creatures.
What normal reactions are broken exactly? The milling and fibre processing is still in the game (because its hard-coded into the workshops) but is discouraged to be used because it messes with the balance of the mod. The two existing brewing reactions are not hard-coded and have been removed from the RAWs. Furthermore seed recovery has been removed from the paper making reactions, which is all in line with the balance this mod wants to achieve. No other reactions were touched.
I look forward to seeing what you do with your own farming mod.
Why you dare to remove plants?
You talk about balance, but reality has no balancers or testers. Make realistic mod than balance mod. The only result of your nerfing - more meat industry in fortresses. And you wrong with seeds, oaoer not made out of seeds.
If dwarves get hunger faster, like in AM, plants omly need to grow in proper seasons. For dwarves, who eat even not every month, I prefer to change edibility of some materials, add some new materials snd make reactions that need more kilograms of food for make one portion.