The sun, high in the sky, was slowly making it's way to the horizon as
Ograds forced his way through the underbrush to the north. The foliage got denser with every step northward, and just when he might have been forced to turn aside, or even go back, he found himself in a trail, seemingly beat down by animals walking the same path repeatedly. This trail led to a fresh spring, likely frequented by all manner of wildlife. Any fauna that
Ograds might have found, though, were promptly sacred off by the roar of a giant beast to the south east.
In the meantime, Eou rallied a few of his fellow orcs to beat a path to the east. A determined search for a source of water yielded nothing, other than some fleshy red fruits. Provided they were safe to eat, they seem to have enough water contained within that they could hold the orcs over if no other water source was discovered. Before any of the orcs in the party could inspect the fruit carefully, however, a massive roar was heard to the north.
As his fellows left Falerion sat on the ground and began to draw runes in the sand [2 Successes vs 1 Difficulty]. He reflected that it was fortunate they arrived on a beach. Sand was a forgiving medium, easily manipulated, quickly swept away if things started to go poorly. And, with this medium, warmth was the perfect rune to search for. As he got closer, the sand he was moving heated, reaching a maximum as he approximated the true rune of warmth as closely as one can in sand. The result was a reservoir of heat emanating from the rune in the sand, with the lines themselves almost approaching the heat of bare coals. The issue would be heating something with that warmth without disrupting the fragile drawings.
So dense is the forest that Afnar could not see the bear (5/1/1, +1 defense hide, +1 attack claws) until he had nearly stepped on it. At that point there was no chance to escape notice by the bear, a hulking creature that was apparently quite easily aggravated. Fortunately, Gunnel was only a few feet away, his own spear at the ready, and Da had nearly caught up by that point.
I’m hiding the luck rolls which determined what people found in each direction. This is largely because revealing the value of the roll would give insight into how safe a discovery is, and the knowledge could shape your decision making.
When you post a combat action, make sure to note your dice allocation. For example, Gunnel has 4 martial die when fighting prey, which the bear could validly be construed as, and 1 bonus attack die from equipment, so a valid allocation would be anything between 5 attack, 0 defense, down to 1 attack, 4 defense.
Here’s sample combat:
Bear: 3+1 attack die, 2+1 defense die
Gunnel: 2+1 attack die, 2 defense die
After rolling all d6 die and labeling any 4 or above a success
Bear: 1 attack, 2 defense
Gunnel: 3 attack, 1 defense
Remarkably, Gunnel lands a hit while the bear misses. So on the next turn, the bear will only have 4 die to allocated, because he’s taken 1 martial damage.
I'd like to be put on the waitlist.
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