SpreadsheetFood status: 9/42/0/0
The starting tile is F6. Also weapons are first come first serve. I also said earlier that I don't feel like letting the trait list be cluttered with redundant traits or ones which have similar effects.
ALSO NEW RULE: YOU MUST SPECIFY YOUR CHARACTER'S NAME IN EVERY ACTION AS WELL AS THE TILE. THIS IS TO SAVE ME TIME AND EFFORT INTO UPDATING THIS GAME.
You also have free research so use it!
Kevin equips the Plasteel Knife before heading to F7 to search it. There's plains and a river there. There is some shrubs with berries, but nothing else of note.
Salis heads to E6 and checks for edible plants. Turns out, several plants from Earth were used in colonization, which he picks up before bringing them to the food stockpile.
David heads to F5 and begins researching stone knapping. There are probably more sensible things to research.
Lilith manages to train the husky in obedience, and names him Edgar.
Caelum grabs the M1911, but forgets about the magazines. Whoops. He then searches D5, and finds more of the slope leading down. He discovers that the escape pods already function as prefab tents, with storage and 3 convertible bedchairs.
Deandre goes to search E6 with Salis for plants, and finds a thorny bush, the hard way. The bush in question does have berries, though, which may be edible.
Niara inspects the pods for anything that can be removed from the pods, and finds spare machinery parts in the storage.
Eliza Sparrow tries to move to F6, but fails because she's already there. She then investigates F6, and doesn't find anything of note other than 3 escape pods and a giant pear tree. She then looks around the area to forage for fruits and other edible plants, and finds a smaller pear tree that's just the right size to pick from without the need of ladders, bringing down 4 pears. She then researches gathering techniques, and grasps the concept of basketmaking.