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Author Topic: Gridrim Survival: Now with about 99% more barehanded hunting!  (Read 5600 times)

Screech9791

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #15 on: June 06, 2018, 06:05:19 pm »

Now that I think of it, I'm a bit surprised that 0cra_tr0per would require us to be humans. I'm pretty sure that he is the guy who always wants to play as a cat in all the games.

I got bored when thinking of a unique civilization for Gridhood.
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dgr11897

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #16 on: June 06, 2018, 06:09:19 pm »

Yeah, I think the cat guy is fallacy of urist. He is always suggesting cat people.
0cra_tr0per is my character OK?
Edit: you might want to change the entry on population, humans are mammals and don't lay eggs.
« Last Edit: June 06, 2018, 06:11:29 pm by dgr11897 »
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Screech9791

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #17 on: June 06, 2018, 06:16:49 pm »

Wow, more turnup than I thought.

This will take a bit.

(P.S: Your character's starting jumpsuits may have familiar colors depending on their initial traits. They may or may not be related to dorf occupational color coding.)

Yeah, I think the cat guy is fallacy of urist. He is always suggesting cat people.
0cra_tr0per is my character OK?
Edit: you might want to change the entry on population, humans are mammals and don't lay eggs.

yeah forgot about that
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dgr11897

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #18 on: June 06, 2018, 06:34:38 pm »

OK great, so the update is in the works I guess, and I am still left wondering how weird my character will turn out to be... Not that that is a bad thing.
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Screech9791

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #19 on: June 06, 2018, 06:45:07 pm »

OK great, so the update is in the works I guess, and I am still left wondering how weird my character will turn out to be... Not that that is a bad thing.

Sky jump seems somewhat unbalanced.
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dgr11897

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #20 on: June 06, 2018, 06:46:24 pm »

Sky jump seems somewhat unbalanced.
You could just give it a heavy cost, or have me move it out of the traits I pass on. Or I could add a bad trait in there.
Point being there are many ways to limit its use. Or counteract its power with a debuff.
Edit: I changed star blessed to star touched, hopefully enabling it to be either good, bad, or both.
The final option is to make sky jump come with an innate downside, such as getting a debuff in certain situations. Or if the ability does what I think it does you could make it be slightly uncontrollable, with a chance to activate at random times, or refuse to work when you need it to. Or just give it a chance to backfire, big time.
« Last Edit: June 06, 2018, 07:45:02 pm by dgr11897 »
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Supernerd

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #21 on: June 06, 2018, 07:48:18 pm »

How would being able to jump high be unbalanced? Will this game have a lot of vertical challenges?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

dgr11897

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #22 on: June 06, 2018, 07:49:21 pm »

How would being able to jump high be unbalanced? Will this game have a lot of vertical challenges?
I thought it was teleportation of some kind.
But, it could be any number of things. So lets just let the GM decide on what interpretation they make.
« Last Edit: June 06, 2018, 07:55:39 pm by dgr11897 »
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Screech9791

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #23 on: June 06, 2018, 08:22:54 pm »

Sky jump seems somewhat unbalanced.
You could just give it a heavy cost, or have me move it out of the traits I pass on. Or I could add a bad trait in there.
Point being there are many ways to limit its use. Or counteract its power with a debuff.
Edit: I changed star blessed to star touched, hopefully enabling it to be either good, bad, or both.
The final option is to make sky jump come with an innate downside, such as getting a debuff in certain situations. Or if the ability does what I think it does you could make it be slightly uncontrollable, with a chance to activate at random times, or refuse to work when you need it to. Or just give it a chance to backfire, big time.

I've decided it's not worth the effort to balance it without making it a waste of a trait spot. So unless you find something that won't make my job harder to do for Supernerd's bet, I'll throw a random one in.

(Supernerd wants me to do at least 33 turns)

How would being able to jump high be unbalanced? Will this game have a lot of vertical challenges?

While there is a cliff from the reused layout plan, there's a slope to the left which could be an access point.

But if someone grabs a grappling hook there shouldn't be much problems scaling it without going up the ramp.
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dgr11897

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #24 on: June 06, 2018, 08:28:39 pm »

There I changed it to soaring, might change that to soaring wings. How is this not just granting me flight? Soaring means to glide, to use certain effects on the terrain to gain altitude. And wings take energy sooo....
Also any Ideas for something similar to sky jump but short ranged? Sky skip or skim perhaps?
Because I really like the idea of my character holding some form of unique tech inside his body.
« Last Edit: June 06, 2018, 08:38:09 pm by dgr11897 »
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Quote from: Alice on a different discord, to iridium, kind of.
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Screech9791

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #25 on: June 06, 2018, 08:40:50 pm »

There I changed it to soaring, might change that to soaring wings. How is this not just granting me flight? Soaring means to glide, to use certain effects on the terrain to gain altitude. And wings take energy sooo....
Also any Ideas for something similar to sky jump but short ranged? Sky skip or skim perhaps?
Because I really like the idea of my character holding some form of unique tech inside his body.

Maybe the bionic legs could improve jumping power.
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dgr11897

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #26 on: June 06, 2018, 08:42:09 pm »

Sure. Your choice after all. I meant a teleport thing, but whatever.
« Last Edit: June 06, 2018, 08:49:43 pm by dgr11897 »
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Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

dgr11897

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #27 on: June 06, 2018, 09:15:02 pm »

There, finally decided what abilities I am going with.
After somewhere near 50ish edits.
« Last Edit: June 06, 2018, 09:18:19 pm by dgr11897 »
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Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Screech9791

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #28 on: June 07, 2018, 07:27:07 am »

Alright, got the info spreadsheet finalized, I'll start working on the update.
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Supernerd

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #29 on: June 07, 2018, 07:38:35 am »

(Supernerd wants me to do at least 33 turns)

Just in case I wasn't super clear the last two times I said it, 33 turns will only START the game. I reserved the right to stop my game if you stop yours. What this means is that if you want one update from me, you'll need 34 turns in your game. If you want two updates, you'll need 35 turns and so on.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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