A lot is done this week. You first tell the researcher that you are adding Genetic Engineering to the research queue, than you send 2 clones to trade school 1 for carpentry the other for structural engineering. You thought about a caste system, but decided that you did not want your clones to realize that they did not have as much power as they might like. You than fire up the ration masher and start making the fence.
300 rations made, $1,445.50 made $1,500 loss to schooling $55.50 net loss. You start building the fence and use the planks. You researcher got distracted when studying female clones.
Work on the fence started, at this rate will be done in a month, and the Cloning Machine is making nothing. 1 clone in trade school to learn welding, should be done in 2 weeks. 2 Other clones in trade school to learn 1:carpentry and 1:structural engineering, should be done in 4 weeks.
The date: Week 15, 2020 (Apr)(Spring)
Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter
Shed: level 1; each level doubles your Stockpiles
Barracks: level 1; each level houses 30 clones.
Printing Machine: 1; each print 1 of something a day/week(depending on what it is) for materials
fence: 20/400
Research:
instinct-level zombies: 10/10; does not take room in housing, requires 1 week in the Cloning Machine.
female clones: 1/?
Genetic Engineering: 0/?
Stockpiles:
Bio-Matter 81.2/200
Wood 11/200 (each 'unit' is worth ~ 5 Bio-Matter and/or ~10 planks)(one tree gives, on average, 12 'units')
Planks 53.9/200
Materials 10/200 (each 'unit' is gotten from everything else)
Rations: ~ 7 months (1913)(clones only need 1 a day)(did I mention you are a clone)
100 disguises
$4,881.00 money
1:10 planks
1:5 Bio-Matter
1:100 money(buying them)
1:1 Wood
more to be updated as you get them
Clones: 8:
4 out 'working'
1 Researching
1 learning welding
1 learning carpentry
1 learning structural engineering
Housing: 9/40
Person Stats:
Suspicion: level 1.5(people give you a second look + a stare)
Skills:
Wood cutting: level 3: 2/14
Construction: level 1: 5/10
Managing: level 2: 1/12
Architecture: level 1: 5/10