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Author Topic: Rule of Cool: Young Gods Have Fun IC (8/6)  (Read 3381 times)

dgr11897

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #15 on: May 30, 2018, 06:10:06 pm »

Rooster cocoa-brown, I would recommend you do not confront Ma'rook anytime soon. He is far too strong, if you confront him or his forces directly things will take a turn for the worst, we need to be smart about this, individually he outmatches us in terms of power, but with three of us working together we can theoretically match and exceed his normal level of power. The main problem with directly confronting him comes in the form of all the preparations he has made, we need to wear through his forces and resources before we go into open and direct conflict. This goes for everyone, alone we will be far outmatched at this point in time.
« Last Edit: May 30, 2018, 06:11:57 pm by dgr11897 »
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FallacyofUrist

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #16 on: June 07, 2018, 11:47:18 pm »

Awesomesauce! Highs and Lows! Monsters Galore!

MA'ROOK called upon the forces and artifacts of ANTI-FUN LIGHT to slay the newly empowered Young Gods!

He first retrieved the Orb of Light Scrying for 4 PP! It would allow him and his minions to view anywhere that the sun's light shone!

He called upon the dreaded Luminous One for 5 PP! The tentacled horror servant of the great and just MA'ROOK displayed hypnotic light that turns mortals against fun!

The Luminous One was followed by the Knight of Light for 5 PP, an unmatched warrior with armor and weapons made of hardened light!

The Knight of Light wielded his Sword of Funbane, a magic sword for 4 PP that cut through magic, all the magic, like tissue paper!

Finally, MA'ROOK retrieved the Knife of Light, a magic knife for 2 PP that could cut through fun spells and "free" the joy of fun from mortals!

MA'ROOK then sat back in his LIGHT THRONE and waited... soon, reports of the Young Gods would come to him, and he would send his forces!
~~~
Zkator the totally tubular bro skateboarder called upon his Young God power to create a skate park!

(1!)

He rolled out the windmill, then his skateboard hit an oppressed farmer of MA'ROOK in the face! So shocked was Zkator that his skateboard exploded with all the power he put into it, creating a SKATEBOARD DEMON!

Kool Kat followed Zkator out the windmill entrance, expecting to find an awesome skate park but instead seeing only wide rolling hills covered in boring light grain! But no matter! The Koolest of Kats would not be dissuaded!

(4+3=7)

Kool Kat conjured the Sugar Moon, a super hip and cool moon-like orb coated in euphoria! It totally wasn't addictive at all, honest!

(19)

The local farmers were surprisingly strong of will, resisting the urge to be fun and hip and leisurely and lick the moon! In fact, some of them began moving to the local CHURCH OF MA'ROOK to contact the local PRIEST OF ANTI-FUN!

No matter for Kool Kat, though, as he danced his socks off!

Erin Quill had no desire to stay in the middle of all this crazy, and he set out to find a better place to have fun!

(7)

Erin Quill exploded out the top of the windmill, hitting his head! No windmill could break the head of a Young God, though! And soon he flew off to distant lands... or at least a fairly local lumber mill.

The workers working there were logging wood for the construction of a new anti-fun CHURCH OF MA'ROOK. This could not be allowed to stand!

Unit Zero would not allow the workers in the local factory to toil all day for no gain! No, he would cause fun through automation and free the workers from the yoke of MA'ROOK!

(19+2+2+2=25)

A blast of pure overhaul spread through the factory! The workers stopped and stared in wonder as the factory changed to suit Unit Zero's desires! Quickly, every part of the factory changed to become automated! No mortal work was necessary for the factory to produce at full power and speed! Furthermore, the factory could automatically scan and replicate almost everything, even magical technology! The local OVERSEER OF MA'ROOK trembled in fear as the factory workers, freed from the need to work, realized that they had the power! Soon, the OVERSEER hung!

(2+2=4)

Unit Zero bequeathed the rest of his power into a Machine God's Eye relic, and while weak, it was effectively a magitech video camera(one the factory could probably copy)! The new leader of the FREED FACTORY WORKERS took the relic with great gratitude!

(17)

Unit Zero temporarily amplified the power of the Eye, allowing him to scry for Erin Quill's location! Soon, Unit Zero took off and using his Young God flight, traveled to Erin Quill's location at the lumber mill!

Rooster Cocoa-Brown had work to do in order to free Fortuna from the clutches of MA'ROOK!

(20!)

First, she unleashed a burst of power into herself, and somehow succeeded in granting herself complete immunity to everything that could possibly predict or analyze her! An infusion of pure CHAOS, she suspected!

(15+2=17)

By the power of the Alexandria package, she hardened her body against attacks!

Finally, she sent out a contact ping for Icon, the man with the power to shoot rainbows, and Spectre, the man with the rad power of having every rad power!

(3)

Unfortunately they were occupied dealing with the Laughterhouse Seven! Maybe in a few turns they would be available?

Blarg decided to head to the nearest forest!

(Yes)

It seemed that there was a nearby forest! With a lumber mill! And Erin Quill and Unit Zero. Hm.

(1)

Naturally, his power utterly failed him! A blob of black and white colored goo appeared and sunk into the ground. Surely that would have no bad repercussions whatsoever!

Space DJ politely asked the locals to stop screaming!

(20)

Suddenly the locals realized that Space DJ was a DJ! The locals were all secretly music addicts repressed by the anti-fun and hence anti-music MA'ROOK! Suddenly Space DJ had a cult in his hands!

"Praise the DJ!"

Even the local PRIEST OF MA'ROOK was secretly a MUSIC CULT LEADER!

Space DJ stepped out of the church and realized that the entire town was a MUSIC CULT! Incredible!

(20)

Space DJ channeled his power to create a super minion for himself! Charles McNubbin the Fourth was a super awesome Laser Corgi Man with a Horse Mask! In fact, he had an entire crate of Completely Normal Horse Masks With Laser Eyes to share!
~~~
(12)

The local farmers, while exhausted, managed to reach the local CHURCH OF MA'ROOK! They told their tail to the horrified local PRIEST OF MA'ROOK who attempted a communication spell with his anti-fun overlord!

(1)

The spell didn't seem to work. Frustrated, the PRIEST tried again, adding a few more components to the spell, maybe a bit of summoning magic would help... a blob of black and white goo fell from the spell onto the PRIEST's face!

The goo promptly merged with the PRIEST and took over his mind, creating a ZEBRA GOO DEMON!

...

(18)

"My lord! Advanced anti-fun device factory 281 has stopped transmitting!"

MA'ROOK frowned a deep big frown, and called upon the power of his Orb of Light Scrying!

(13)

Where the rays of the sun MA'ROOK created shone, MA'ROOK could see! The factory 281 seemed to have an odd appearance, one that had changed significantly. Further investigation was required!

MA'ROOK used 4 PP to shape a Holy Light Falcon Flock!

(9+3=12)

A flock of Holy Falcons flew out from his palace, the LIGHT PALACE and traveled to the factory, they would arrive at the end of next turn!
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dgr11897

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #17 on: June 08, 2018, 12:04:10 am »

Shoot, Incoming hostiles, Erin, blarg follow me. We will establish a base of operations at my factory
With that I rush off back towards the factory
I also contact the factory workers "Guys you have incoming hostiles, Ma'rook is on the move, I repeat Ma'rook's forces are coming. Do what you can to get some defenses up and evacuate the civilians, I am on my way to you now. Here I will send you something to use"
Exerting my power I create a magitech automated combat unit , the xv98, at the factory using 5PP.
The xv98 is a fast and mobile combatant in a fairly humanoid shape, it is 1.5 stories tall when standing up and is fairly well armored. It comes with state of the art equipment to let it handle a wide variety of battlefield conditions. For armaments it is equipped with a zz159 a gauss rifle sized to them, it has a drum magazine that uses magic to hold far more rounds than it should, fires .50 mm anti material grenades, and comes with a bayonet for close combat. In addition it also has an energy katanna, shoulder mounted magic missile arrays, arm mounted anti personnel machine guns, and laser eyes.
 I instruct the factory to begin mass manufacturing them.
« Last Edit: June 08, 2018, 06:09:57 pm by dgr11897 »
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King Zultan

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #18 on: June 08, 2018, 02:59:43 am »

Naturally, his power utterly failed him! A blob of black and white colored goo appeared and sunk into the ground. Surely that would have no bad repercussions whatsoever!
"I totally meant to do that."

"I'll go to your factory in a minute, I just have to do some thing first."
I spend 4PP to create a M16A3 assault rifle, but this isn't your usual M16A3 as this one has a grenade launcher and infinite explosive ammunition and infinite grenades.

After I complete that I shall go to Unit Zero's factory and see what he's up to.
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Glass

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #19 on: June 08, 2018, 08:09:15 am »

Incoming hostiles? Got it.
Summon XCOM! Except one that’s made of all the people from the Night Watch! (You know, like Sam Vimes and Carrot and Dorfl the smite-proof golem atheist.)
(I have no idea how much PP this should take, please inform me)
« Last Edit: June 08, 2018, 12:15:04 pm by Glass »
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The_Two_Eternities

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #20 on: June 08, 2018, 10:01:02 am »

4 PP: Create the Multitool Basketball: A basketball that somehow behaves like whatever the owner currently needs.
1 PP: Open a portal to the location of the nearest Young God.
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PaPaj

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #21 on: June 08, 2018, 11:30:46 am »

"Okay, i landed in a great spot, now let me just do some work with the place."
I will go and find some huge building/warehouse preferably abandoned
I will then spend 3PP this will transform the building to have a nighclub fully equiped with a bar and a DJ stand, but also a Radio Station on the first floor and a Record Studio that is also fully equiped with all the instruments that anyone would need
Also spend 2PP to create a Black M1911, that instead of firing bullets, fires lasers
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dgr11897

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #22 on: June 08, 2018, 06:03:37 pm »

I have come up with a plan for how to handle the early parts of our conflict with Ma'rook. So most of Ma'rook's power seems to come from the sun, or at the very least, the sun serves as a major asset. I have a way to neutralize that advantage and steal the power it creates for ourselves, of course this could plunge the world into an ice age but we could probably make something to provide light and heat to the areas where we hold sway.
My plan to neutralize the sun has 6 steps
1. create the sun scorcher magitech nanomachines, little devices that feed on the power of the sun and use it to replicate when placed in a close orbit to it. essentially creating a dyson sphere to harness the energy and beam it down to the factory.
2. make enough of them to rapidly reach critical mass
3. Create ways to survive with minimal sunlight. Including small artificial suns.
4. deliver them to the sun, either through a rocket or just one of us flying up there.
5. ???
6. profit.
« Last Edit: June 08, 2018, 06:39:18 pm by dgr11897 »
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Glass

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #23 on: June 08, 2018, 06:29:40 pm »

...are you quite certain that shutting down the sun is a good idea? I mean, the whole "ice age" deal is hardly the only problem (though it'd be much, much worse than just an "ice age", the whole world would be a snowball), there's also the fact that plants kinda need the sun for photosynthesis, and then life builds up from there.
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I'm gonna say we go with whatever Glass's idea is.

dgr11897

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #24 on: June 08, 2018, 06:35:50 pm »

Didn't I say part of the plan is to make small scale artificial replacements? We were going to need to make a new sun once we dealt with ma'rook anyway. Plus we can use technology, magic, and cleverness to deal with most of the problem.
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King Zultan

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #25 on: June 09, 2018, 07:55:11 am »

"That sounds like a bad idea, I can only see it ending poorly for everyone. The main thing I see happening is that everything on the planet dies ether form the lack of light or freezing to death, and neither of these sound like any thing we want happening, especially when we're trying to free these people here from oppression, unless your idea of freeing them is to kill them all."
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Kilojoule Proton

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #26 on: June 13, 2018, 09:25:23 pm »

"Dude! A skateboarding demon! How radical is that, man!"

Zkator offers a high-five to the gnarliest of demons, blessing the awesome pal with joy (1PP)! Also, Zkator hammers out a super cool skateboard (4PP) (but that's redundant because all skateboards are super cool!).
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micelus

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #27 on: June 14, 2018, 12:01:18 pm »

Kool Kat, seeing the farmers being totally uncool, decides to up the tempo. He takes the Sugar Moon with him into town and then does the Groove.

3: He conjures the Kool Kitz, super awesome cat people who love fun and have the almost hypnotic effect of making people want to engage in fun and debauchery.
2: Kool Kat creates the Grooooooooovemachine, A jukebox with divinely Awesome music.
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FallacyofUrist

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #28 on: June 14, 2018, 11:07:16 pm »

Cats are always awesome, especially self-replicating ones! Artifacts are useful as are robot armies! Beware the Sidewalk to Success!

Unit Zero used his super Young God sensing powers to detect a flock of diabolical anti-fun HOLY FALCONS!

This could not be allowed! His fun loving minions at his factory were under attack!

With that he took flight and flew back to his factory and began a plan to protect it and the workers!

First he would make a giant robot!

(6+2=8)

The xv98 was an incredibly dangerous fighting robot, but it was far from the power level Unit Zero wanted. First it was only one story tall, and not much of a tall story at that. It did have a nice gauss rifle, with a bigger-on-the-inside magazine, and a nice energy katana(the awesomemest of swords, everyone knows!) but that was basically it for weapons. At least it was decently armored.

But that was all part of Unit Zero's plan! Obviously! You see, since it was much less complicated then he didn't plan, the factory would be able to mass produce it very easy!

(13)

Unit Zero fed the first xv98 to the factory, and laughed a great fun laugh as more of them started coming out from its guts! One after another more xv98s popped out... but a little slowly. Soon he would have a good fun-supporting(could robots have fun? well he could fix that) robot army!

(11+2=13)

Blarg made a super awesome dakka gun with infinite exploding bullets and infinite grenades. So much boom!

(3)

After that, Blarg took off, trying to find his way to Unit Zero's factory. Er, was that one of MA'ROOK's SHIELD TOWERS OF ANTI-FUN oh shoot take cover!

(13) vs. (2)

The SHIELD TOWER OF ANTI-FUN hummed a dark dark(but rather bright) humming noise and shot a laser of light at Blarg who was understandably surprised!

(16) vs. (16)

Somehow, Blarg managed to block the beam of light with exactly enough power to dissipate it. He had better get out of dodge fast, though! The SHIELD TOWERS OF ANTI-FUN are no joke, each of them contributing to the shield around the CITY OF LIGHT and MA'ROOK's LIGHT PALACE! Once all five fall, the CITY OF LIGHT will be vulnerable!

Erin Quill called upon Discworld XCOM to help fight the anti-fun FALCONS!

(18+2=20)

Out spilled Discworld XCOM, ready and waiting to fight the falcons... where were the falcons, anyway? Heading to Unit Zero's factory? And Erin Quill was at a lumber mill a fair ways away... well shoot!

(5 PP for a group of moderately tough creatures I think I mean if there's a smite-proof golem atheist that probably counts as tough)

Rooster Cocoa-Brown knew that she would need help to take down MA'ROOK! So she first conjured up a super-awesome multitool basketball!

(9+3=12)

The super-cool multitool basketball was a super-awesome basketball that couldn't really shapeshift but could still do basically a lot of stuff even though it was a basketball. Open a lock? No problem! Just hit it with the basketball! And so on!

(nah I'm not that cruel)

Using a burst of power, Rooster dug a hole through the fabric of reality, warping out of Vial's secret base to Unit Zero's factory!

Space DJ was thrilled to have so many loyal dance lovers on his side! Now to make the best nightclub!

(16+3=19)

A burst of super awesome musical power flowed through the abandoned warehouse, turning it into a super awesome nightclub complete with radio station and recording studio!

(9+3=12)

He then conjured an average but still pretty cool laser rifle. For laser shooting, of course.

(1)

His musical host danced their way into the nightclub. Then one of them accidentally tripped on the radio station and broadcast some really loud noise!

Zkator eyed the skateboard demon and smiled and blasted him with joy to the face!

(14)

The blast of joy coursed through the skateboard demon, causing him to do flips in the air! Loyal minion get!

Mostly loyal. But whatevs!

(9+3=12)

Zkator then conjured up a new skateboard for himself, a super cool super cool skateboard, suitable for so much super cool stuff. It's not like it was rad cool, but it was definitely super cool!

Kool Kat was distressed. The farmers were rejecting fun! Obviously MA'ROOK had brainwashed them to be anti-fun! Did it count as brainwashing if you were using it to undo anti-fun brainwashing? Obviously not!

(20)

A massive blast of power shot out from Kool Kat's kool paws and exploded around him, forming the Kool Kitz! The cat people started to dance, displaying an almost hypnotic awesome dance!

(19)

Another massive blast of power made a Grooooooooooooooooooooovemachine, the awesomest jukebox. And it was portable!

Kool Kat then grabbed his Sugar Moon and danced his way into town.

The poor brainwashed townsfolk never stood a chance. First the magical aura of the Sugar Moon filled the air, soon followed by the music of the Grooooooooooooooooooooooooooooooooooooovemachine! Even if they stood a chance at resisting that, soon the Kool Kitz waltzed in! And then a truly magical thing happened! Anyone who looked upon a Kool Kit dancing started noticing that they were growing fur... and all the other cat bits! Everyone who looked at a Kool Kit soon let go of their un-fun-ness as they transformed into another Kool Kit, freed from MA'ROOK's anti-fun brainwashing by mandatory cat dancing!

(4)

Then there was the zebra goo demon... he never stood a chance either. At least he lasted more than one second.

Make that cat goo demon now!

Now you have a town full of Kool Kitz and a cat goo demon. All dancing. What do?
~~~
The Holy Falcons of anti-fun flew above Unit Zero's factory! There they saw a horrid sight! An army of robots championed by Unit Zero!

"Come and get some!"

They needed to escape and report back to MA'ROOK! He would know what to do!

(18) vs. (12)

Unit Zero's robot army fired their gauss rifles, taking down a bunch but not all of the Holy Falcons! Soon they were out of range!

(11) vs. (12)

Suddenly a portal ripped open and Rooster-Cocoa-Brown shot out of it! Startled, the Falcons stuttered and failed to make it back to MA'ROOK as they were interrupted by sudden superhero parody!

And then MA'ROOK got a headache! A very loud and annoying headache!

"Sir! A town has been taken over by a music cult! They are trying to have fun! They must be destroyed at once! And converted to their anti-fun ways!"

Like how screwed are you? (1)

"SEND FORTUNA. HER SIDEWALK TO SUCCESS NEVER FAILS!"

One mortal woman walked out of the Light Palace and out of the City of Light. She had never failed. The LIGHTWORMS in her brain devoured every notion that she might try to resist. She was the perfect champion of MA'ROOK. Obviously she hated fun. She had always hated fun. She would always hate fun, forevermore. The music cult stood no chance against her.

(Sidewalk to Success: always roll 20)
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dgr11897

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Re: Rule of Cool: Young Gods Have Fun IC (8/6)
« Reply #29 on: June 14, 2018, 11:27:32 pm »

great, with that dealt with I can go on to different matters...
With that I order a third of my robot army to go over to the lumber mill, they are to kill any anti fun priests, any hostiles, and seize control of the location
Hmm, time to test the limits
Another third goes out towards where the falcons came from, killing any of ma'rooks forces in their path
Go my servants, take it down. Hmm, I need some kind of transport, and an actual base
With that I use four PP to create the magitech skyship Daedalus,
This large ship has the capacity to hold detachments of xv98 units, has internal factories, and not indecent armaments (Gauss cannons, AA, some missiles, energy weapons, ETC). It also has the capability to replicate itself, by making individual parts inside it's automated factories, then assembling them outside the ship. However its main strength comes from its ability to open portals, these portals can be opened inside the ship, and vary from small enough for individual mortals to go through with ease, to large enough to transport the Daedalus. It also has a game room, and swimming pool, as well as a dedicated party space.
I also use one PP to boost the rate at which xv98 units are produced in the factory.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race
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