As was said in the Reddit thread, consoles don't have these kinds of vulnerabilities because users don't have the access. This probably came up in their development meetings and the answer was "We don't care."
"We can fix that in post-release; we'll release a DLC to fix this. I mean, the PC market buys mods, our findings say that they will buy fixes too." "THATS ABSOLUTELY GENIUS, TODD!"
fuck it; it just works.
sorry, that was venomous.
my feelings are mixed: beth makes good singleplayer games. is Fallout 4 a good fallout game? no, in terms of story/lore New Vegas was much better. is Fallout 4 a good game in general? yes, i believe so. after modding, of course. they provided an excellent sandbox for us to play in and edit to our desires. this is what they should focus on, strong bases with actual gameplay/story expansions.
instead they add in an entire online mod marketplace and multiple small patches that break mods for the sake of keeping their inhouse mod architecture updated, forcing outside modders to scramble to update after each mini-update. i personally stopped updating fallout 4 after the last one so my mods wouldn't keep breaking the script extender.
but multiplayer? i don't see it as anything but a experiment to get in on the battle royale/survival sandbox bubble. not that is a bad thing but its never been a beth thing and it just feels like the same kind of decision making that went into paid mods.