Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 52 53 [54] 55 56 ... 58

Author Topic: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase  (Read 61212 times)

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #795 on: August 22, 2018, 08:16:33 pm »

1. In that case, we can sell the bombs we had Knight 2 use till now. Besides we are probably going to use that squadron and maybe a few others as bunker busters and ship killers.
2. Yeah, though if we don't sell the bombs it wouldn't be an issue, or if we just upgrade them to Great Emu status.
3. It's better to concentrate our forces than to spread thin, besides if one aircraft doing one thing was good enough on every theatre we would have a balloon in the forest instead of two in the center.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #796 on: August 22, 2018, 08:35:44 pm »

1) Alright, I tweaked it to sell Knight 2's old Mk.1 "Bottled Fury" Bombs.  That balances the budget.
2) Sounds like a problem for Next Turn.
3) Sometimes 1 plane can make all the difference.  We'll probably take Estwice again with that much firepower in center lane, and hopefully the new bombs will help out Basselton.  Last time we didn't have any planes covering the approach to Basselton and they rolled up halfway through town so I still think that the spotter should go there, but I won't fight you on it.


Also, Cnid, we weren't copying the Kol's, we tried Tracers first as this patent from 1915 will clearly show.
« Last Edit: August 22, 2018, 11:12:58 pm by evictedSaint »
Logged

Jerick

  • Bay Watcher
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #797 on: August 23, 2018, 06:15:15 am »

Yeah when we requisitioned the grenades the army rolled up with trucks loaded with the things, they are obsolete for army purposes and there's a massive surplus of the things. No pp costs for them at all. Hrrmm in fact speaking of that we could modify some of those grenades and use them as bomblets in a cluster bomb through a revision. As for typing out Aerial Superiority.  If no enemy aircraft but balloons etc etc again and again I'd suggest typing Aerial Superiority+ Contingency. But defining what the contingency is once every strategy plan.
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #798 on: August 23, 2018, 10:37:35 am »

I guess we are now waiting to see the army and navy's response to what we have offered...Also you should probably vote for the tracers to go to the army, as that might just tip the scales enough to get them far enough to have secured the army's backing for our promotion.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #799 on: August 23, 2018, 10:46:49 am »

So, we've promised...

Army: (66%)
   .60 MG (honestly this is too big, we really should do .50)
   Share Engine Tech
   Tracers (?)

Navy: (0%)
   Kingfisher catapult spotter (?)
   Destroyer pledge (?)
   Torpedo Bomber pledge (?)

If each "item" does 33%, we should be good...Cnid didnt give us feedback in the most recent round of deliberations, though

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #800 on: August 23, 2018, 11:08:27 am »

You probably should vote on us offering our new tracers into the deals we have. Still, I think a 60. mg isn't that bad, what with our glorious super powered engine of the Barnett.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #801 on: August 23, 2018, 11:27:28 am »

15.24 mm is pretty dang big.  It's nearly twice the mass of a 12.7 mm and definitely overkill.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #802 on: August 23, 2018, 11:39:25 am »

No kill like over kill. Besides, it means that not even a second of accurate fire will snap a wing off one of their EFMs, and probably only a second or two of accurate fire to kill any larger or better armoured aircraft.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #803 on: August 23, 2018, 11:51:28 am »

Armored? It's wood and canvas.  Slow-moving and slow turning.  We're still in the era of dogfights, not the jet era of cannons and shap-shots.
« Last Edit: August 23, 2018, 11:56:06 am by evictedSaint »
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #804 on: August 23, 2018, 11:54:51 am »

I said any larger or better armoured aircraft, as in, if they make something like a heavy bomber in terms of larger, and as for better armoured, if they copy the swallow and make a airplane that uses steel and canvas...Or if they make wings made entirely out of wood...Or they replace the canvas with metal
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #805 on: August 23, 2018, 11:58:00 am »

A steel pipe spar isnt going to hold up against 12.7 mm.

I am confident .60 is too large for an aircraft MG, especially in this era.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #806 on: August 23, 2018, 12:11:15 pm »

Well, the issue is I would rather not go back to the army and say "Hey guys! Guess what! We are going to reduce the caliber to 50. because we come first, not you!" because they probably won't like that. Besides, we can probably put it as an optional load out for aircraft.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #807 on: August 23, 2018, 12:31:45 pm »

Maybe we should ask them which they would prefer. After all, .60 is half as much ammo load as a .50, increased gun weight, more recoil.

I wonder what the consequences of reneging on a promise are (other than opinion modifiers). I wonder what the time limits are.
« Last Edit: August 23, 2018, 12:35:41 pm by evictedSaint »
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #808 on: August 23, 2018, 12:37:47 pm »

Probably quite harsh. As for time limits, probably the year. I do agree though that asking which they would prefer is fine, and something we should do....again you probably should vote on the council stuff.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Revision Phase
« Reply #809 on: August 24, 2018, 12:57:26 am »


Quote
War Council Votes

Keep Current Bargain with Army for Autonomy Bid - .60 cal Ox Slayer HMG Project Pledge and V12 Motors Partnership (3) ConscriptFive, Piratejoe, eS
-and AD Truck (0)
-and Air Mail Service (2) ConscriptFive, Piratejoe
-and Aero-Ambulance (0)
-Tracers (1) eS

Bargaining Package with Navy for Autonomy Bid
-V.K-A "Kingfisher" Project Pledge (3) ConscriptFive, Piratejoe73, eS
-Emu Anti-Warship Bombing Pledge (4) ConscriptFive, Piratejoe73, eS, Sensei
-Torpedo Bomber Pledge (2) Sensei, eS
Pages: 1 ... 52 53 [54] 55 56 ... 58