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Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 54575 times)

Khang36

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Cnidaros

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #631 on: July 30, 2018, 08:30:51 am »

Design Phase, Late Spring 1915

The Crimson Eagles and Observer 1 of Hykib balloons have reached Regular experience level. Squadron 5 of Feathers has reached Rookie experience level.

In the north, the generals think that the KPAF should divert some planes to actually helping the ground troops. They point out that Oracle cameras, or even a squadron dedicated to reconnaissance with only flareguns, might have helped the battle here this month. As it is, while the KPAF has air superiority here, it’s not of much use at the moment.

In the centre, the absolute swarm of Equilibrium Fighter Monoplanes has reaped a heavy toll on the Verusan squadrons. The recapture of Dreidansk and threatening of Estwice has improved relations with the army, somewhat recovering from the low last turn. With both spotter balloons and photoreconnaissance in this theatre, the generals are rather confident of recapturing Estwice next turn as well, provided that Dreidansk is still held and blocking the Verusan supply lines.

To the south, the marines are not happy with being bombed by the Sky Crusaders, especially now that the Great Emu has made its appearance. They request that more aircraft be sent here to fend off the bombers and aid the fight for Basselton. In other news, the defence of Mizogorod has become less of a priority, although continued missions here may see the Verusans pushed entirely out of the island’s south.

The introduction of the Tactical Escape Parachutes has caused some division among pilots of the KPAF. While the parachutes have saved the lives of a few airmen so far, there is an undercurrent of discontent among other pilots, the ones flying Feathers and the observers in the Hykibs. Supposedly, they are unhappy that the parachutes are issued only to those flying EFMs, despite the stated rationale being that these more experienced pilots are also more valuable. The most straightforward way to resolve this would be to budget for issuing TEPs to every squadron – but other solutions may be possible, depending on what you can think up of.

There is also the matter of the possible Midako deal to consider. For now, the Midako are asking only for the blueprints of the basic Feather model, without weapons. In return, they offer 1 PP for the next two turns.

The guards from the Ministry of Integrity have taken up positions around the airfield’s buildings. Meanwhile, their commissar has taken over one of the disused storerooms as his office, complete with several metal filing cabinets that are the staple of any proper Kolechian office.

High command has increased your budget by 3 PP, as the country devotes more factories to war. In addition, your budget is increased by 2 PP from the licensed sale of designs to the Ottomans.



Spoiler: Projects (click to show/hide)

Spoiler: Designs and Technology (click to show/hide)

Spoiler: Squadrons (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: Statistics (click to show/hide)
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Taricus

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #632 on: July 30, 2018, 08:36:00 am »

Well lads, I think we can agree that most of our problems are solvable via the application of more EFMs?
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NUKE9.13

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #633 on: July 30, 2018, 08:49:12 am »

Well, we could afford to buy 2 more EFM squadrons, and invest 1 die into the Levib. Not sure if that's the play here, though. For one thing, we might want to show magnanimity towards our pilots and buy them all TEPs.
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Doomblade187

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #634 on: July 30, 2018, 08:55:37 am »

Well, we could afford to buy 2 more EFM squadrons, and invest 1 die into the Levib. Not sure if that's the play here, though. For one thing, we might want to show magnanimity towards our pilots and buy them all TEPs.
Our test pilot ads should reference the parachutes.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #635 on: July 30, 2018, 08:59:59 am »

It'll cost us 5PP to equip all squadrons with TEP. I'd be okay with that.

If we upgrade the Crimson Eagles to EFMs it should draw in some extra prestige. We could save their Feathers for the museum as well. It seems appropriate for us to use their planes after all. That'll cost 5PP.

We have four other squadrons of feathers to replace, costing 20PP in total. If we scrap the planes and guns as well, we'll be able to recoup 8PP.

Upgrading all R7 models to R9 models will cost 2PP.

Doing all that would cost 24PP. We only have 13PP to spend. Getting everyone parachutes is a priority, which leaves us with 8PP.

It costs 3PP to progress the Levib. It costs 3PP (plus trade-in) to upgrade a feather squadron to EFMs. I personally would put two dice into the Levib and upgrade the R7s to R9s.
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NUKE9.13

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #636 on: July 30, 2018, 09:02:31 am »

TEPs are 2 for 1. Unless you mean to give the Observer squadrons parachutes as well?
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #637 on: July 30, 2018, 09:04:08 am »

Doesn't the Observer come with free parachutes?

Edit: Oh dear, espionage actions are a thing now. Can't say I ever liked that mechanic. Too much backstabbing.
« Last Edit: July 30, 2018, 09:07:43 am by 10ebbor10 »
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #638 on: July 30, 2018, 09:05:47 am »

It comes with free "Safety Harnesses" which were our first, unusable parachutes. And yes, I'm including the Hykibs in that. We could pass over them to save 2PP, but we shouldn't do that for long as they'll no doubt be upset as being the only ones without parachutes.
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #639 on: July 30, 2018, 09:09:20 am »

Anyway, here's an idea for a request. Armor piercing bullets.

They shouldn't be ineffective against the normal fighters, but their balloons use big burner engines. A few armor piercing bullets through those, and the balloon will be disabled.
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Taricus

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #640 on: July 30, 2018, 09:15:14 am »

If we want to continue deploying more and more aircraft we might need to stagger the rollout a little. But it shouldn't be more difficult. But the observers are requesting parachutes so it seems fair to provide it to them too.

But scrapping the feathers at this time doesn't seem prudent, since the levib isn't ready to replace them yet.
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Jilladilla

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #641 on: July 30, 2018, 09:20:56 am »

But scrapping the feathers at this time doesn't seem prudent, since the levib isn't ready to replace them yet.

Even then, we'll still likely keep them around for a little longer as cheap reconnaissance aircraft.
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NUKE9.13

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #642 on: July 30, 2018, 09:29:32 am »

Oh, I didn't notice the Hykib folks were asking for TEPs as well. Hmm.
Alright, well, in that case I'd go for 1 die into the Levib, buy everyone TEPs, and get 1 more EFM squad.
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #643 on: July 30, 2018, 09:30:46 am »

Do we rush?

We're short on PP but have plentifull dice, and this system is more forgiving for rushing. There's 50% odds of nothing happening.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Design Phase
« Reply #644 on: July 30, 2018, 09:31:57 am »

I think we should rush. We'll have four dice left over to revise out any issues that immediately crop up.
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