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Author Topic: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase  (Read 60074 times)

piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #285 on: June 16, 2018, 01:54:26 pm »

Wait a sec, didn't we already vote on if we where sending Germany anything or not?... Yeah we did
Quote from: Votebox
(2) Side With Germans: Piratejoe, NAV
(1) Don't Go With Germans: Jerick
But I guess it doesn't count. Regardless, without spending a die on this I don't think we are ever going to make Zeppelins, the one thing we probably should get just for the sake of our prestige which currently is extremely little...
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #286 on: June 16, 2018, 02:23:12 pm »

I do actually think we should give one of the fancy Emus to our Monarch (what kind of monarch do we have btw?) it should net us some prestige and maybe if we're lucky our monarch maybe become more interested in aviation.

The Kingdom of Verusa is ruled by the young King Eiros II, who took the throne after a protracted succession crisis when his half-brother, uncle and niece all died from falling off balconies. There's no record of him knowing what a plane is, but you could send him one!

I'll give you all more time to decide what camera you want to get! Probably don't want to leave it up to the junior engineers to decide what's better, those guys might just go for coolest-looking one.

While giving our king a dangerous new piece of equipment with which he might kill himself is all fine and good, maybe we should first check to see if there is a secure line of succession before tempting fate.  Who inherits after him?

Also, what is our ethnicity? "European White"?

E: also, some one else needs to write up the camera thing.  I've already written/contributed with two parts of the revision thusfar.

E2: pj, that vote doesn't account for both mine and sensei's votes.
« Last Edit: June 16, 2018, 02:25:09 pm by evictedSaint »
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #287 on: June 16, 2018, 02:26:02 pm »

Considering the name of the king, the drinks, and everything else, we are probably British and or Welsh in name culture. So, you are probably right
« Last Edit: June 16, 2018, 02:28:26 pm by piratejoe »
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Cnidaros

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #288 on: June 16, 2018, 02:44:36 pm »

Verusa is Verusan. The filthy Kolechians claim that Verusa is the bastard offspring of a combined French-Greek colonization effort a couple centuries ago, but they're just trying to justify conquering our bit of the continent.
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #289 on: June 16, 2018, 02:47:02 pm »

Huh...Whats the Filthy Kolechians so called excuse of a culture then? I seriously thought we where British, not french
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Cnidaros

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #290 on: June 16, 2018, 02:52:22 pm »

All right-thinking Verusan citizens know that Kolechia is a failed Russian colonial state, which has no legitimate claim to Aurelia because Verusa was here first.
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #291 on: June 16, 2018, 03:13:49 pm »

Ah screw it, I'll make a camera since no one else is.

Quote from: Hawk Eye Camera
The Hawk Eye camera is an improvement over our Vodak camera. Unlike the Vodak, the Hawk Eye is designed to be able to take good photos at high altitudes thanks to work on the lens to be able to take proper pictures from safe high altitudes where one cant be jumped easily by feathers up above. Naturally, it uses plates that are manually loaded and provided to the pilot that will be developed into proper pictures to update our maps of the enemy's entrenchments and battery's.
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ConscriptFive

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #292 on: June 16, 2018, 03:56:09 pm »

Ah screw it, I'll make a camera since no one else is.

Quote from: Hawk Eye Camera
The Hawk Eye camera is an improvement over our Vodak camera. Unlike the Vodak, the Hawk Eye is designed to be able to take good photos at high altitudes thanks to work on the lens to be able to take proper pictures from safe high altitudes where one cant be jumped easily by feathers up above. Naturally, it uses plates that are manually loaded and provided to the pilot that will be developed into proper pictures to update our maps of the enemy's entrenchments and battery's.



Caught me in the middle of writing this.  Might be a bit too specific, but cameras are a pretty technical thing so here we go.

Hawk Eye Camera

Apparently our instructions to our engineers weren't specific enough.  They are to return the purchased cameras to the shop, and to exchange the camera citing "national security reasons."  They are to instead obtain a large lens, short exposure time, fast shutter camera.  The focal length should be fixed at infinite.  As the final intent is to mount the camera on/in an aircraft, the camera and film platen can weigh up to 30 pounds.  Having purchased the appropriate commercial system, develop a crude means to stabilize the system inside the cockpit by bolting it steady to the pilot seat and floor plate.  Cut an appropriate sized aperture in the cockpit floor, allowing for overhead photography for mapping purposes.  Sturdily affix a pipe along camera to act as a crude viewfinder at altitude.  Include a padded satchel capable of holding several film platen.

Also, put me down for Plan A.

evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #293 on: June 16, 2018, 03:58:50 pm »

Maybe mention a rubber seal between the camera and its boltings to the floor to help reduce vibrations that might disrupt quality?  Other than that, I like ConscriptFive's design
« Last Edit: June 16, 2018, 04:00:34 pm by evictedSaint »
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Jerick

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #294 on: June 16, 2018, 04:02:29 pm »

Quote from:  Votes
(5) Plan A: sensei, eS, Happerry, ConscriptFive, Jerick
(1) Plan B: Piratejoe
(added ConscriptFive as requested)
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #295 on: June 16, 2018, 04:04:01 pm »

Yeah, I like Conscripts version of the Camera, I just made mine in a bit of a hurry without much specifications.
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Jerick

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #296 on: June 16, 2018, 04:05:26 pm »

I will also throw my endorsement behind conscripts camera. It sounds like just what we need.
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #297 on: June 16, 2018, 04:12:15 pm »

Well, I guess we have our plan set in stone, shame that it seems Cnidaros went offline. Anyway, next turn maybe we design synchronization gear? Also depending on how well making the VRAC cheap goes we might be able to get a squadron of em.

Edit: Can you confirm or deny if the +1 to effectiveness +2 to bugs for Zeppelins is permanent before you continue with the turn? If its not permanent, than just continue but if it is that might make people change their minds.
« Last Edit: June 17, 2018, 02:00:44 am by piratejoe »
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Cnidaros

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Re: Knights of the Skies: Verusa Thread
« Reply #298 on: June 17, 2018, 05:09:31 am »

Verusa Revision Phase, Late Autumn 1915

Quote from: Revision
Verusan Knight of Flight Badge

Verusan are well-reknown for their daring and brave acts, and such feats of heroism should be accurately rewarded in the skies.

The Verusan "Knight of Flight" Badge (aside from rolling nicely off the tongue) is awarded to pilots who have demonstrated considerable heroism in combat rising above and beyond the call of duty.  The badge is ranked according to the pilots contribution to the war effort and the nature of the selfless act of heroism.

KoF 3rd Class is awarded to pilots who have prevailed against uneven odds, demonstrated brave or daring feats, or otherwise acted in a manner which deserves recognition.  This can include rescuing a besieged wingman, defending troops on the ground from attack, or any other inspiring deed which accurately reflects Verusan values.

KoF 2nd Class is awarded to those who have overcome poor odds, performed remarkable feats of heroism, or otherwise contributed to the war effort in ways that exceed what is normally expected of Verusan airmen.  This award is given to those who represent what all Verusan soldiers strive to be, and would be an award befitting an Ace pilot.

KoF 1st Class is the highest honor attainable by Verusan airmen.  It is to be awarded to those who have overcome impossible odds, performed unbelievable feats of heroism, or otherwise contributed to the war effort in ways that have changed the course of the war.



While our pilots are distracted, we quietly make the Emu cheap.


Efficacy: 1

A series of “Knight of Flight” badges are designed to reward pilots for feats of heroic airmanship, which are actually a cover for the engineers to work on the Emu cheapening unimpeded. It works well for a while, as the pilots are occupied discussing what exactly should constitute sufficient bravery for each class of award and boasting about how much shiner their dress uniforms are about to become.

Although the pilots may be placated for now, a new source of opposition to the Emu being cheaper has arisen. It seems that contracts for the carved Emu heads were sent out as part of the shift toward mass production. When letters are sent out to cancel these contracts, the Verusan Association of Artisanal Woodcarvers (VAAW) immediately creates an uproar, hiring lawyers to delay the cancellation in a mess of legal red tape.

Amidst this mess, a small team of engineers announced they’ve managed to integrate the Bolt Machine Gun into the Emu design natively and struck a deal to have these machineguns purchased in bulk for this purpose. Future squadrons of the Emu will not need machineguns purchased separately.

Quote from: Bomb
Mk.1 "Bottled Fury" Bomb:
Based on the knowledge for creating our artillery shells, the Bottled Fury uses the same explosive and impact fuze but with a much thinner shell. Since we won't be firing them out of a cannon, they don't need a thick shell like artillery shells do, and it also doesn't have a brass casing or propellant powder. Instead it has a metal bomb casing just thick enough to handle safely and create metal fragments on detonation. As a consequence there's a lot more room for explosives. We will aim for a weight of 75lbs, which should be much deadlier than an 85 pound artillery shell.  An "X"-shaped set of fins help the bomb fall more aerodynamically.

The bomb comes with a mounting bracket - essentially four padded arms and two hooks that will hold the bomb securely and steadily during flight.  The hooks deactivate through the flip of a lever in the cockpit.  This mounting can be attached under the fuselage of any of our aircraft, with the cost of the mounting figured into the cost of the bomb.

Efficacy: 4

The “Bottled Fury” is Verusa’s first purpose designed air-dropped bomb. Revised from the earlier M1905-5.2 Shell, it forgoes a thick casing, primer and propellant powder in favour of more high explosive. A set of fins helps to orient and stabilise the bomb in freefall. In preliminary tests, the “Bottled Fury” is noted to “make a hell of a bigger boom” in the words of Verusan engineers, as compared to the earlier Beehive grenades, and its impact fuse instead of timed one removes the need for bombing planes to fly at extremely low altitude. There is a slight fragmentation effect generated from the metal casing, but the bomb is not really optimised for this purpose.
A Rhino might be able to carry two of these, while an Emu could carry up to four in its current configuration, with corresponding losses in performance due to the added weight. Specialised bomb mounts were not developed for lack of time, and pilots will carry these bombs along in their (rather cramped) cockpits for now.

Mk.1 “Bottled Fury” Bomb: Verusa’s first purpose-designed bomb! A 75-pound high explosive bomb, which is equipped with fins to stabilise it when dropped. Creates a slight fragmentation effect when it explodes. Cost 1 PP.

Hawk Eye Camera

Apparently our instructions to our engineers weren't specific enough.  They are to return the purchased cameras to the shop, and to exchange the camera citing "national security reasons."  They are to instead obtain a large lens, short exposure time, fast shutter camera.  The focal length should be fixed at infinite.  As the final intent is to mount the camera on/in an aircraft, the camera and film platen can weigh up to 30 pounds.  Having purchased the appropriate commercial system, develop a crude means to stabilize the system inside the cockpit by bolting it steady to the pilot seat and floor plate.  Cut an appropriate sized aperture in the cockpit floor, allowing for overhead photography for mapping purposes.  Sturdily affix a pipe along camera to act as a crude viewfinder at altitude.  Include a padded satchel capable of holding several film platen.

Efficacy: 6

The storeowners point out their ‘no-return’ policy but are quick to change their tune once the prospect of a new camera contract is raised. After intense but short negotiations, the specifications of the Hawk Eye Camera are agreed upon, being much more amenable to aerial photography. The Hawk Eye is a glass plate camera fixed at infinity focus with a rapid shutter speed, able to resolve much smaller objects on the ground than the previous Vodak cameras. It comes with a nice knitted bag for the pilots to hold the glass plates.

Effort is also put in to develop a fixed mounting for the Hawk Eye, rather than having the pilot lean out of the plane to take pictures by hand as the Kolechians do. The final mounting system is located right between the pilot’s legs in the cockpit, with the camera taking photographs directly downward from a hole cut in the bottom of the aircraft. A crude viewfinder, which is essentially a pipe for the pilot to see what’s directly below him, is also included. A few engineers passive-aggressively leave pictures of rhinos and hawks around the offices to protest this further naming inconsistency.

Hawk Eye Camera: A fast shutter glass-plate camera, set at infinity focus for aerial photoreconnaissance. Requires the pilot to change the plates after every shot and is mounted to take photographs through a hole in the bottom of the cockpit. Cost 1 PP.

Aircraft equipped with this system will be designated with a ‘-P’ suffix (you can change this to something else if you like). Due to the fixed mounting system modification, you will have to pay an additional 1 PP if you want to shift this camera from one squadron to another.



It is now the Production & Deployment Phase, Late Autumn 1915. You have 12 production points remaining and 1 die banked to the next turn.

Spoiler: Projects (click to show/hide)

Spoiler: Designs and Technology (click to show/hide)

Spoiler: Squadrons (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: Statistics (click to show/hide)
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Jerick

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Re: Knights of the Skies: Verusa Thread - Late Autumn 1915, Revision Phase
« Reply #299 on: June 17, 2018, 07:31:49 am »

Seriously another 1? This is why we should have gone with my plan of hitting people over the head with newspapers. At least we won't need to spend a pp to equip it with machine guns. So it's 6pp instead of 7pp, such a wonderful cost reduction. Good thing the bombs and cameras went well though.

As for what we should do this turn here is what I suggest;
Quote from: Take the south
New equipment
1x Mk1 Bottled Fury 1pp
1x Hawk Eye Camera 1pp
1x Rhino Squadron 3pp
Subtotal 5pp

Maintenance 7pp
Total 12pp

Equipping
Squire 5 is equipped with the Hawk Eye
Squire 1 is equipped with Bottled Fury bombs

Deployment
Squire 2 is assigned to the northern front to patrol the skies for enemy aircraft and help cover the armies withdrawal from Derboise
Squire 3 and 4 are assigned to the southern theatre near Deridansk they are to engage all enemy aircraft but are to prioritize destroying any that are attacking Sky Crusader craft.
Squire 1 is assigned bombing duties around Deridansk, they are to hit rear line positions such as artillery emplacements, command posts, supply depots, supply convoys, fuel storage, enemy airfields or other strategic targets. They are to fly low enough that they can reliably hit their targets but high enough to be safe from ground fire.
Squire 5 is assigned to aerial reconnaissance around Deridansk, they are to photograph enemy positions and deployments. These photos are to be given to the army as well as used to select targets for Squire 1.
Rook 1-3 are to be deployed to the south to assist the armies artillery units.
It's a very heavy focus on the south, sends nothing to the islands and may potentially leave the north exposed.
« Last Edit: June 17, 2018, 10:51:34 am by Jerick »
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