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Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 54521 times)

NUKE9.13

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Re: Knights of the Skies: Kolechia Thread
« Reply #15 on: June 01, 2018, 04:08:21 am »

I just noticed that our squadrons have deviously stolen the enemy's planes.
We commend them on their initiative, but we believe that the Feather is a superior plane, and they should therefore swap back immediately.

Anyway.

Also, hang on, we have a six cylinder rotary engine? Last I checked six was an even number, and rotary engines required an odd number of cylinders.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #16 on: June 01, 2018, 07:33:41 am »

I've done a quick bit of research (mainly from wikipedia) and have come up with the following areas of the air war to cover:

- Observation balloons: A hot air balloon, tethered to the ground next to an artillery position and connected via telegraph wire will allow spotters to guide artillery strikes to target
- Recon planes: As mentioned, we should give these guys cameras to take accurate pictures of the front line
- Bombers: Dropping artillery shells to take out key positions
- Fighters: To shoot down/ protect all the above. Only really possible once we get a suitably-mounted, synchronised machine gun
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Rockeater

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Re: Knights of the Skies: Kolechia Thread
« Reply #17 on: June 01, 2018, 07:55:33 am »

So hot air balloon and camera as first designs, sounds good
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Jilladilla

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Re: Knights of the Skies: Kolechia Thread
« Reply #18 on: June 01, 2018, 08:25:49 am »

- Fighters: To shoot down/ protect all the above. Only really possible once we get a suitably-mounted, synchronised machine gun

We could try a Foster mount. Gets around the 'shooting your own propeller into splinters' problem by shooting over, not through it. Yes, less ideal than synchronization gear, but easier. It also lets our fighters shoot things over them.
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #19 on: June 01, 2018, 08:32:48 am »

Are hot air balloons an aerial design?

I'm pretty sure those were attached and managed by the Army.

Also, using hot air for the balloon is a bad idea. Hot air is significantly more dense than hydrogen, which means that a hot air balloon needs to be far far bigger. In addition, it will consume quite a lot of fuel to stay in the air. Historically, balloons like this were filled with hydrogen, and for good reason.
« Last Edit: June 01, 2018, 08:39:15 am by 10ebbor10 »
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #20 on: June 01, 2018, 09:19:32 am »

We can do hydrogen balloons instead, I'm not overly invested in that method of lift.

I'm assuming observation balloons are our purview by don't of them being in the air. Whether we're a purview of the Army is one of the mechanics in the game :p
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Cnidaros

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Re: Knights of the Skies: Kolechia Thread
« Reply #21 on: June 01, 2018, 09:20:32 am »

Balloons are an aerial design, as long as you can justify why it should be under the command of the air force if the army comes calling.

Errors with plane type and rotary engine mechanics have been fixed.

Any consensus on what you all want to do for the first turn's design? You currently have 5 dice.
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NUKE9.13

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Re: Knights of the Skies: Kolechia Thread
« Reply #22 on: June 01, 2018, 09:44:35 am »

Quote
Hykib Observation Balloon:
A large, elongated balloon, filled with hydrogen. 'Fin' ballonets at the rear are inflated by wind pressure, and ensure the balloon always faces into the wind, minimising wind resistance and increasing stability. It is tethered to the ground by a cable of variable length. A basket is suspended below the balloon, which holds a 'pilot' (who doesn't actually have any control over the balloon, he justs sits there and observes), a telephone/telegraph (connected by wire integrated with the cable), and a rudimentary parachute.
The Hykib offers an elevated observation platform- as much as 1500 meters-, which can be used for artillery spotting or naval intelligence.

How about this, then.

Quote from: Votebox
Hykib Observation Balloon (3 dice): (1) NUKE9.13
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Rockeater

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Re: Knights of the Skies: Kolechia Thread
« Reply #23 on: June 01, 2018, 09:53:58 am »


Quote from: Votebox
Hykib Observation Balloon (3 dice): (2) NUKE9.13, Rockeater
[/quote]
will probobly be a good start and show we do something until we build bombers.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Cnidaros

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Re: Knights of the Skies: Kolechia Thread
« Reply #24 on: June 01, 2018, 01:47:06 pm »

Kolechia Design Phase, Early Summer 1915:

Quote
Hykib Observation Balloon:
A large, elongated balloon, filled with hydrogen. 'Fin' ballonets at the rear are inflated by wind pressure, and ensure the balloon always faces into the wind, minimising wind resistance and increasing stability. It is tethered to the ground by a cable of variable length. A basket is suspended below the balloon, which holds a 'pilot' (who doesn't actually have any control over the balloon, he justs sits there and observes), a telephone/telegraph (connected by wire integrated with the cable), and a rudimentary parachute.
The Hykib offers an elevated observation platform- as much as 1500 meters-, which can be used for artillery spotting or naval intelligence.

Time: 3 | Progress: 1 | Expense: 4

The Kolechian engineers are initially disappointed that they’re not designing planes or weapons to begin with, but the Hykib Observation Balloon proves to be almost as challenging. The aerodynamics of designing a balloon to stay stable in the wind are non-trivial (for them), and a great deal of time is spent going around to stare at wind vanes.

Some progress is made, but unfortunately many notes are lost when an over-zealous junior engineer mistakes the hydrogen balloon design for a hot-air one and fixes the lack of a burner, with predictable results.

Hykib Observation Balloon | 1/10 progress | 1 PP per die | Rushed 0 times | 1 PP invested



Effectiveness: 5 | Cost: 3 | Bugs: 4

The blueprints that survive the ensuing fire actually show a rather promising design. The Hykib is capable of rising to the target height of 1500m quickly, carrying its single pilot. It offers a very stable platform for aerial observation owing to its design, allowing said pilot to maintain focus when surveying the enemy. The in-built telephone is fully functional, relaying the pilot’s messages down the cable to a groundside operator in real-time. Most importantly, the entire balloon is painted bright patriotic red, which will surely provide a great morale boost for the troops in the trenches.

Designs for a rudimentary parachute are also drawn up, but the actual article is less than helpful in saving lives. Pigs tossed over the side now hit the ground intact and die of massive internal injury instead of exploding on impact. In simulated crash landings, test pilots tie their parachutes to the basket and dangle below it instead of jumping free.

The other shortcoming of the design, if it can be called that, is its cost. Costs are above that of ordinary balloons owing to its hydrogen requirements and non-simple design, but still acceptable for now.

Hykib Observation Balloon: A single-pilot hydrogen balloon designed for aerial observation. Its elongated and finned shape helps it remain stable even in high winds. The basket has an inbuilt telephone to relay messages from the pilot to the ground, and what can charitably be described as a very rudimentary parachute. Painted a glorious red throughout. Cost 2/1



It is now the Revision Phase, Early Summer 1915. You have 2 dice remaining to spend on Revisions or bank for the next turn.

Spoiler: Projects (click to show/hide)

Spoiler: Designs and Technology (click to show/hide)

Spoiler: Squadrons (click to show/hide)

Spoiler: Statistics (click to show/hide)
« Last Edit: June 01, 2018, 01:48:37 pm by Cnidaros »
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Rockeater

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Re: Knights of the Skies: Kolechia Thread
« Reply #25 on: June 01, 2018, 01:56:18 pm »

I think that asking for guns  from the milatery against possible air attacks might be useful
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

NUKE9.13

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Re: Knights of the Skies: Kolechia Thread
« Reply #26 on: June 01, 2018, 01:59:38 pm »

Jolly good. We shouldn't actually need the parachute for a while- not until the enemy starts deploying incendiary/explosive ammunition. So we can fix that with a revision when the time comes.

Anyway, we want to revise some civilian cameras for our scouts to use, and save the other die for next turn.

Quote
Just A Regular Camera:
We went down to the store and bought some cameras. Glass plate ones, not those newfangled film ones, cos they're a bit toss. We did make sure to get some sturdy cameras that can withstand getting shook around some.
Our scouts can use these to take photographs from the air, which can be pieced together on the ground to form a comprehensive map of enemy trenches.

Quote
JARG: (1) NUKE9.13
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Nirur Torir

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Re: Knights of the Skies: Kolechia Thread
« Reply #27 on: June 01, 2018, 02:43:07 pm »

Quote
Feather Control Revision
Our scout planes have trouble doing anything other than flying in a straight line, and watching one try to land is an embarrassing affair. We must fix this if we are to be anything other than a laughingstock.

Good for prestige and xp, even if it doesn't directly affect the war.

Quote
JARG: (2) NUKE9.13, Nirur
Feather Control Revision: (1) Nirur
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NUKE9.13

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Re: Knights of the Skies: Kolechia Thread
« Reply #28 on: June 01, 2018, 02:56:04 pm »

Eh. I want to save a die, so that next turn we can put 3 dice into the Hykib (giving us a good chance of finishing it), and start a new design at the same time.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #29 on: June 01, 2018, 03:46:13 pm »

I like the idea of the control revision, but Nuke's plan sounds good too.

Quote
JARG: (3) NUKE9.13, Nirur, Kashyyk
Feather Control Revision: (1) Nirur
[/quote]
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