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Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 54591 times)

Kashyyk

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You're right there is. I believe they're in the gap between the forest and that neutral nation.
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Cnidaros

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Design Phase, Early Winter 1915

Squadron 3 of Feather-1914s and Observer 1 of Hykib balloons at the Derboise-Demisonne front are now at Rookie experience level.

At the Derboise-Demisonne front, most army leaders are satisfied with the current performance of the KPAF. Outside Dreidansk however, the generals insist that more forces should have been devoted to the defense of Dreidansk instead of to the north. In particular, the inability to effectively intercept the Verusan bombers had a marked effect on the morale of defenders. More squadrons of aircraft might have been able to stop the bombs, allowing the army to effectively defend the city. After the Fall of Dreidansk, strategic planners estimate the Verusans will follow up with a push on Estwice owing to its close proximity.

In the south, the navy officially requests you send planes to counter the Verusan Sky Crusader squadrons there. The army and marines here are still aiming to encircle or capture Basselton, with the defence of Mizogorod a lower priority as Verusan troops there are at the end of a long logistical chain.

The naval officers have completed their trials of sending Hykib balloons aloft from balloon tender ships. A converted trawler was used for these trials, which show that the balloons inflate and ascend quickly enough to be of use in a combat situation. The balloons slow down whatever ships they are tethered to, but the balloon tenders can still keep up with regular convoys.

Possible use cases for these naval balloons include convoy overwatch and spotting for bombardment of hostile shores. The navy admirals are still not convinced of their use though, and the junior officers approach you with another petition – continuing the loan of the Hykib balloons for a raid on the Verusan city of Risleis next turn.

An attempt by a pilot in the Crimson Knights to take photos while doing stunts fails, as the heavy camera slips out of his hands in a sharp turn. Airshow attendances do seem to be on the uptick, though.

High command has increased your budget by 3 PP, as the country devotes more factories to war.



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NUKE9.13

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #317 on: June 19, 2018, 01:34:54 pm »

Can we point out to the army officials that we just don't have the budget to do everything at once? I mean, jeez, guys, we're running on fumes here. You could've maybe put in a good word with High Command and upped our PP if you wanted us to dedicate significant numbers to the defence of Dreidansk.

Anyway, screw Estwice- if we capture Demisonne, that front will be cut off. So we should continue to focus on the north (maybe send token forces to defend Estwice).

For now, then, we have 11 points to spend. How many dice should we put into the EFM? 3 will likely finish it, but then we wouldn't be able to buy anything other than a single squad of EFMs.
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Taricus

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #318 on: June 19, 2018, 01:45:19 pm »

We only have the PP to get a squadron of EFMs. And we'll need three dice if we want to complete that project. Not a lot of wiggle room, but the EFMs should be a very, NASTY surprise to the enemy.
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Rockeater

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #319 on: June 19, 2018, 01:48:23 pm »

I'm in favor of investing 3 dice now as we will be stuck in similar probelom next round if we invest 2 now and 1 then
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

NUKE9.13

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #320 on: June 19, 2018, 01:49:10 pm »

I mean, I doubt it'll be a surprise. I wouldn't be shocked if they unveiled their own sync gear fighter this turn, frankly.
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Rockeater

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #321 on: June 19, 2018, 01:53:02 pm »

Probobly didn't unviled it before for similar reason.
Edit: they could unvail a bomber instead, but not likely.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Taricus

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #322 on: June 19, 2018, 01:54:01 pm »

I doubt it, given the revisions they seem to be pumping out. If not outright designs (Since I'm not sure where that bomb came from.)
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Rockeater

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #323 on: June 19, 2018, 01:56:36 pm »

They do have 5 dice a turn and they didn't got enough new squads to explain where all the PP goes.
And the bomb could be adding those fins to a morter round
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Taricus

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #324 on: June 19, 2018, 02:02:30 pm »

I think it takes more than just fins to make a proper air-dropped bomb
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Rockeater

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #325 on: June 19, 2018, 02:10:33 pm »

Yes, but they have a bomb with fins, not air-dropped bomb.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Nirur Torir

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #326 on: June 19, 2018, 02:34:20 pm »

Can we make the prototype now, or is that choice only allowed on the one turn we get 50% progress?
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Taricus

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #327 on: June 19, 2018, 02:36:50 pm »

Not really a point in the prototype now that we have the resources to actually complete it.
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Cnidaros

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #328 on: June 19, 2018, 02:37:41 pm »

Can we make the prototype now, or is that choice only allowed on the one turn we get 50% progress?

You can make the prototype squadron at any point past 50% progress.
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Nirur Torir

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Re: Knights of the Skies: Kolechia Thread - Early Winter 1915, Design Phase
« Reply #329 on: June 19, 2018, 02:43:04 pm »

Not really a point in the prototype now that we have the resources to actually complete it.
If we only spend 2 dice, we'll have enough to buy bombs.

I envision a 1/3/1 split on front distribution, with air superiority/recon assignments for the north and islands.
If we can revise integrated cameras that only cost 1, we should be able to do light recon without hurting other jobs. It might be enough to just wipe them out of the sky over Dreidansk, while throwing in a makeshift bomber squadron and light reconnaissance. EFM squadron gets full AA, A feather with integrated cameras escorts the bombers and takes pictures during quiet points, and another gets bomber duty.
« Last Edit: June 19, 2018, 02:53:27 pm by Nirur Torir »
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