Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 53 54 [55] 56 57 58

Author Topic: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase  (Read 61216 times)

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #810 on: August 24, 2018, 07:56:49 am »

@GM, something I noticed is that when Squire 2 went on PR, they dropped their guns.  When they got converted to a photorecon squadron, their guns were never re-added to the squadron equipment.  Unless Alderic gave them away as autographed souvenirs, I'm assuming that was a clerical error.

Quote from: Plan: Hey There's a Northern Front
Summary:
Unfortunately, the KPAF's focus on air superiority fighters means we still won't be able to match them air-to-air this turn no matter how we reorganize (best case 4 LES + 1 Emu vs. 7 + 2 Feathers).  Fortunately for us, their anarchist peasant minds can only fathom en masse human wave attacks upon Dreidansk.  Rather than feed the barbarian horde, we will use our ground support squadrons to establish flanking positions in the neglected mountains (enabled by warm weather), and the neglected Zydinah.  We will give ground in Dreidansk, which is inevitable even if we attempted to go toe-to-toe with the horde.  Next turn, we'll bomb out the crossings at the Koldan River, and pressure their logistics train from the North at Jawanin and Kemilov, enabling encirclement of the horde.

*Same purchase and reorg as the "Pain" plan(s)*
(recap) 3 Rhinos => 3 Swallows, Great Emu 500lb bombing setup, last 1 PP to upgrade Alderic's Squadron with the new engine

Deployments

Northern Front
Derboise Task Force:
 - Lancer 1 (Alderic).  Aerial Superiority.  If no enemy, perform recon.
 - Knight 1. Bombing towards Derboise and Jawanin.
 - Squire 1. Photorecon targets for Knight 1.
 - Rook 1. Artillery Spotting.


Central front
Estwice/Dreidansk Task Force:
 - Lancer 3.  Defensive Patrols around Dreidansk. If no enemy, perform recon.
 - Lancer 4.  Defensive Patrols around Dreidansk. If no enemy, perform recon.
 - Knight 3.  Aerial Superiority around Zydinah. If no enemy, perform recon.
 - Squire 2.  Photo Recon for advance on Zydinah.
 - Rook 2.  Artillery Spotting around Dreidansk.
 - Rook 3.  Artillery Spotting for advance on Zyndinah.

Southern Front
Basselton Task Force:
 - Lancer 2.  Aerial Superiority.  If no enemy, perform recon.
 - Rook 4.  Artillery Spotting.
Naval Combat Task Force:
 - Knight 2.  Naval Bombing Raids. Balloon Busting as targets of opportunity.


If we don't get scrap credit for the grenades, I'd say drop the engine upgrade for Lancer 1.  From the BR, it looks like they're assigning their air superiority directly to objectives (the fighters going from Estwich to Dreidansk).  If so, Zydinah should be a fairly unopposed push.  But Dreidansk is going to be a bloodbath, so I put the bombers, recon, and Alderic somewhere where they wouldn't get massacred.

Back to the War Council.  The tracers giveaway is basically a freebie so why not.  Not sure it'll be enough, so I'm keeping the Air Mail bid.  Also, Air Mail could also appeal to both services, relaying orders from the capital to the naval ports as well.  I noted it under the Navy column now just for easier calculus.  I'm abstaining on the torpedo bomber, because pledging a third project would just about lock up all our projects until the next annual War Council (8 turns), and it looks like the 500lb bomb could do the torpedo job anyways.

Quote
War Council Votes

Keep Current Bargain with Army for Autonomy Bid - .60 cal Ox Slayer HMG Project Pledge and V12 Motors Partnership (3) ConscriptFive, Piratejoe, eS
-and AD Truck (0)
-and Air Mail Service (2) ConscriptFive, Piratejoe
-and Aero-Ambulance (0)
-Tracers (2) eS, Conscriptfive

Bargaining Package with Navy for Autonomy Bid
-V.K-A "Kingfisher" Project Pledge (3) ConscriptFive, Piratejoe73, eS
-Emu Anti-Warship Bombing Pledge (4) ConscriptFive, Piratejoe73, eS, Sensei
-Torpedo Bomber Pledge (2) Sensei, eS
-and Air Mail Service (2) ConscriptFive, Piratejoe
-and Aero-Ambulance (0)
« Last Edit: August 24, 2018, 08:16:38 am by ConscriptFive »
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #811 on: August 24, 2018, 08:35:41 am »

Quote
War Council Votes

Keep Current Bargain with Army for Autonomy Bid - .60 cal Ox Slayer HMG Project Pledge and V12 Motors Partnership (2) ConscriptFive, Piratejoe
-and AD Truck (0)
-and Air Mail Service (1) ConscriptFive
-and Aero-Ambulance (0)
-and Offer Tracers (1) Piratejoe

Bargaining Package with Navy for Autonomy Bid
-V.K-A "Kingfisher" Project Pledge (3) ConscriptFive, Piratejoe73, eS
-Emu Anti-Warship Bombing Pledge (4) ConscriptFive, Piratejoe73, eS, Sensei
-Torpedo Bomber Pledge (1) Sensei
Quote
War Council Votes

Keep Current Bargain with Army for Autonomy Bid - .60 cal Ox Slayer HMG Project Pledge and V12 Motors Partnership (3) ConscriptFive, Piratejoe, eS
-and AD Truck (0)
-and Air Mail Service (2) ConscriptFive, Piratejoe
-and Aero-Ambulance (0)
-Tracers (2) eS, Conscriptfive

Bargaining Package with Navy for Autonomy Bid
-V.K-A "Kingfisher" Project Pledge (3) ConscriptFive, Piratejoe73, eS
-Emu Anti-Warship Bombing Pledge (4) ConscriptFive, Piratejoe73, eS, Sensei
-Torpedo Bomber Pledge (2) Sensei, eS
-and Air Mail Service (2) ConscriptFive, Piratejoe
-and Aero-Ambulance (0)
/:

Quote
War Council Votes

Keep Current Bargain with Army for Autonomy Bid - .60 cal Ox Slayer HMG Project Pledge and V12 Motors Partnership (3) ConscriptFive, Piratejoe, eS
-and AD Truck (0)
-and Air Mail Service (1) ConscriptFive,
-and Aero-Ambulance (0)
-and Offer Tracers (3) Piratejoe, eS, Conscriptfive

Bargaining Package with Navy for Autonomy Bid
-V.K-A "Kingfisher" Project Pledge (3) ConscriptFive, Piratejoe73, eS
-Emu Anti-Warship Bombing Pledge (4) ConscriptFive, Piratejoe73, eS, Sensei
-Torpedo Bomber Pledge (2) Sensei, eS
-and Air Mail Service (1) ConscriptFive,
-and Aero-Ambulance (0)
« Last Edit: August 24, 2018, 09:44:38 am by piratejoe »
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #812 on: August 24, 2018, 04:37:46 pm »

Quote
War Council Votes

Keep Current Bargain with Army for Autonomy Bid - .60 cal Ox Slayer HMG Project Pledge and V12 Motors Partnership (3) ConscriptFive, Piratejoe, eS
-explain that tests show a .50 is a better option (1) eS
-and AD Truck (0)
-and Air Mail Service (1) ConscriptFive,
-and Aero-Ambulance (0)
-and Offer Tracers (3) Piratejoe, eS, Conscriptfive

Bargaining Package with Navy for Autonomy Bid
-V.K-A "Kingfisher" Project Pledge (3) ConscriptFive, Piratejoe73, eS
-Emu Anti-Warship Bombing Pledge (4) ConscriptFive, Piratejoe73, eS, Sensei
-Torpedo Bomber Pledge (2) Sensei, eS
-and Air Mail Service (1) ConscriptFive,
-and Aero-Ambulance (0)

Cnidaros

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #813 on: August 25, 2018, 01:42:00 pm »

Verusan Armed Forces Council Negotiations, Round 2:

The arguing sessions reconvene in the ballroom, with the design team’s spirits bolstered by a tray of eclairs someone has nicked from the dessert table. Negotiations start off on a high note, with the offer of tracer ammunition securing the rest of the votes from the Army necessary to get the Sky Crusaders promoted to an autonomous corps. This comes with a caveat, though – the promotion will come only after the proposed .60 cal ‘Ox Slayer’ HMG has been fully developed and passed to the army. One designer insists that .50 would be a more reasonable calibre, but he is quickly shouted down by the others who explain that .60 is simply better for killing horses. A separate proposal for the VSC to set up an air-mail service sees some interest from the army and navy, but it is shelved to focus on further discussions with the navy.

These discussions consist of three proposals, the first of which is a simple pledge by the Sky Crusaders to devote a Great Emu squadron to anti-ship duties.

Quote
War Council Proposal: Emu Anti-Warship Bombing Pledge

"After the VSC first series of engagements against the KPN, the VSC withdrew to develop more deadly aerial munitions.  With these cutting edge munitions soon to be fielded, the VSC pledges to immediately dedicate a squadron of our highly-esteemed Great Emu bombers to hunting KPN warships.  This assignment will continue until at least one destroyer is three destroyers are sunk by the VSC."

The pledge is accepted by the Navy without much fanfare, but it doesn’t really gain much favour amongst the admirals. The Sky Crusaders have already tried bombing ships, with limited success, and while the design team insists that these are now Great Emu bombers, most of the admirals don’t seem to grasp the difference.

Quote from: Kingfisher proposal
V.K-A "Kingfisher"

Verusan Koller Inc. Version A "Kingfisher".

The Verusan Sky Crusaders, working closely with Koller Inc., are proud to introduce the V.K-A "Kingfisher" biplane.  An inline two-seater that makes use of our latest Barnett engine in tractor configuration, the Kingfisher is designed with naval capabilities in mind.  The plane comes with the transmitter and receiver to the "Seashell" radio built-in, which is operated by the copilot. The Crossguard synchronous gear allows the pilot to operate a single Bolt MG in front, although combat is not the crafts main purpose.  A defensive rear gun on a tracked ring can be operated by the copilot, though care must be taken to avoid shooting the tail plane.  Fuel tanks and wings are configured for longevity, allowing the Kingfisher to stay in the air for long periods of time.

Landing gear can be either traditional fixed wheels or a long aerodynamic pontoon on the bottom to allow for water landings.  With the float configuration, two additional floats are to be added to the ends of the wings to keep the craft from tipping over in the water.

Additionally, a hydraulic rail system can hold and launch a Kingfisher when equipped with pontoons, allowing it to be launched in a short distance.  This rail system is to be mounted on top of a ships turreted gun, or on a clear deck space.  A crane can then be used to pull the plane out of the water and remount it on the rail system.
Quote from: Torpedo Bomber Pledge
We pledge to create a bomber capable of delivering one or more torpedoes. At least one squad of such bombers will be assigned to attack enemy ships, and carry radios capable of receiving information from the Navy. Our bombers assigned to attack enemy ships will prioritize targets deemed important by Naval officers. This will likely be a two-engine bomber and might land on sea or air, the exact details will be determined if the Navy would be interested in such a project. Until such time as such an aircraft is prepared, we will dedicate some Emus to bomb enemy warships.

This may be construed as in addition to the Emu bomber pledge, rather than in opposition to it.

The other two project proposals, however, see much greater interest. Both the Kingfisher and the hypothetical torpedo bomber are significant steps forward in the field of naval aviation, and both have obvious applications to the naval battle. The situation, as the navy explains, is that currently the Navy is preoccupied with hunting down Kolechian raiders in the straits north of Okinso, which are targeting the unescorted merchant ships making the dash southwards. Naval reconnaissance would be useful for keeping watch over the straits, allowing the Verusan squadrons to get to where they’re needed to sink the raiders. However, torpedo bombers could reduce the need for ships to hunt the raiders, by (hopefully) sinking them outright. Whichever project is chosen could free up the Navy to send more warships west, making attempts on the Kolechian troop convoys landing at Kodemo.

The admirals are split over which proposal is in the navy’s best interest. It looks like the Sky Crusaders have the opportunity to decide which plane is better, while the bickering is temporarily adjourned for the night. In any case, the navy representatives can agree on voting to promote the Sky Crusaders, once they have fulfilled the Great Emu bombing pledge and at least started on one of the naval aircraft proposals.

There is some commotion late in the night as a strange man is turned away by the guards outside for improper credentials, but that affair seems to have petered out now. Tomorrow, another day of negotiations awaits, but hopefully the Sky Crusaders will be done with this conference soon.
Logged

Cnidaros

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #814 on: August 25, 2018, 01:50:55 pm »

Also, Cnid, we weren't copying the Kol's, we tried Tracers first as this patent from 1915 will clearly show.

Noted. I'll remember that for when the Kols try to sue the Sky Crusaders for patent infringement in the future.

Regarding the Beehive grenades: they were free in the first place because they were obsolete for Army purposes. In fact, the Army was trying to scrap them by pawning them off on you. So no, you don't get any PP from scrapping them.

Regarding piratejoe's habit of putting long conditional statements on each squadron's role, you can just define the contingency once per plan as Jerick says. Even if you don't define one, the squadron's role may change if the squadron commanders see that the role is completely useless. When the Kolechians had a temporary fit of madness and abandoned a front entirely, your squadrons on air superiority switched over to reconnaissance, but after a short delay. So don't worry too much about needing to work out every possible combination of moves the KPAF might take in advance for your plans.

@GM, something I noticed is that when Squire 2 went on PR, they dropped their guns.  When they got converted to a photorecon squadron, their guns were never re-added to the squadron equipment.  Unless Alderic gave them away as autographed souvenirs, I'm assuming that was a clerical error.

While this does sound like something Alderic might do, it's not a clerical error. Squire 2's guns were reassigned to Squire 5 which was assigned to do air superiority that turn, without any guns. I probably should have made a note of that.
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #815 on: August 25, 2018, 02:48:24 pm »

Quote from: Strategy Vote
(1) Operation Pain Without End But It Looks Neater: eS


piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #816 on: August 25, 2018, 04:05:16 pm »

Quote from: Strategy Vote
(2) Operation Pain Without End But It Looks Neater: eS, Piratejoe
Right then, so next turn we work on the new MG and then the Kingfisher...Or the other way around. Either or.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Thanik

  • Bay Watcher
  • I'd rather be a rising ape than a falling angel.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #817 on: August 27, 2018, 05:41:47 am »

Quote from: Strategy Vote
(3) Operation Pain Without End But It Looks Neater: eS, Piratejoe, Thanik
Really, I'll see about designing a nice HMG in .50 and optional .60 caliber. I recommend we focus on the HMG so we can get a quality product, instead of trying to design an AA truck.

Though, in all honesty, the hardest part of such a vehicle would be the carriage. We can literally use a naval pintle mount or a standard MG mount, so a makeshift AA truck COULD be made without extra difficulty, but I won't include it unless Cnid verifies this intel explicitly.

Something akin to the GAZ-AA in the literal AA configuration:
Spoiler (click to show/hide)
Spoiler: BIG IMAGE TIME (click to show/hide)
Logged
Noble Nafuni Engineer

Cnidaros

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #818 on: August 27, 2018, 10:27:32 am »

Quote from: Strategy Vote
(3) Operation Pain Without End But It Looks Neater: eS, Piratejoe, Thanik
Really, I'll see about designing a nice HMG in .50 and optional .60 caliber. I recommend we focus on the HMG so we can get a quality product, instead of trying to design an AA truck.

Though, in all honesty, the hardest part of such a vehicle would be the carriage. We can literally use a naval pintle mount or a standard MG mount, so a makeshift AA truck COULD be made without extra difficulty, but I won't include it unless Cnid verifies this intel explicitly.

Something akin to the GAZ-AA in the literal AA configuration:
Spoiler (click to show/hide)
Spoiler: BIG IMAGE TIME (click to show/hide)

Verify what? The navy does have pintle mounts and the army has standard MG mounts (with limited elevation), which you can requisition. You could also try to requisition an entire truck from the army, although it'll be the most complex/largest thing you've tried asking for so far.

Anyway, you all are still free to decide which naval aircraft proposal to offer the navy. If you don't decide, then the navy will pick one of the two in the next (and hopefully last) council phase.
Logged

Thanik

  • Bay Watcher
  • I'd rather be a rising ape than a falling angel.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #819 on: August 27, 2018, 10:40:50 am »

Quote from: Strategy Vote
(3) Operation Pain Without End But It Looks Neater: eS, Piratejoe, Thanik

Navy Bid Decision:

-- The Issue on the Table --
'Kingfisher' Proposal (1): Thanik
Torpedo Bomber Proposal (0):

I mean; if we promise the Army and Navy an AA MG mount they can use on both ships and on their trucks alongside the Ox Slayer, we COULD also hint that we might need to requisition their mounts and trucks to make sure they fit. If someone could write that up, that'd be great. It wouldn't make the Ox Slayer any more difficult, and we'd be bringing some extra bang for our buck, and hopefully increasing our standing with both branches even more - while getting more AA mounts on more stuff.

As for the Kingfisher - it'd be a good platform to further improve our engine; as well as cheaper than an equivalent torpedo bomber, while having a massive effect in terms of naval intel. Target spotting in naval battles is pretty important and greatly enhances one sides' capabilities. If we can bust their balloons and keep intel via scout planes, we'll have an intel advantage, obviously.
« Last Edit: August 27, 2018, 10:54:07 am by Thanik »
Logged
Noble Nafuni Engineer

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #820 on: August 27, 2018, 10:51:51 am »


Quote from: Strategy Vote
(3) Operation Pain Without End But It Looks Neater: eS, Piratejoe, Thanik

Navy Bid Decision:

-- The Issue on the Table --
'Kingfisher' Proposal (2): Thanik, eS
Torpedo Bomber Proposal (0):

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #821 on: August 27, 2018, 11:26:32 am »


Quote from: Strategy Vote
(4) Operation Pain Without End But It Looks Neater: eS, Piratejoe, Thanik, ConscriptFive

Navy Bid Decision:

-- The Issue on the Table --
'Kingfisher' Proposal (3): Thanik, eS, ConscriptFive
Torpedo Bomber Proposal (0):

I still think the AD truck is a really dangerous tangent we could get stuck on.  Do we want to be responsible for building ground forces and systems?  Are we going to be developing and fielding acoustic "war tuba" locators next? ( https://rarehistoricalphotos.com/aircraft-detection-radar-1917-1940/ )  When the KPAF get AD trucks, can we develop paracommandos to take them out?  What about security forces detachments to protect those systems for when the KPAF start building paracommandos?  Oh yeah, what about construction battallions (CB's) to build and expand aerodromes?  Surely we could stick the Barnett V12 into a pretty sweet bulldozer.

Anyways, are AD trucks going to be as interesting as balloons are now?  (Single mission squadrons plopped in a theater almost as an afterthought.)

I generally think ground systems should stay as something almost entirely on the GM side, as that's more feature-bloat and micro-managing than I think we want to handle.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #822 on: August 27, 2018, 11:48:09 am »

Quote from: Strategy Vote
(4) Operation Pain Without End But It Looks Neater: eS, Piratejoe, Thanik, ConscriptFive

Navy Bid Decision:

-- The Issue on the Table --
'Kingfisher' Proposal (4): Thanik, eS, ConscriptFive, Piratejoe
Torpedo Bomber Proposal (0):
Welp now to wait on the Kols, or Cnid if they are already done.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #823 on: August 28, 2018, 12:47:32 am »


Quote from: Strategy Vote
5 Operation Pain Without End But It Looks Neater: eS, Piratejoe, Thanik, ConscriptFive, Sensei

Navy Bid Decision:

-- The Issue on the Table --
'Kingfisher' Proposal (4): Thanik, eS, ConscriptFive, Piratejoe
Torpedo Bomber Proposal (1): Sensei
Reeeee you took my vote off
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Late Spring 1915, Design Phase
« Reply #824 on: September 01, 2018, 04:28:03 pm »

I was bored so I did some work on making the Lion better and also made a heavy bomber.

Spoiler: VRAC A.2 "Lion" (click to show/hide)

Spoiler: D-16 "Elephant" (click to show/hide)
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.
Pages: 1 ... 53 54 [55] 56 57 58