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Author Topic: Gridrim Survival: Now with about 99% more barehanded hunting!  (Read 5580 times)

Screech9791

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WELCOME TO GRIDRIM SURVIVAL
This time, you are not a species that found and consumed a sentience-granting fruit, you are a bunch of survivors from a crashed passenger spaceship who are trying to rebuild.

Fortunately, the planet you landed on was colonized.

Unfortunately, the planet you landed on also has an organized pirate band or two.

You start with some supplies that were in the escape pod and there might be some stuff from the wreckage nearby worth checking out.

You also have some knowledge of industrial era technologies, but you forgot your McGyvering for Dummies book at home.



Since I couldn't be bothered to type out the entirety of the guide, I just copied and pasted most of it from GS2 before editing a bit.

Introduction

Welcome to Gridland Survival 2! Its a variation of a series of games previously played on the MSPA forums and Chocolate Pi and now here called Gridhood. The gimmick with this game is that it contains only one major civilization; of which each player is a member. The game will start off being fairly simple, with new rules being added as things happen. You will be hunting for food, exploring new lands, researching technology, fending off monster attacks and maybe participating in an election or something.

Previous knowledge of the Grid games is not required to fully enjoy this game.

Rules (More will be added later. All rules will be added to the first post)

Spoiler: Player Characters (click to show/hide)
Spoiler: Food (click to show/hide)
Spoiler: Scouting (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Population (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Professions (click to show/hide)
Spoiler: Naming (click to show/hide)
Spoiler: New Players (click to show/hide)
Spoiler: Multiple Actions (click to show/hide)
Spoiler: Mandatory Formatting (click to show/hide)
Spoiler: Ranged Attacks (click to show/hide)
Spoiler: Item qualities (click to show/hide)
Spoiler: Mental Conditions (click to show/hide)
Spoiler: Taming (click to show/hide)
Signup Sheet
Here is the signup sheet. You will get three Character abilities, and if you join at the start of the game, you get two extra abilities that you can choose. Post-start joiners can still get the extra two, but they'll be randomized.

Abilities can be summed up in a single word or you can give a short description of it. This can be physical traits, personality traits or whatever else you can think of. Feel free to be creative here.

Reminder, you're humans, not creatures that somehow became sentient after eating a strange fruit. Keep traits to things humans would have.

The game will start when there's at least 5 players.

Prior to filling out the Signup Sheet...
You are not intended to pick from the list of pre-existing abilities. Every single one of the abilities on that list was initially created because it was on an application in the first place. While you are allowed to pick pre-existing skills, I formally discourage you from doing that. Bonus points for not picking the most common gender for your character.

There has been confusion with new players applying to join the game. To clarify, you are NOT supposed to include a description of what abilities do. Just include the names. If you scroll down a bit you can see the first few player's application who signed up. I will also point out that it is recommended to create your own abilities as opposed to picking them from the list below. (Though it is probably acceptable if you pick a few abilities that already exist).

Also, it is preferred to send me a PM with the character sheet as opposed to posting it in the thread.
Spoiler: Signup Template (click to show/hide)

Gridland Encyclopedia
Spoiler: Traits (click to show/hide)
Spoiler: Castes (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Waitlist (click to show/hide)

ANY ACTION THAT NEEDS A TILE NEEDS TO SPECIFY IT NO. MATTER. WHAT!!! And please for the love of god show your character name in your actions!

Also, I will change redundant traits to already existing ones. Traits which I can't find a use for will be replaced with random ones.
« Last Edit: June 08, 2018, 08:36:19 am by 0cra_tr0per »
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Oblivion2007

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #1 on: June 06, 2018, 09:32:20 am »

Name: David
Gender: Male
Character Ability 1: Craftsman
Character Ability 2: Disciplined
Character Ability 3: Perfectionist
Character Ability 4: Dexterous
Character Ability 5: Patient
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helmacon

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #2 on: June 06, 2018, 09:52:29 am »

May post a sheet here later.
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crazyabe

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #3 on: June 06, 2018, 12:17:39 pm »

Name: Kevin
Gender: Male
Character Ability 1: Instinctive
Character Ability 2: Strong
Character Ability 3: Agile
Character Ability 4: Berzerker
Character Ability 5: Ambidextrous
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Detoxicated

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #4 on: June 06, 2018, 01:49:51 pm »

Name: Deandre
Gender: Female
Character Ability 1: Sensitive
Character Ability 2: Diplomatic
Character Ability 3: Gatherer
Character Ability 4: Charismatic
Character Ability 5: Cook
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Nirur Torir

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #5 on: June 06, 2018, 02:48:45 pm »

Name: Nirara
Gender: Female
Character Ability 1: Machinist
Character Ability 2: Crafting
Character Ability 3: Industrious
Character Ability 4: Operator
Character Ability 5: Salvaging
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Screech9791

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #6 on: June 06, 2018, 02:52:34 pm »

Alright, we got all 5 required characters, time to work on Day 1 update
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UristMcChladni

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #7 on: June 06, 2018, 03:02:21 pm »

Not sure if I'll go on waitlist, or be an original. If not original, the last two abilities can be dropped.

Name: Lilith
Gender: Female
Character Ability 1: Field Researcher
Character Ability 2: Animal Husbandry
Character Ability 3: Tanning
Character Ability 4: Rakish Charm
Character Ability 5: Shamanic Traditions

Screech9791

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #8 on: June 06, 2018, 03:05:23 pm »

Not sure if I'll go on waitlist, or be an original. If not original, the last two abilities can be dropped.

Name: Lilith
Gender: Female
Character Ability 1: Field Researcher
Character Ability 2: Animal Husbandry
Character Ability 3: Tanning
Character Ability 4: Rakish Charm
Character Ability 5: Shamanic Traditions

Don't worry, if you get in before I publish the update you'll be a starting colonist.
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dgr11897

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #9 on: June 06, 2018, 04:11:01 pm »

Name: caelum
Gender: Male
Character Ability 1:Star blessed
Character ability 2:Soaring
Character ability 3:Living weapon
Character ability 4:Pathfinder
Character ability 5:Cybernetic

I shall Seek the farthest horizon
Hope my guy is interesting.
I meant for him to Kind of be an adventurer and a scout, using a wide variety of tricks to get my way. He is also kind of meant to be a former experiment/test subject, explaining why he has very few skills that are related to knowledge.
« Last Edit: June 06, 2018, 09:09:36 pm by dgr11897 »
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Supernerd

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #10 on: June 06, 2018, 04:33:31 pm »

Huh. A lot of people already applied. Wow I think you got more applications then my game ever had players already! If I was just a little bit smarter, I would have also specified that you need to let me play for it to count.

... I'm not a fan of the "Human" thing, but its not a deal breaker... Let me know if I need to change anything on my application.


Name: Eliza Sparrow
Gender: Female
Character Ability 1: Free Gathering
Character Ability 2: Caretaker
Character Ability 3: Guardian
Character Ability 4: Efficient
Character Ability 5: Survivalist
« Last Edit: June 06, 2018, 05:33:19 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

dgr11897

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #11 on: June 06, 2018, 04:38:31 pm »

I hope my character is OK, trying to skirt around the whole "Human" thing. Which is why my character may turn out a bit weird.
« Last Edit: June 06, 2018, 04:50:51 pm by dgr11897 »
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Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Jerick

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #12 on: June 06, 2018, 04:56:53 pm »

Name: Salis
Gender: Female
Character Ability 1:Wilderness Survival
Character Ability 2:Endurance
Character Ability 3:Loner
Character Ability 4:Fleet foot
Character Ability 5:Spotting
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High tyrol

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #13 on: June 06, 2018, 05:10:22 pm »

Name: Jeremy Will
Gender: Male
Character Ability 1: Living Calculator
Character Ability 2: Trapper
Character Ability 3: Designer
Character Ability 4:Teaching
Character Ability 5: Chemist
 

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Supernerd

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Re: Gridrim Survival: Different theme, same inadequacy.
« Reply #14 on: June 06, 2018, 05:34:59 pm »

Now that I think of it, I'm a bit surprised that 0cra_tr0per would require us to be humans. I'm pretty sure that he is the guy who always wants to play as a cat in all the games.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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