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Author Topic: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase  (Read 61236 times)

Sensei

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Revision Phase
« Reply #780 on: August 20, 2018, 08:48:54 pm »

I still am sort of against the Kingfisher, in that it's not a heavy bomber and I think we would benefit a lot from heavy bombers, in all theaters, whereas the Kingfisher fills a very narrow role. I'd like to suggest an alternative navy proposal:

Quote from: Torpedo Bomber Pledge
We pledge to create a bomber capable of delivering one or more torpedoes. At least one squad of such bombers will be assigned to attack enemy ships, and carry radios capable of receiving information from the Navy. Our bombers assigned to attack enemy ships will prioritize targets deemed important by Naval officers. This will likely be a two-engine bomber and might land on sea or air, the exact details will be determined if the Navy would be interested in such a project. Until such time as such an aircraft is prepared, we will dedicate some Emus to bomb enemy warships.

This may be construed as in addition to the Emu bomber pledge, rather than in opposition to it.

In addition, I'm also strongly in favor of catching up with the kols on this whole "parachute" thing. I think more of our pilots surviving will benefit both our average skill level and prestige considerably in the long run. I'd rather match this advantage of theirs before they get ahead of us. Also, it will allow us to start making prisoner exchanges, returning honorable enemy combatants to their homes in exchange for our own men, rather than having their and our pilots rotting in a prison somewhere. As Knights of the Sky, I think you will all agree that this is the noble and chivalrous way in which a war should be conducted.
Quote from: Quarter Chute
Though many say that chivalry is dead in the modern age, it need not be so in the sky. The quarter chute is a parachute: Made of cotton, it straps on the back of a pilot or other air crewman like a backpack, and with a pull of a cord, unfurls so that a man who has jumped from his plane may fall slowly to safety. The parachute is stowed under the seat, or worn during the whole flight if it is not too uncomfortable. Now when an aircraft has been rendered inoperable and will surely crash, our men may abandon the aircraft and seek quarter from the enemy (hence the name of the parachute), we can trust that they will not be shot on their descent, as we have so nobly treated our enemies the Kolechians. Once on the ground he may seek out allies, defending himself with his sidearm, or surrender to the enemy if there is no other option, hopefully to return to us in an exchange or ransom, or when we have won the war.


Quote
Revision Votes

Barnett 1916 V12 'Swallow' Engine (4) ConscriptFive, Piratejoe, eS, Sensei
Incandescent Ammunition Revision (4) ConscriptFive, Piratejoe, eS, Sensei
Lesser European Swallow Manueverability Improvements (3) Piratejoe, eS, Sensei
Barnett Weight Reduction (0)
Sky Crusader Armour (0)
JTT Penetrator Aerial Munition *NEW NAME 500 lb Stroke of Fury* (3) ConscriptFive, Piratejoe, eS
Bull's Eye Aerial Gunnery Ring Sight (1) ConscriptFive
Quarter Chute: (1) Sensei

War Council Votes

Keep Current Bargain with Army for Autonomy Bid - .60 cal Ox Slayer HMG Project Pledge and V12 Motors Partnership (2) ConscriptFive, Piratejoe

Bargaining Package with Navy for Autonomy Bid
-V.K-A "Kingfisher" Project Pledge (3) ConscriptFive, Piratejoe73, eS
-Emu Anti-Warship Bombing Pledge (4) ConscriptFive, Piratejoe73, eS, Sensei
-Torpedo Bomber Pledge (1) Sensei

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piratejoe

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Revision Phase
« Reply #781 on: August 20, 2018, 09:01:29 pm »

Think of the Kingfisher as the photographic reconnaissance of the sea, without it our torpedo and bombing raids will be less effective than if we actually knew where the enemy was without having to go through the navy too much. Also, I believe a twin engined bomber in this time period when the enemy ships actually have machine guns is asking for casualties, more so than usual. Besides, if we get the Barnett up to 300 or 400 HP we can just slap it on something like a Lion or I guess a Kingfisher and be a okay for carrying a torpedo, be it stripped of some more weight or not. After all, the Great Emu is almost half way there in terms of actually carrying our lightest torpedo.
« Last Edit: August 20, 2018, 09:14:43 pm by piratejoe »
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Sensei

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Revision Phase
« Reply #782 on: August 20, 2018, 09:20:34 pm »

Think of the Kingfisher as the photographic reconnaissance of the sea
I don't know. Taking photographs might tell us about fleet sizes, which could help inform the navy, but it sure won't help us bomb anything better than just carrying bombs, they tend to move around. By the time we develop photos they're somewhere else, possible having re-organized. Just a radio or verbal report might do the job ("I see X many ships with Y many guns traveling at heading Z, the flagship's name is LOOK AT ME I'M A BIG UGLY KOLECHIAN"). Besides, if they have good range our bombers might accomplish some reconnaissance of whatever they don't destroy just fine too.

Anyway the important point is, I doubt taking photos, bringing them back, and then sending bombers based on what we saw in photos would be worth the effort and resources compared to just sending bombers to seek and destroy as one mission.
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Revision Phase
« Reply #783 on: August 20, 2018, 10:35:42 pm »

It was specifically mentioned at least twice that sending bombers without actual photo recon meant we had to speak with local commanders for possible areas to bomb and in other words, without recon to aid bombing it is less effective than normal. Besides, I wasn't being literal when I said that the kingfisher was the photo recon of the sea, the thing serves the navy like the Rhino P does the army, but unlike the Rhino P the Kingfisher has a radio, meaning your points against it aren't really points against it, just statements of what we could do.
« Last Edit: August 20, 2018, 10:37:26 pm by piratejoe »
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Revision Phase
« Reply #784 on: August 21, 2018, 06:35:02 am »

Kingfisher does floats and catapults and radios, all at once.  It does not preclude a heavy bomber, and we do not necessarily have to do it before we do the bomber.

Cnidaros

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Revision Phase
« Reply #785 on: August 22, 2018, 12:42:58 am »

There's adage in business: "Once you make the sale, stop talking!"  With the Ox Slayer HMG and V12 Motors Partnership, we got 2/3rds of the Army.  My understanding is that we just need a simple majority from each service.  We already got their vote, so trying to give them more stuff, like an AD truck, is just a waste now.  Rescinding our original offer to something lesser could make us look untrustworthy, and is the exact opposite of how haggling works.  The KPAF isn't even bombing (yet), so why would they care about AA guns?  They're happy with that original offer, so let's shake hands with the Army, and figure out a package for the Navy.

Now that the forums are back up, let me say that you haven't quite got the army to back you yet. It's 2/3rds of the votes necessary to get yourself promoted, not 2/3rds of everyone. You'll need to sweeten the deal for the army just a bit more to get their support.

Revisions will come tomorrow, since they seem pretty firmed up.
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ConscriptFive

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Revision Phase
« Reply #786 on: August 22, 2018, 11:52:08 am »

Hmm, guess we're not quite there yet after all.  As much as I'd like the "sense of accomplishment" from the Autonomy Acheivement, I'm really hoping the improved budget is going to pay off.  ;D

I'm assuming the Navy is going to be similarly demanding, so I scaled up our Emu vs. DD pledge to three kills per PJ's suggestion.  Also, here's two more ideas we can trade to the War Council.

War Council Pledge: His Majesty's Royal Post Air Mail Service
As quick as telegraphs and telephones are for communicating vital orders, good luck trying to relay a map, battle plan, or photograph on them.  Current Royal Post Services by railcar can take days for even First Class mail to be delivered.  Thus the VSC proposes establishing a Air Mail Service for His Majesty's Royal Post.  Postmasters will be placed at key VSC aerodromes, to accept and receive registered mail.  As a trial service, the VSC pledges at least one Rhino squadron dedicated full time to delivering air mail between VSC aerodromes.

War Council Pledge: Aero-Ambulance Squadron
As the Great War drags on, plenty of fine officers are dying of wounds that could only be fully treated at a formal hospital.  As fast as our stretcher-bearers are, sometimes they're just not fast enough.  Thus the VSC proposes an Aero-Ambulance Squadron.  At least one squadron of two-seater Emu's will be demilitarized, re-painted, declared over diplomatic channels as official Law of War protected ambulances.  The VSC will provide a building at a centralized aerodrome (of the Army Medical Corps choosing) for conversion to a surgical hospital for receiving these casualties.

Both are actual aerial services and provide valuable support to the war effort.  Maybe we could even open them up to the civilian market for prestige.  But offering both with our existing offer is probably overkill.  Of these two, I'd favor the mail service.  As a gamer, Rhinos are cheaper than Emus, plus it gives us a role to retire them into.  As a narrativist, something casualty focused might be a bit too morbid for Arms Race writing.  (Either service we can later upgrade to Kingfishers for direct flights to the capital plus more capacity.)

Quote
War Council Votes

Keep Current Bargain with Army for Autonomy Bid - .60 cal Ox Slayer HMG Project Pledge and V12 Motors Partnership (2) ConscriptFive, Piratejoe
-and AD Truck (0)
-and Air Mail Service (1) ConscriptFive
-and Aero-Ambulance (0)

Bargaining Package with Navy for Autonomy Bid
-V.K-A "Kingfisher" Project Pledge (3) ConscriptFive, Piratejoe73, eS
-Emu Anti-Warship Bombing Pledge (4) ConscriptFive, Piratejoe73, eS, Sensei
-Torpedo Bomber Pledge (1) Sensei
« Last Edit: August 22, 2018, 12:26:54 pm by ConscriptFive »
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Revision Phase
« Reply #787 on: August 22, 2018, 01:34:58 pm »

Quote
War Council Votes

Keep Current Bargain with Army for Autonomy Bid - .60 cal Ox Slayer HMG Project Pledge and V12 Motors Partnership (2) ConscriptFive, Piratejoe
-and AD Truck (0)
-and Air Mail Service (2) ConscriptFive, Piratejoe
-and Aero-Ambulance (0)

Bargaining Package with Navy for Autonomy Bid
-V.K-A "Kingfisher" Project Pledge (3) ConscriptFive, Piratejoe73, eS
-Emu Anti-Warship Bombing Pledge (4) ConscriptFive, Piratejoe73, eS, Sensei
-Torpedo Bomber Pledge (1) Sensei
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Cnidaros

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Revision Phase
« Reply #788 on: August 22, 2018, 01:50:53 pm »

Verusa Revision Phase, Early Summer 1916

Revision: Barnett 1916 V12 'Swallow' Engine
Inspired by the advanced aircraft that was the Lesser European Swallow, Johannes Barnett revisited his old engine - now the staple of the Verusan Sky Crusaders leading aircraft - and set out to utilize his genius once more to improve upon it, so as to upgrade the existing engines in these aircraft without increasing the size, cost or reliability of the engine itself. To achieve this, he set out to raise the engine's RPM and torque by tampering with the camshaft's lobe and lift duration and by raising the compression ratio of the engine, bringing the engine up to between 280 and 300 hp. If necessary, cost can be shifted up slightly, but the engine must remain compatible with all airframes utilizing it and keep it's reliability.

Efficacy: 4

Johannes Barnett is called upon once again to improve the engine bearing his name, along with the aid of junior engineers from both the Sky Crusaders’ design team and his own company. The list of requirements is long: apart from merely improving the power output by the engine, he must also maintain its size and reliability, as well as keep it compatible with both the Great Emu and Lesser European Swallow planes which use it. This succeeds somewhat – by fine-tuning the power stroke and increasing the compression ratio, more power is extracted from the engine. However, there are limits to how far this can be pushed before the engines suffer damage from insufficiently high-octane fuel.

The final product is the Barnett 1916 V12 “Swallow” Engine, which offers an improved 250 horsepower output as compared to the 1915 model, which only gives 200 hp. The “Swallow” Engine is of course compatible with its namesake to improve its already awesome speed, as well as with the single squadron of Great Emus in operation, where it allows the Great Emu to carry an even larger bombload of 550 lbs. However, it will cost 1 PP per squadron to upgrade squadrons with the Barnett 1916. Mr. Barnett also submits a written opinion that in his view, the engine cannot be substantially improved further while maintaining backward compatibility with current airframes.

Revision: Incandescent Ammunition
Given the enemy's notable use of bright ammunition to guide pilots while firing, the VSC seeks out similar cartridges in two forms - relatively short ranged (350-400 m) 'incendiary' rounds, filled with magnesium and phosphorous, which are set to burn furiously upon being fired and meant to turn the target ablaze, and 'guide' rounds, with a magnesium and aluminium oxide powder at the base, meant to allow the pilot to lead their shot more effectively. Upon completion, these munitions should be used alongside ball rounds in mixed belts, with one guide round every five rounds, and one tracer every two, in the following order.

Code: [Select]
BALL - BALL - INC - BALL - TRACER - INC - BALL - BALL - INC - TRACER - ...

Efficacy: 2

In a move inspired by the KPAF, the Sky Crusaders design team decides to start on the field of incendiary ammunition as well. The move is welcomed by pilots, especially the neophytes, who have witnessed first-hand how tracer rounds have allowed Kolechian pilots to gain a gunnery advantage.

Two variants are planned, both with magnesium fuel: a standard tracer round for leading targets, and a shorter-range incendiary for lighting up enemy aircraft. Of these, the first variant turns out well, with the magnesium oxidation producing a brilliant white light that serves acceptably in the tracer role.

The incendiary variant, however, proves much more troublesome. Although initial trials show it to have the desired effect of igniting the canvas skin on targets, the magnesium-phosphorous combination proves a little too volatile for use as incendiaries. While the first few bursts from the Bolt work as intended, chambering the round in an already-hot breech sometimes causes it to detonate, creating a nasty jam in the gun that is difficult to clear in mid-flight. For now, only the tracer variants are issued to pilots, but they should still help the Sky Crusaders improve their accuracy to match the KPAF.

Revision: Lesser European Swallow Maneuverability Improvements
Given the relatively sub-par performance of the Lesser European Swallow in terms of maneuverability, the needless bracing is removed and time is devoted to testing the airframe and tweaking it's control surfaces so as to result in a much more responsive aircraft.

Efficacy: 1

Some junior engineer has had the realisation that metal-framed aircraft shouldn’t be constructed in exactly the same way as wooden-framed ones – in fact, it’s almost guaranteed to need fewer structural elements owing to the greater strength of the metal. While conceptually correct, it turns out that he was a little too zealous in removing excess bracing – the first flight of his modified Swallow ends in disaster as the tail snaps clean off the fuselage, sending the unfortunate test pilot a thousand feet into the ground. Enthusiasm for the project quickly fizzles out, and the plans for the newly nicknamed “Boneless Swallow” are filed away.

Revision: JTT Penetrator Aerial Munition
Revision: JTT Penetrator Aerial Munition *NEW NAME 500 lb Stroke of Fury*
In cleaning out the desk of a engineer who had just been committed to the Royal Sanitarium for chronic perversion, his fellow VSC engineers made a startling discovery.  Amidst his collection of "Basselton Bible" pornographic comic strips, was a surprisingly brilliant design idea scrawled in the margins...
"We got our Barracuda, and it's fuckin' huge am I right?  Something to really be proud of.  But our birds won't even take it.  Too big they say.  Them Navy boys are eggin' us on, so we gotta do it!  So how 'bout this.  Just the tip.  Just slip that in there, and it'll get the job done.  Gotta see how it feels, am I right?"
The "JTT Penetrator Aerial Munition" is the 300 lb warhead and impact fuse "tip" of the Cloud Killi, re-encased into an aerial munition shell.  The additional weight of the casing and fins should place the total munition weight at 500lb (edit), just enough to fit on a Great Emu.  In the hands of a skilled bombardier, the encased 300 lb warhead should penetrate the deck armor of a destroyer, and could be used to destroy other hardened structures such as dry docks, rail terminals, and bridges.

Efficacy: 6

The JTT Penetrator Aerial Munition is the uncredited brainchild of a now-fired VSC engineer, with the (now censored) comic strip taking pride of place in the design documents. Fundamentally, it’s the 300lb warhead and fuse of the Clown Killi torpedo (itself derived from the Barracuda), put into a bomb casing with stabilising fins. Drawing from the earlier work on the Clown Killi, the JTT is mechanically compatible with the Bar’s Shelf-AABR racks, and thus with the existing Emu and Great Emu squadrons. However, with a weight of 500 lbs, it’s just slightly too heavy to be carried by any plane but a Great Emu upgraded with the Barnett 1916 engine, which can carry a grand total of one each.

A few test drops of the JTT Penetrator are undertaken with the single upgraded Great Emu that Johannes Barnett left behind. Against ‘hard’ targets such as shallow bunkers and concrete-piled bridges, the JTT’s performance is superb, inflicting catastrophic damage to foundations and superstructure alike. Against ‘soft’ targets such as troops in a field, the JTT is less destructive than one might expect of a munition its size. However, the engineers have added a fragmentation jacket around the warhead, improving its anti-personnel effectiveness as compared to the regular Barracuda warhead. In a miracle of cost-cutting, the JTT Penetrator is about the same price, per squadron outfitted, as the smaller, more numerous Mk. 1 “Bottled Fury” bombs.

The name remains a subject of some debate. Initially, the whole thing was simply named the JTT Penetrator which was what its inventor named it, with no one actually knowing what JTT stood for. This changed when a junior engineer found out what JTT meant in another one of the lewd comic strips, whereupon there was an uproar to change the name to something else. Within the VSC’s engineering department, there is a small but vocal group of engineers insistent on sticking to a naming theme, descended from the “Bird Watchers”, who originally spoke out against naming the Emu after a flightless bird. This group has seized the opportunity to rename the JTT Penetrator “Stroke of Fury” (to match the Mk. 1 “Bottled Fury” Bomb) and are now collectively known as the Furious. Some remain dissatisfied with making the innuendo more explicit, while a couple of dissenters point out that it should be the “Stroked Fury” to properly match. Whatever the case, it looks like design naming in the Verusan Sky Crusaders will remain a contentious issue for now.

“Stroke of Fury” Aerial Munition: A 500 lb bomb, based off the 300lb Clown Killi torpedo warhead but encased in an aerodynamic bomb casing with stabilising fins. The Stroke of Fury has excellent armour penetration and a large blast radius with acceptable anti-personnel performance, from including a fragmentation jacket. Can be carried by planes outfitted with the Bar’s Shelf-AABR bomb rack with suitable lifting capacity. Cost 1 PP.



It is now the Production & Deployment Phase, Early Summer 1916. You have 30 production points remaining.

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piratejoe

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #789 on: August 22, 2018, 01:59:29 pm »

All in all, this wasn't too bad. Wish we had better luck with the manuverability, but at least we did well with the engine and also got actual working tracers.
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Jerick

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #790 on: August 22, 2018, 02:05:28 pm »

It's a shame about those maneuverability improvements but that bunker buster! A 1pp per squadron penetrating 500lb bomb? I think we've found our anti ship weapon.
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #791 on: August 22, 2018, 03:00:23 pm »

Quote from: Operation Pain without End
New Purchases
Scrap Squire 1, 3 & 5
Scrap 3 Machine guns (The ones from Squire 1, 3 & 5)
Scrap Beehive grenade
Buy Lesser European Swallow times 3 (Lancer 2, 3, & 4)
Move Squire 4 pilots into Lancer 2, Squire 3 Pilots into Lancer 3, Squire 5 Pilots into Lancer 4 and Squire one Pilots into Squire 4
Rename Squire 4 to Squire 1
Upgrade Knight 2 to 1916 model
Upgrade Lancer 1 to 1916 model
Buy Stroke of Fury bomb (Give to Knight 2)

Total cost 24
Maintenance 14
Current PP 38
Remaining PP 0

Deployment
Northern front

Lancer 4, will preform Arial Superiority, if no enemy aircraft but balloons, Balloon Busting, if no enemy aircraft or balloons, Recon Patrols.
Rook 1, will preform Artillery Spotting.

Central front

Lancer 1 & 3 along with Knight 3, will preform Arial Superiority over the Estwice offensive/Dreidansk defensive. If no enemy aircraft but balloons, Balloon Busting, if no enemy aircraft or balloons, Recon Patrols.
Knight 1, will preform Bombing Raids over the Estwice offensive/Dreidansk defensive
Squire 1 & 2, will preform Photo Reconnaissance over the Estwice offensive/Dreidansk defensive
Rook 2 & 3, will preform Artillery Spotting for the Estwice offensive/Dreidansk defensive

Southern front

Southern Front
Lancer 2, will preform Arial Superiority over the Basselton defensive, if no aircraft Balloon Busting/coastal defense.
Knight 2, will preform Bombing Raids on enemy naval assets. (and shoot down their damn spotting balloons if they get the chance as well.)
Rook 4, will preform Artillery Spotting for the Basselton defensive.

Quote
War Council Votes

Keep Current Bargain with Army for Autonomy Bid - .60 cal Ox Slayer HMG Project Pledge and V12 Motors Partnership (2) ConscriptFive, Piratejoe
-and AD Truck (0)
-and Air Mail Service (1) ConscriptFive
-and Aero-Ambulance (0)
-and Offer Tracers (1) Piratejoe

Bargaining Package with Navy for Autonomy Bid
-V.K-A "Kingfisher" Project Pledge (3) ConscriptFive, Piratejoe73, eS
-Emu Anti-Warship Bombing Pledge (4) ConscriptFive, Piratejoe73, eS, Sensei
-Torpedo Bomber Pledge (1) Sensei
« Last Edit: August 22, 2018, 03:02:27 pm by piratejoe »
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #792 on: August 22, 2018, 07:35:30 pm »

Quote from: Operation Pain Without End But It Looks Neater
Scrap
Squire 1 Rhino-F - 2 PP
Squire 3 Rhino-F - 2 PP
Squire 5 Rhino-F - 2 PP
Squire 1 Bolt MG - 0.5 PP
Squire 3 Bolt MG - 0.5 PP
Squire 5 Bolt MG - 0.5 PP

Knight 2 Mk.1 "Bottled Fury" Bombs - 0.5 PP

Beehive Grenade - 0 PP (why not)

Total: + 8 PP



New Purchases
Lancer 2: Lesser European Swallow - 7 PP
Lancer 3: Lesser European Swallow - 7 PP
Lancer 4: Lesser European Swallow - 7 PP

Total: - 21 PP



Upgrades
Knight 2: Barnett 1916 V12 'Swallow' Engine - 1 PP
Knight 2: “Stroke of Fury” Aerial Munition      - 1 PP
Lancer 1: Barnett 1916 V12 'Swallow' Engine - 1 PP

Total: - 3 PP



Expenses
Starting Budget:  +30  PP
Scrap:                    + 8   PP
Purchases:            -21  PP
Upgrades:              - 3    PP
Maintenance:        -14  PP
Left Over:              0  PP



Administrative
Squire 4 pilots to Lancer 2 (new)
Squire 3 pilots to Lancer 3 (new)
Squire 5 pilots to Lancer 4 (new)

Squire 1 pilots to Squire 4 (replacement)

Rename "Squire 4" to "Squire 1"



Deployments

Northern Front
Derboise Task Force:
 - Lancer 4.  Aerial Superiority.  If no enemy aircraft but balloons, Balloon Busting.  If no enemy aircraft or balloons, Recon Patrols.
 - Rook 1. Artillery Spotting.


Central front
Estwice/Dreidansk Task Force:
 - Lancer 1.  Aerial Superiority.  If no enemy aircraft but balloons, Balloon Busting.  If no enemy aircraft or balloons, Recon Patrols.
 - Lancer 3.  Aerial Superiority.  If no enemy aircraft but balloons, Balloon Busting.  If no enemy aircraft or balloons, Recon Patrols.
 - Knight 3.  Aerial Superiority.  If no enemy aircraft but balloons, Balloon Busting.  If no enemy aircraft or balloons, Recon Patrols.
 - Knight 1.  Bombing Raids.
 - Squire 1.  Photo Reconnaissance.
 - Rook 2.  Artillery Spotting.
 - Rook 3.  Artillery Spotting.

Southern Front
Basselton Task Force:
 - Lancer 2.  Aerial Superiority.  If no enemy aircraft but balloons, Balloon Busting.  If no enemy aircraft or balloons, Recon Patrols.
 - Rook 4.  Artillery Spotting.
 - Squire 2.  Photo Reconnaissance.
Naval Combat Task Force:
 - Knight 2.  Naval Bombing Raids. Balloon Busting as targets of opportunity.



Couple of important notes:
1) Beehive grenades were free.  We are 0.5 PP short.  Maybe we could scrap one of the balloons?
2) Why is Knight 3 performing as a fighter over Estwice/Dreidansk? Would it not be better suited for bombing? 
3) Seems a bit overkill to have both Squire 1 AND Squire 2 doing photo recon in Estwice/Dreidansk.  Maybe we could send one south? Could help take Mizogorod or bolster Basselton.
4) Can we make "Aerial Superiority.  If no enemy aircraft but balloons etc etc" a standard action? Seems silly to type it out over and over again.
« Last Edit: August 25, 2018, 02:47:31 pm by evictedSaint »
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #793 on: August 22, 2018, 07:48:33 pm »

To answer your questions in order.
1. Are you sure about that? We could use the extra PP we'd get from it.
2. Because I feel like telling them to chuck bombs out of their cockpit sounds like a bad idea and they would be more effective as fighters. We only have 1 Bomb shelf on Knight 1.
3. Because it was noted that it would be better for our recon and it makes up for the lack of a great emu bombing there.
4. I don't know but better safe than sorry.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

evictedSaint

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Re: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase
« Reply #794 on: August 22, 2018, 08:08:00 pm »

1) I checked the requisition report.  It never had a PP cost to begin with, sadly.  Need to get that last 0.5 from somewhere else.
2) Ah, fair point - I forgot it didn't have a rack.  And we don't have 2 PP for a rack and bombs, unfortunate.
3) Hmm...I still feel like it might be to the detriment of our south lane to put them both in center, tbh.
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