Runic Experimentation Unlocks the eponymous action, which is rolled at 1/2A rounded up. Bonus levels in Runic Experimentation add +0/1/0 while attempting. All magic is derived from the ability to represent in runes both reality as it is and reality as you desire in appropriate detail. But you dont speak the language. Time to start doodling. Requires a medium (chalk, blood, etc). You can define the scope which will dictate the number of successes needed (unitary 1, secondary 3, tertiary 5, and so on). For example, unitary experimentation might reveal the rune for fire, air, speed, chaos, order, or a similar fundamental concept. Secondary might reveal ways you can make fire and air interact. Tertiary might reveal how to take some of those interactions and build upon them to a larger intent. Think of it as learning words, then phrases, then sentences.
Hunting Gives +1/0/0 when fighting prey, loosely defined as a mundane non-humanoid of lesser intelligence that an orc could be expected to eat or use the parts of. Also lets you roll a number of die equal to your hunting level when looting, and each success increases the amount and rarity of the discovered material.
More abilities will be discovered during play. Actions are level up when a certain number of trivial/challenging/epic tasks have been completed. A task is defined as trivial if it requires 2 or more less die than the user possesses, challenging if it requires the number of die the user possesses plus or minus 1, and epic if it requires 2 or more more die than the user possesses, all of this ignoring equipment/situational bonuses. Epic tasks will only be possible if your equipment and situational bonuses give you at least a 2. Any experience can be downgraded (i.e. challenging to trivial). Failed tasks also give trivial knowledge. If an epic task is failed, I reserve the right to offer you extra consequences for failure in exchange for gaining epic experience. MAD advance in the same fashion, but the requirements are at the +1 level (i.e. it takes 2/2/0 to advance from A1 to A2, while it takes 3/1/0 to advance from Hunting 1 to Hunting 2).
Level | T/C/E |
0 | 3/0/0 |
1 | 3/1/0 |
2 | 2/2/0 |
3 | 2/3/0 |
4 | 2/3/1 |
5 | 2/2/2 |