Knights of the Skies: Republic of Kolechia Thread
If you're looking for the Core Thread: click here!The year is 1915, and the Great War rages in Europe. After a succession crisis in Verusa and a popular revolution in Kolechia, these two nations have returned to warring for control of the small continent of Aurelia in the South Atlantic. The war in Europe is no longer fought only on land and at sea: in the air, warplanes report valuable information on enemy movements, and duel whenever they encounter each other. After hearing of the success of Allied observation aircraft in turning the German tide at the Battle of the Marne, both nations have scrambled to build up their air forces to control Aurelia.
However, it has been discovered that the general in charge of building the fledgling air force has bought inferior planes from abroad and pocketed the difference for himself. He has been disposed of, and in his place you – a group of engineers – have been brought in to oversee the design of our new air force.
A fine black car with the People’s Cross on the doors stops at the Airfield, and you step out to survey it. The Developmental Airfield is a group of red brick hangars, workshops and offices, with a smooth but unpaved runway out back. As you watch, a scout plane circles around to an unsteady landing, yawing left and right until the plane veers into the thick hedge bordering the airfield. The driver snorts as the bruised pilot climbs out of his seat and struggles to disentangle his red cape from the brambles.
In the meeting room, the other engineers are gathered around a series of blackboards covered with diagrams. Workers are carrying out boxes of fine cigars from the former general’s office, watched over by suspicious guards with the silver cufflinks of the military police. What do you propose to your fellow engineers?
Planes:
-Feather-1914 Scout Plane: A unarmed, single seater biplane. High stability makes it easy to fly, but also woefully inadequate for anything other than scouting. Lightweight wooden fuselage combined with a five-cylinder rotary engine gives it good speed in the air. Cost 3/1
Pilots:
-Coordinated: Strength in numbers! Kolechian pilots work well together and are better coordinated in combat.
-Uniforms: Red with silver accents. Pilots are issued a thick, flowing red cape which flutters gloriously in the wind, inspiring the men on the ground.
Technology:
-Basic biplane design
-Basic monoplane design
-Wooden frame construction
-Basic control surfaces: wing warping, elevator and rudder
Resources:
-1 Pilot Training Institute: Teaches new pilots what each lever does. When to pull each lever is up to the student.
-1 Developmental Airfield: Designs new planes and other air-related equipment. Produces five dice worth of progress every turn.
-10 Production Points