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Author Topic: Knights of the Skies: Verusa Thread - Early Summer 1916, Production Phase  (Read 59985 times)

evictedSaint

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Personally I don't like leaving the balloons over basselton undefended, and would recommend pulling Squire 1 for the same defense/recon role we did last turn, but that might weaken the center push too much. Idk.

Should we mention distributing colored flares to our pilots and balloon operators for improved coordination, or is it implicit?

Edit: in the future, it might help to group strategy by "Task Forces"

Quote from: e.g.
Derboise Offensive:
Squire 7, bombing
Knight 5, escort Squire 7

Basselton Defense:
Lancer 12, artillery spotting
Squire 8, aerial superiority

Etc

Makes it easier to visualize how much we have, and where.
« Last Edit: June 25, 2018, 06:00:07 pm by evictedSaint »
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piratejoe

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That's not a bad idea actually. Maybe later down the line we will organize wings comprising of 3 squadrons, but yeah we probably should do that from now on.
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Thanik

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For king and country! Let me read up on this, and I'll contribute (relatively) shortly~!

Why did no one tell me this existed?!

Edit; Can someone give me a quick rundown of this thread? What's our general stuff like, because I can't find an equipment list and I don't know what our engines are like right now.

Edit 2: Sync. gear called the "Crossguard". Fuck yes.

Edit 3: Found the Emu. It looks really nice for a biplane! Cost at first was unfortunate, but from what I understand we fixed that recently. I'll propose my own aircraft in a bit, after I get some concept art up and develop the actual design fully.
« Last Edit: June 30, 2018, 06:40:40 pm by Thanik »
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piratejoe

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I did, actually. At least I'm quite sure I posted in the Arms race discord that this existed at least twice... Right now we are just waiting for the next turn.
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Cnidaros

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #424 on: July 01, 2018, 12:39:38 pm »

Design Phase, Late Winter 1915

Squire 1 of Rhinos has reached Rookie experience level.

The generals previously responsible for the defence of Demisonne have been reassigned to the attack on Derboise. While perhaps a little optimistic, these generals are nonetheless grateful for the air superiority provided by Sky Crusader planes. They do call for more Sky Eye balloons, to take advantage of the current air superiority.

At the frontlines outside Dreidansk, the generals are looking to continue their push toward Estwice, which still seems the easier objective for now. They suggest devoting more planes to the bombing mission, or more to shooting down the enemy balloons to blunt the effect of Kolechian artillery.

In the south, the navy is shocked at the speed with which the Kolechians have gone for Basselton. They call immediately for more aircraft to match the KPAF there, especially to protect the Sky Eye balloons. The attack on Mizogorod has been temporarily shelved, pending the outcome of the battle for Basselton, and as such the photoreconnaissance squadron there can be reassigned. As for the surprise raid on Risleis, the navy has decided to write it off as a once-off occurrence for now, although there is some grumbling among the officers that Kolechian balloons can work off ships while Sky Eyes can’t.

Alderic has opted not to transfer to Knight 1, preferring instead to stay in his old squadron Squire 2. After several close shaves with the new Equilibrium Fighter Monoplane, he might be regretting this decision, but he swears that he’ll shoot down one of those new fighters next week.

High command has increased your budget by 3 PP, as the country devotes more factories to war.



Spoiler: Projects (click to show/hide)

Spoiler: Designs and Technology (click to show/hide)

Spoiler: Squadrons (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: Statistics (click to show/hide)
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #425 on: July 01, 2018, 01:34:07 pm »

I'm kinda surprised that a monoplane is more maneuverable than a biplane, I guess it must be the engine. Anyway I suggest giving one dice to the synchronization gear if we want to have an extra die, or two dice if we just want to finish it now. Next turn we probably should design a good fighter aircraft with the use of that synchronization gear, like the african swallow. We also should upgrade the bar shelf, get the warm sky crusader armour, and maybe improve the engine of the Emu or Rhino. Also we probably should sell the ottomans the Emu...

We also might want to unmothball rook 4 and 5.
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #426 on: July 01, 2018, 02:41:41 pm »

The Mothball mechanics are too clunky.  It's actually cheaper and quicker to buy two more rooks.

However effective their monoplane is, an equivalent biplane will be that much more effective.  They built an aluminum monoplane within the first year of WW1 - it must struggle with either lift or maneuverability, not to mention being crazy expensive. A triplane would be able to out-maneuver it like nothing else, since all it has going for it is speed.

Let's drop two dice on the sync gear, and start a triplane design.  Then buy up two rooks and put the crossguard on every plane we can.

It's too bad the synchronization from plane colors actually hurt us this turn, and the cold weather gear didn't get a mention.  Seems like a bit of a waste.

NAV

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #427 on: July 01, 2018, 02:55:47 pm »

The cold weather gear just didnt exist. Revision failed, we only got the fancy colours.
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #428 on: July 01, 2018, 02:56:00 pm »

We shouldn't get triplanes, even though they are maneuverable we have more experience with biplanes and biplanes are still more maneuverable than monoplanes and have less risk in having the top wing ripped off, making a triplane is just overkill. Also I don't think that the monoplane is made entirely out of aluminum.
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #429 on: July 01, 2018, 03:02:22 pm »

Ah - right. Sorry, it's been a while.

Why not a triplane? They're the most maneuverable dogfighters of ww1.  Yeah the wing rips off if you go into sudden heavy negative G's, but the lift and turning time is unparalleled. It's not like we're building a monoplane in the first 6 months of the war.

Experience isnt really an argument.

piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #430 on: July 01, 2018, 03:20:48 pm »

Experience is an argument though. It specifically says we have basic/intermediate skill in biplane design, in other words we can make a better biplane then a triplane, which we have no experience in making. Besides the things are hard to land due to the lift and are slow due to the drag.
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #431 on: July 01, 2018, 03:26:11 pm »

We had about as much triplane experience as the Kol's had monoplane experience.  I know trying new things is scary, but it's...kind of the point of the game...?

piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #432 on: July 01, 2018, 03:40:50 pm »

But...we started with basic monoplane design skill, they probably did to. We didn't however start with basic triplane design skill.
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evictedSaint

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #433 on: July 01, 2018, 03:42:15 pm »

Oh, then yeah, I guess.

Sure. Let's build a monowing fighter or...whatever. couldn't possibly pull off a triplane, makes sense.
« Last Edit: July 01, 2018, 03:45:03 pm by evictedSaint »
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piratejoe

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Re: Knights of the Skies: Verusa Thread - Late Winter 1915, Design Phase
« Reply #434 on: July 01, 2018, 03:45:50 pm »

I still think a biplane is better, we have intermediate experience compared to basic with monowing. And biplanes are more maneuverable than monoplanes.
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