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Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 54544 times)

Rockeater

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Revision Phase
« Reply #690 on: August 06, 2018, 08:40:44 am »


Quote from: Votebox
Synchronization Gear recalibration
Reflector sight  : (2) 10ebbor10, Rockeater
Incendiary/AP ammunition  : (2) 10ebbor10, Rockeater
Standard Uniform Revision : (2) 10ebbor10, Rockeater
Dogbark Bomb : (2) 10ebbor10, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doomblade187

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Revision Phase
« Reply #691 on: August 06, 2018, 08:53:13 am »

Quote from: Votebox
Synchronization Gear recalibration
Reflector sight  : (3) 10ebbor10, Rockeater, Doomblade
Incendiary/AP ammunition  : (3) 10ebbor10, Rockeater, Doomblade
Standard Uniform Revision : (3) 10ebbor10, Rockeater, Doomblade
Dogbark Bomb : (3) 10ebbor10, Rockeater, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Khang36

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Revision Phase
« Reply #692 on: August 06, 2018, 09:06:54 am »


Quote from: Votebox
Synchronization Gear recalibration
Reflector sight  : (4) 10ebbor10, Rockeater, Doomblade,khang
Incendiary/AP ammunition  : (4) 10ebbor10, Rockeater, Doomblade,khang
Standard Uniform Revision : (4) 10ebbor10, Rockeater, Doomblade,khang
Dogbark Bomb : (4) 10ebbor10, Rockeater, Doomblade,khang
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Revision Phase
« Reply #693 on: August 06, 2018, 09:44:21 am »

I think we're decided.


Quote from: Votebox
Synchronization Gear recalibration
Reflector sight  : (5) 10ebbor10, Rockeater, Doomblade, khang, Kashyyk
Incendiary/AP ammunition  : (5) 10ebbor10, Rockeater, Doomblade, khang, Kashyyk
Standard Uniform Revision : (5) 10ebbor10, Rockeater, Doomblade, khang, Kashyyk
Dogbark Bomb : (5) 10ebbor10, Rockeater, Doomblade, khang, Kashyyk
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Cnidaros

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Revision Phase
« Reply #694 on: August 07, 2018, 12:51:56 pm »

Kolechia Revision Phase, Late Spring 1915

Reflector sight

It's often hard for a pilot to see precisely where he is aiming. After all, if a pilot looks wrong through sights, he may encounter parallax or other errors, causing him to miss his target. The reflector sight resolves this issues ingeniously.

At it's core, the device is simple. Ambient light enters through a small hole at the top, where a targeting reticle has been painted. It is then reflected by an internal mirror towards a partially reflective concave glass. This conclave lens has it's focussed placed upon the reflective targeting reticule, which result in the creation of a virtual image it infinity.

As a result, the pilot sees a targeting reticule superimposed upon his target, and always in the right spot, no matter at which angle he looks through it. For easier targeting, the reticule consists of multiple concentric circles, which the pilots can use a visual reference in case they need to lead or lag the target

Efficacy: 5

The idea of reflector sights isn’t new to the rest of the world, but it might as well be to Kolechia, where the reflector sight has so far only been used on sniper rifles and surveying equipment. Nonetheless, after a thorough explanation of the sight’s principles by the design team, the engineers get to work with gusto, rigging up several prototypes of reflector sights suitable for the Type 11 LMG.

The final product, which remains unnamed for now to the annoyance of many engineers, is a remarkably good version of a reflector sight. It uses a half-silvered concave lens to reflect the image of the reticle into the user’s eye, collimated such that the reticle appears to be at infinity, and shifting to match the movement of the user’s eye. Preliminary reports from testing on the ground are promising, and although the device will have to wait until it is introduced in combat to prove itself effective against a manoeuvring opponent, the pilots are excited for such reflector sights to be installed on their aircraft.

Perhaps the only drawback, if it can be called that, is cost: producing and equipping reflector sights will cost 1 PP per squadron. If future weapons were made which included the reflector sight as standard, then economies of scale might be achieved in production, but for now the sights will have to be purchased separately from the Type 11 LMG.

Reflector Sight: A basic reflector sight that produces an image of the targeting reticule at infinity using reflected ambient light, shifting to offset the user’s eye position. Is unnamed, to the annoyance of many engineers. Cost: 1 PP

Incendiary/AP Ammunition

These belts consists out of a mixture of large phosphor filled bullets, and hardened armorpiercing bullets. They're intended to be used against enemy balloons, bursting and then igniting their large fuel reserves. Even so, they're still useable against planes.

Efficacy: 3

The development of incendiary ammunition is a natural outgrowth of the KPAF’s expertise in pyrotechnics and invention of tracer rounds. Between this and the development of a reflector sight, the sound of a Type 11 LMG firing is almost omnipresent in the airfield this month, but the constant work pays off. These incendiary rounds are fundamentally quite similar to tracer rounds, but they rely on a phosphorous-based charge that ignites when the round is fired and are effective out to a distance of approximately 300m before the charge burns out. In a particularly striking demonstration, a test pilot manages to down a moored Hykib balloon with less than ten rounds fired. For now, Kolechian planes equipped with the Type 11 LMG will fire mixed belts of normal rounds, tracer rounds and incendiary rounds, with squadrons assigned to balloon busting being given only tracer and incendiary rounds. The details of ammunition loadout can be changed via general orders, or orders to a specific squadron.

Standard Uniform Revision

A lot of negotiation, minor gifts and other activities have resulted in the parachute being included in the standard uniform of the Kolechian airforce. As such, we no longer need to concern ourselves with budgetting for it.

Efficacy: 6

After several rounds of budget negotiations, backroom deals and the occasional blatant bribe, the bureaucrats in charge of uniform provision across the entire armed forces are persuaded to write in the Tactical Escape Parachutes into the standard pilot’s uniform, which will remove the need for the KPAF to budget for those themselves. Some pilots oppose this proposal due to fears that it will supplant their capes, but they are mollified when it’s explained to be just a trick to get the armed forces councils to pay for the parachutes. A bureaucratic arms race quickly ensues as the army and the navy attempt to get a slice of the pie by including helmets and lifejackets as part of their standard uniform too, but the KPAF, having the first-mover advantage, is ultimately successful in getting their changes approved. Future TEPs will be issued to all airmen at no extra charge, but the aftermath of this affair may leave a sour taste in the mouths of army and navy quartermasters alike for a while.

Dogbark Bomb
Take the Dogbite, remove the propellant, add some fins and fix the reliability issues. This should give us a solid, lighter bomb for aircraft use.

Efficacy: 1

Work on the Dogbark seems like it should be simple, just a matter of removing the propellant and adding fins to it. Unfortunately, it turns out that someone had the bright idea of slightly twisting the fins in order to impart rotation to the bomb in freefall, improving accuracy. While this seems like it should work, the Dogbite was made to be fired from a smoothbore mortar, and the spinning, combined with the lack of time to work on the reliability issues, has the disastrous effect of prematurely detonating the round. In practice, this means that the Dogbark usually explodes after it’s fallen about 100-150m away from the aircraft – still useful for extremely low-level bombing, but not much else.

“Dogbark” Bomb: A Dogbite round with the propellant removed and stabilising fins added, now weighing 40kg. Explodes after falling about 100-150m, limiting its effectiveness in anything other than low-level bombing. Cost: 1 PP



It is now the Production & Deployment Phase, Late Spring 1915. You have 27 production points remaining.

Additionally, you will have to decide whether to accept or reject the Midako offer of 1 PP for two turns in return for the Feather blueprints.

Spoiler: Projects (click to show/hide)

Spoiler: Designs and Technology (click to show/hide)

Spoiler: Squadrons (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: Statistics (click to show/hide)
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Production Phase
« Reply #695 on: August 07, 2018, 01:10:26 pm »

That went well.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Production Phase
« Reply #696 on: August 07, 2018, 01:11:17 pm »

Give the Reflector Sight the name 'Hawkeye'

Shame about the drop limit on the dogbark, but at least it won't blow up our own planes. Otherwise I agree, that did go very well.

I'll throw up a plan when I'm not on my phone.
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Nirur Torir

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Production Phase
« Reply #697 on: August 07, 2018, 03:46:09 pm »

Not needing to buy TEPs this turn is nice.

We should sell the plans for the event. It's probably going to come back to bite both of us equally, so we may as well get in on it.

That leaves 11, we could easily buy an EFM squadron + 4 refits + 2 bombs. We don't really need bombs yet, since we can just strafe their lines instead, so 2x EFM + 1 refit should also work pretty well.

Any thoughts on sending a squadron or two to hunt their ace in the center? Our own ace with a support squadron should have good odds at it, and we could have them do general aerial superiority if he doesn't show up.
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Kpkdktswnw2018

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Production Phase
« Reply #698 on: August 07, 2018, 04:17:41 pm »

Bombing baloons would be probably the fastest method of destroying them.
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Nirur Torir

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Production Phase
« Reply #699 on: August 07, 2018, 06:35:24 pm »

Plan: Estwice is Ours (Regular)

Light support for Bassleton including balloons, and the northern road only gets air superiority, but both fronts get our better planes. Otherwise go all-out taking Estwice and keeping Dreidansk.

Spoiler (click to show/hide)

Plan: Estwice is Ours (Ace Hunters)

This is a really good place for them to deploy their ace. They also use paint, making him an obvious target. If we buy two EFM squadrons instead of Hawkeye sights, we won't dominate the skies quite as much, but can spare the EFMs to try to kill their ace.
No bombing Estwice, either.

Spoiler (click to show/hide)

Edit: I think I prefer the first one. Buying two EFMs now is going to strain our budget, making it hard to get the bombers and upgrade our EFMs.
« Last Edit: August 08, 2018, 06:09:20 pm by Nirur Torir »
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Kpkdktswnw2018

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Production Phase
« Reply #700 on: August 08, 2018, 04:56:27 am »

Is it opssible to snipe from ballons?
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NUKE9.13

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Production Phase
« Reply #701 on: August 08, 2018, 05:11:58 am »

Is it opssible to snipe from ballons?
Balloons go up some distance behind the front lines. So, whilst anything is possible, sniping from a balloon is utterly impractical.

Anyway, we were asked to provide more support to the north this turn. I think we should send at least a recon squad that way.
Also, I'm not sure the Dogbark as it is now is worth buying. Which is convenient, because I don't think the Midako PP is instant?

In non-strategy news, we need to think about the event. There's my brief entry, but we could definitely use more.
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Long Live United Forenia!

Kpkdktswnw2018

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Production Phase
« Reply #702 on: August 08, 2018, 05:13:23 am »

Event?
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Production Phase
« Reply #703 on: August 08, 2018, 05:14:24 am »

 The recruitment Advert. We should definitely find a way to mention how we have the best aerial safety gear on the continent.
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Kpkdktswnw2018

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Re: Knights of the Skies: Kolechia Thread - Late Spring 1915, Production Phase
« Reply #704 on: August 08, 2018, 05:22:42 am »

Maybe some pictures of planes that crashed in the background and their alive pilots with wide grins and thumb up, standing next to their used parachutes. Plus some text that says that it is a thig only the best air force could have.
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