Anyhow, some nerdy nitpicking. Our current synch gear design (The Fokker Stangensteuerung gear) can really only fire one gun per plane. We'd basically have to make a next gen synch gear (drivershaft, hydraulic, or electro-mechanical) for multi gun setups.
Ah. I hadn't exactly read up on what our sync setup was like and assumed it was tied to the driveshaft. My bad.
The White Victor's push-pull engine setup is something that I'm not that hot about. We're pre-hydraulics, so the pilot would have to be manually throttling two engines. I don't know how that would work dogfighting, while also juggling his three guns and flight yoke. Our pilots only have two arms you know. It would work for a bomber or two seater, but you lost me when you claimed this could be a "nimble" single seater fighter. Also we have zero "puller" engine experience and only "basic" pusher XP from the Emu. Trying to force both to work, rather than just committing to one or the other seems like it would be more difficult.
I'd assume we could tie both engines to a single driveshaft, so I don't get why the fact we're pre-hydraulics is an issue here. Do tell me if there's something I'm missing though. Given that, I'd much rather turn the Victor into an attempt at a bulkier Nieuport and see if we can get it to go around 200 km/h.
Plus, that bomber option still holds.
The African Swallow is more conventional but the engine choice is questionable. The whole advantage of radial engines is that they are easily aircooled so a well-engineered design shouldn't need any cooling system. The disadvantage is the form-factor and thus drag. (Not saying that it can't be aerodynamic though. US WW2 fighters were mostly radial engines including the Hellcat and P-47 Thunderbolt.) Inline and V's allow a tighter form factor and thus less drag. Except low drag means air literally isn't rushing over the engine block. You either have to induce airflow with scoops (adding drag) or just switch to a water-cooled system. Aviation engines run high RPM so that's a lot of cooling that needs to be done. So yeah, strangling an inline engine with weak cooling seems like a bad idea. I'd either go radial or keep the water-cooling.
Agreed on this point.
Also, what are we doing for requisition? My idea would be a trench periscope. That way when we revise the bomb mounts to work with the Emu, we can add a bomb sight. Otherwise that revision is pretty much going to be "GM, make the racks also work with the Emu please."
Likewise.
Anyhow, my vote is two dice to finish the synch gear, saving three for revisions. One revision being the Sky Crusader armor, the second being bombmount+sight, third being whatever brainstorm we all come up with over the week.
Sky Crusader armor? Did I miss a proposal somewhere back? Furthermore, I believe a bomb mount on the Emu with a bombsight for a bomber variant would be useful if we can also throw in an engine revision to beef up the Emu, since we can't carry any meaningful bombload with the current setup (145 lb isn't anything to scoff at, but I doubt we're really fast when carrying them).