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Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 55517 times)

NUKE9.13

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Quote from:  Votebox
Shoot The Rainbow: (3) Doomblade, Kashyyk, NUKE9.13
Anti-Jamming Techniques: (5) Doomblade, Nirur, Kashyyk, Taricus, NUKE9.13
Embedded Camera Mount: (2) Doomblade, Nirur
Better Ailerons: (4) Nirur, Kashyyk, Taricus, NUKE9.13
Improved Synchronisation Gear: (1) Taricus

Better signalling would be good, obviously. The sync gear needs just a little more work- not two revisions worth, I don't think. And more manoeuvrability is always a good thing.
Our cameras seem to work fine as is, and whilst obviously they could work better, I don't think it's worth a revision at this stage.
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10ebbor10

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We also need to decrease maintenance cost.
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NUKE9.13

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I'm not sure that's feasible. The rules say decreasing costs requires cutting back on things in most cases. Unless Cnidaros has said that we're very close to reducing maintenance, I wouldn't want to cut enough features to halve the cost.
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Taricus

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By enabling our synch gear to work with two or more guns we can dramatically improve the performance of the EFM and any subsequent fighter we design with a synch gear. One MG might be good, but two would mean we would outgun anything flying in the air, which could be a massive advantage in dogfights and other air to air actions.
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Kashyyk

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Since we're slowly gaining PP, it can only be expected that more high tech planes would also cost more PP.
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Chiefwaffles

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Re: Knights of the Skies: Kolechia Thread
« Reply #380 on: June 23, 2018, 04:43:19 am »

The new Equilibrium Fighter Monoplane ...

Or so it is in theory. In practice, the synchronisation gear is complex and unreliable, relying on a convoluted mechanical linkage between a cam wheel on the rotating propeller shaft to the sliding breech, blocking its movement whenever the propeller is in position to obstruct the barrel.

...

Perhaps the only bright spot in the whole mess is that of cost: the Equilibrium is projected to not be that much more expensive than a Feather, with most of the extra cost coming from the complexity of the synchronisation gear. Integration of the Type 11 LMG into the design removes the costs of having to buy them separately.

I definitely think it is the case that better planes will just be more expensive. But I don’t think that applies here completely. The boldest part in and the rest of the excerpt above from the original Equilibrium design suggests that the synchronization gear is overly complex, and thus contributes to the cost.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Cnidaros

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Kolechia Revision Phase, Early Winter 1915

Shoot the Rainbow
Two colours isn't  enough for effective signalling. It shouldn't be too hard to get a few extra colours in the mix, and in good faith we should offer them to the army. We should be able to produce Orange from calcium salts, Gold from incandescent iron, Yellow from sodium salts, Green from barium/chlorine compounds, Blue from copper/chlorine compounds and Purple from Strontium/Copper compounds.

Efficacy: 6

Attempts to expand the currently lacklustre variety of flare colours are a great success, with only three chemical fires so far. The new Rainbow flares include six new colours from orange to purple, along with a softer white for signalling use. The chemical formulae for manufacturing these added flare colours are passed back to the army’s design bureau, resulting in an improvement in army relations and some contacts being made among the army’s designers. KPAF engineers gain expertise in pyrotechnics, and the Crimson Eagles are eager to use these new flares as part of an acrobatic display. Overall, flare signalling in the field should be greatly expedited by the use of a wider variety of flare colours to convey messages.



Anti-Jammng Techniques

By test-firing type-11 with synchronization gear, we will fix any present firing timing issues and see if any additional grease is required within the synchronization gearbox. Should the quality of the gears be in question, we will look to improve them so that the gearing doesn't slip via precision gear-cutting methods. In adition, if an opportunity is noticed to increase firerate due to improved timing, then we will edit the geartrain to enable it.

Efficacy: 3

The addition of copious amounts of grease to the gun mechanism and the use of higher-precision gears more or less alleviates the jamming issue, and the final gun does not jam any more than a free-firing Type 11 would. Opportunities to improve the firing rate are few and far between, and a close inspection of the synchronisation gear reveals that this might be an inherent fault of the ‘interrupter’ nature of our synchronisation gear.



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Better Ailerons

The ailerons on the Equilibrium fighter are basically the same ones from the feather. However, this is a monoplane, not a simple biplane. The engineering team will work with the pilots in an attempt to make the responsiveness of the ailerons greater, and have the test pilots work together with them to ensure that the feel in flight is optimal.

Efficacy: 4

An extensive series of test flights are undertaken to improve the ailerons of the Equilibrium. The ailerons are upsized, downsized, reshaped and moved in order to make them more responsive. The final product is a minor success: there is a slight improvement in roll response from trial-and-error, but the lack of direction as to how exactly to improve them hampers overall progress.



It is now the Production & Deployment Phase, Early Winter 1915. You have 15 production points remaining.

Spoiler: Projects (click to show/hide)

Spoiler: Designs and Technology (click to show/hide)

Spoiler: Squadrons (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: Statistics (click to show/hide)
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NUKE9.13

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Quote from: Plan Demisonne Rush
Squadron 1 | Feather-1914 Scout Plane | Type 11 LMG, K-09 “Dogbite” Mortar Round | Bombing | Rookie | No Aces | Maintenance Cost 1
Attempt bombing enemy positions along the Derboise-Demisonne Road with Dogbite Mortar Rounds.

Squadron 2 | Feather-1914 Scout Plane | Type 11 LMG | Air Superiority | Neophyte | No Aces | Maintenance Cost 1
Defend skies around Estwice

Squadron 3 | Feather-1914 Scout Plane | Lvoc Camera, Type 11 LMG | Aerial Reconnaissance | Rookie | No Aces | Maintenance Cost 1
Currently assigned to perform aerial photoreconnaissance along Derboise-Demisonne Road

Squadron 4 | Feather-1914 Scout Plane | Lvoc Camera, Type 11 LMG | Aerial Reconnaissance | Neophyte | No Aces | Maintenance Cost 1
Provide Aerial Reconnaissance in the Southern Islands.

Squadron 5 | Prototype Equilibrium Fighter Monoplane | Air Superiority | Neophyte | No Aces | Maintenance Cost 2
Keep the skies over the Derboise-Demisonne Road clear.


Observer 1 | Hykib Observation Balloon | Artillery Spotter Equipment | Artillery Spotting | Rookie | No Aces | Maintenance Cost 1
Currently assigned to artillery spotting at Derboise-Demisonne frontlines

Observer 2 | Hykib Observation Balloon | Artillery Spotter Equipment | Artillery Spotting | Neophyte | No Aces | Maintenance Cost 1
Currently assigned to artillery spotting outside Estwice

Observer 3 | Hykib Observation Balloon | Artillery Spotter Equipment | Naval Testing | Neophyte | No Aces | Maintenance Cost 1
Currently assigned to naval testing

Crimson Eagles | Feather-1914 Scout Plane | Lvoc Camera | Performance | Rookie | No Aces | Maintenance Cost 1
Currently assigned as the KPAF's Official Acrobatics Squadron



Expense:
Maintenance: 8
New Equipment: 1+1=2 (Mortar Rounds, Artillery Spotter Equipment)
New Squadrons: 5 (EFM)
Total: 15
Basically, put the EFM on the Demisonne road, have the former fighter Feather try out bombing, move the recon unit from Estwice to the islands, and with the spare PP provide spotter equipment to the naval testing balloons (they might find a use for it).

Because I still say that the opportunity to cut off the enemy by capturing Demisonne is worth the risk. I mean, there's a pretty good chance that Veruca sees it coming, and dedicates a lot of their own forces to that area, but then we'd just be equal, right?
« Last Edit: June 24, 2018, 12:57:04 pm by NUKE9.13 »
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Nirur Torir

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Reminder that the navy has now asked for our support:

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In the south, the navy officially requests you send planes to counter the Verusan Sky Crusader squadrons there. The army and marines here are still aiming to encircle or capture Basselton, with the defence of Mizogorod a lower priority as Verusan troops there are at the end of a long logistical chain.

I propose building the prototype EFM squadron, bombs, and and artillery spotter set. Squad 1's pilots are given the EFMs.

The northern and southern fronts each get an air superiority feather squadron. The northern squadron gets cameras in case they are uncontested.
The balloons are split between north and central, and the navy gets to keep their test balloon.
The central area gets the EFM squadron in air superiority, a feather squadron for bombing/recon, and a feather squadron escorting the bombers.
The cameras aren't helping the Crimson Eagles, so I'd like to try giving their cameras to a balloon squadron.

Edit: I don't think our most experienced pilots should be on bomber duty.
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Doomblade187

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Sorry about the poor aileron results. I am no aerospace engineer. :(

Also, to keep up army relations, I suggest we hold all our spare planes on air superiority over the middle city they we're annoyed at us about, and send at most one to the left/right of it.

And yes, our most experienced pilots should be on air superiority.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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10ebbor10

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Sorry about the poor aileron results. I am no aerospace engineer. :(

Eh, the rest of us should have intervened. Hell, I actually wrote a fluffier version for the aileron improvements and didn't bother posting it.

Anyway, don't forget we get 2:1 for our observer equipment.

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a feather squadron for bombing/recon,

Combining stuff gets bad results, I'm not sure if it's a good idea.
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Doomblade187

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I think the combined responsibility would work if there's nothing to do on the air superiority front.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

NUKE9.13

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Bear in mind that pilots lose experience when swapping to a new type of vehicle, depending on how much they differ. I figure giving our primitive biplane Rookies an intermediate monoplane to fly would be enough of a difference to drop them back down to Neophyte, meaning it'd be better to keep them in Feathers. If they were higher than Rookie, I'd do it, since they probably wouldn't lose two levels of experience.
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Nirur Torir

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Quote
a feather squadron for bombing/recon,

Combining stuff gets bad results, I'm not sure if it's a good idea.
I thought it was mentioned that a feather can only carry 1 or 2 of the rounds at a time. If bombing is the primary mission and they have escorts, they should be able to take a few pictures while they're there without too much trouble.

Edit: Nevermind, that wasn't part of the description given.
« Last Edit: June 23, 2018, 11:51:45 am by Nirur Torir »
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Jilladilla

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I believe experience loss is based upon how much the role changes. If we take one of the rookies who got that way through air superiority missions the xp hit shouldn't be too bad I think. Possibly not enough to demote them to neophyte.

I'm for it, at least.
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Glory to United Forenia!

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