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Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 55574 times)

Cnidaros

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Re: Knights of the Skies: Kolechia Thread
« Reply #210 on: June 11, 2018, 01:29:49 pm »

Kolechia Revision Phase, Early Autumn 1915

Revision: Let the equilibrium live

It's hard to fly a plane without propellors, so the gear will be adjusted to he a more straightforward linkage between the propellor shaft cam and the breech block, resulting in a more robust firing action while also improving the reliability. This is accomplished by running a second axle back from the cam connection point to be closer the the type-11, reducing the need for long geartrains. This should drastically reduce the complexity of the gearing.

Efficacy: 2

The use of an axle to replace the existing linkage between propeller shaft and breech block is simple and reduces the complexity of the synchronisation gear somewhat. Unfortunately, issues with jamming the gun and with the overall effectiveness of preventing bullet-to-propeller meetings still persist. More effort is required to make the synchronisation gear useful in the field.

Structural Wing Reinforcement

The Equilibrium is a monoplane, but it's wings are build as if it were a biplane. The result is a fragile thing, prone to snapping it's wing at full deflection or when damaged. An extra reinforcement spar in the wing can keep the entire thing together.

Efficacy: 4

Further examination of the Equilibrium’s wings reveals that it is a slightly enlarged copy of the wings on the Feather. Extra reinforcement spars have been put in to compensate for the lack of cross-bracing to another wing, and the Equilibrium no longer tears its own wings off in a roll. With this change, it proves to be both faster and more manoeuvrable than a Feather-1914 biplane. The engineer responsible for the wholesale copying of wing design has been reassigned to blueprint-filing duty.



It is now the Production & Deployment Phase, Late Summer 1915. You have 12 production points remaining.

Spoiler: Projects (click to show/hide)

Spoiler: Designs and Technology (click to show/hide)

Spoiler: Squadrons (click to show/hide)

Spoiler: Statistics (click to show/hide)
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Doomblade187

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Re: Knights of the Skies: Kolechia Thread
« Reply #211 on: June 11, 2018, 01:50:39 pm »

So, we do have to use all our dice to finish the plane with confidence. But we need that rev still, and we may still get it done with 4.
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #212 on: June 11, 2018, 02:13:21 pm »

There's no reason to finish the plane next turn.

Remember, it cost 2PP per dice. Unless, we get a lot of extra PP next turn, it's impossible to both afford the new plane and develop it.
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Taricus

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Re: Knights of the Skies: Kolechia Thread
« Reply #213 on: June 11, 2018, 02:24:00 pm »

If we don't get it done with four dice, that's fine, since we'd still need the revision.

That being said, that sort of scenario means we need to fill the air with more aircraft.
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We sided with the holocaust for a fucking +1 roll

Rockeater

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Re: Knights of the Skies: Kolechia Thread
« Reply #214 on: June 11, 2018, 02:28:28 pm »

Question to the GM, if we take down one of our squads, what happend to the pilots?
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Nirur Torir

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Re: Knights of the Skies: Kolechia Thread
« Reply #215 on: June 11, 2018, 02:44:45 pm »

Quote
Plan: Split our Forces

Create Squadron 4: Feather-1914 + Type 11 LMG
Create Squadron 5: Feather-1914

Squadron 2's pilots are re-assigned to squadron 5.

Squadron 3: Aerial Reconnaissance/Superiority around Derboise.
Squadron 2: Aerial Superiority around Derboise.
Squadron 1: Aerial Reconnaissance along Dreidansk-Demisonne Road.
Squadron 4: Aerial Superiority along Dreidansk-Demisonne Road.
Squadron 5: Official Acrobatic Squadron.
Observer 1: Artillery Spotting for Derboise.
Observer 2: Artillery Spotting along Dreidansk-Demisonne
« Last Edit: June 11, 2018, 02:53:14 pm by Nirur Torir »
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Taricus

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Re: Knights of the Skies: Kolechia Thread
« Reply #216 on: June 11, 2018, 02:56:37 pm »

I think we need to start splitting our LMG Feathers and our Camera feathers. Would mean we could get a lot more recon work done whilst still fielding a lot of fighters and the like.
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We sided with the holocaust for a fucking +1 roll

Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #217 on: June 11, 2018, 03:17:19 pm »

I'd prefer to deploy squadron 1 as the acrobatic squadron. They're our most experienced and will thus give us the biggest bonus.
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Rockeater

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Re: Knights of the Skies: Kolechia Thread
« Reply #218 on: June 11, 2018, 03:18:08 pm »

I'd prefer to deploy squadron 1 as the acrobatic squadron. They're our most experienced and will thus give us the biggest bonus.
Squad 2 is
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #219 on: June 11, 2018, 03:18:40 pm »

Squadron 2 is the most experienced actually.

GM : Can we shuffle equipment around?
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #220 on: June 11, 2018, 03:25:05 pm »

 Squadron 2 then.
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #221 on: June 11, 2018, 03:28:17 pm »

I kind of want to throw more stuff in the North.
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Chiefwaffles

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Re: Knights of the Skies: Kolechia Thread
« Reply #222 on: June 11, 2018, 03:29:02 pm »

Again, we should focus on the northern front.

Being responsible for a major victory will greatly outshadow the army having a minor loss in the south. We’re a minor enough force that there’s no way we’d be seen as responsible for a loss that we didn’t actively help in, but if our balloons and fighters and recon turns out to be the crucial component of a victory say hello to a lot of prestige.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Nirur Torir

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Re: Knights of the Skies: Kolechia Thread
« Reply #223 on: June 11, 2018, 03:37:47 pm »

The army generals on the northern front are happy that they now have balloon assistance in artillery spotting. In the upcoming turn, they plan to mount an assault to capture Derboise, and suggest you deploy your forces to support this assault as much as possible.

At the central front, the army generals there are extremely unhappy about the fact that the Verusan balloons continue to operate unmolested, and in fact have increased in numbers. They demand more effort is put into shooting these balloons down.
If we ignore the demands to do something in the south, then we need the northern assault to win, and I don't like that risk. Simply keeping a city in shelling range until we have better fighters is still a benefit for the war effort.
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #224 on: June 11, 2018, 03:45:49 pm »

We can sugnificantly improve our dhooting down effort by taking our planes out of the inefficient recon/interception routine.
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