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Author Topic: Clones Rework(SG)  (Read 9883 times)

King Zultan

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Re: Clones Rework(SG)
« Reply #60 on: June 08, 2018, 02:28:26 am »

I say the second guy that Iridium wanted to send to trade school should be trained in structural engineering.
Also I say we keep researching female clones, and that we don't do the caste system, as I feel that could fuck us over later if the clones decide they want more privileges and rights.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #61 on: June 08, 2018, 08:55:50 am »

A lot is done this week. You first tell the researcher that you are adding Genetic Engineering to the research queue, than you send 2 clones to trade school 1 for carpentry the other for structural engineering. You thought about a caste system, but decided that you did not want your clones to realize that they did not have as much power as they might like. You than fire up the ration masher and start making the fence.

300 rations made, $1,445.50 made $1,500 loss to schooling $55.50 net loss. You start building the fence and use the planks. You researcher got distracted when studying female clones.

Work on the fence started, at this rate will be done in a month, and the Cloning Machine is making nothing. 1 clone in trade school to learn welding, should be done in 2 weeks. 2 Other clones in trade school to learn 1:carpentry and 1:structural engineering, should be done in 4 weeks.


The date: Week 15, 2020 (Apr)(Spring)

Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter
Shed: level 1; each level doubles your Stockpiles
Barracks: level 1; each level houses 30 clones.
Printing Machine: 1; each print 1 of something a day/week(depending on what it is) for materials
fence: 20/400

Research:
instinct-level zombies: 10/10; does not take room in housing, requires 1 week in the Cloning Machine.
female clones: 1/?
Genetic Engineering: 0/?

Stockpiles:
   Bio-Matter 81.2/200
   Wood 11/200 (each 'unit' is worth ~ 5 Bio-Matter and/or ~10 planks)(one tree gives, on average, 12 'units')
   Planks 53.9/200
   Materials 10/200 (each 'unit' is gotten from everything  else)
   Rations: ~ 7 months (1913)(clones only need 1 a day)(did I mention you are a clone)
   100 disguises 
   $4,881.00 money
   
Spoiler: Materials ratios (click to show/hide)
   
Clones: 8:
 4 out 'working'
 1 Researching
 1 learning welding
 1 learning carpentry
 1 learning structural engineering

Housing: 9/40

Person Stats:
Suspicion: level 1.5(people give you a second look + a stare)

Skills:
Wood cutting: level 3: 2/14
Construction: level 1: 5/10
Managing: level 2: 1/12
Architecture: level 1: 5/10
« Last Edit: June 09, 2018, 09:04:44 am by MonkeyMarkMario »
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

King Zultan

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Re: Clones Rework(SG)
« Reply #62 on: June 09, 2018, 06:06:03 am »

We should make some more rations and keep working on the fence, if we run out of planks we should turn the rest of the wood in to planks before we buy any.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #63 on: June 09, 2018, 09:52:33 am »

Your clones made $846.45, tution cost $1,500, net loss of $653.55. 400 rations made. You continue building the fence, this is goning to take a while. Yiur researcher make a breakthrough. Turns out that female clones could be made, but we need Genetic Engineering to finish to do that. Breakthrough in Genetic Engineering!

Work on the fence will be done in about a month. The Cloning Machine is making nothing. 1 clone in trade school to learn welding, should be done next week. 2 Other clones in trade school to learn 1:carpentry and 1:structural engineering, should be done in 3 weeks.

New Unlock!
Skill: Operator

The date: Week 16, 2020 (Apr)(Spring)

Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter
Shed: level 1; each level doubles your Stockpiles
Barracks: level 1; each level houses 30 clones.
Printing Machine: 1; each print 1 of something a day/week(depending on what it is) for materials
fence: 50/400

Research:
instinct-level zombies: 10/10; does not take room in housing, requires 1 week in the Cloning Machine.
female clones: 7/7
Genetic Engineering: 3/?

Stockpiles:
   Bio-Matter 77.2/200
   Wood 11/200 (each 'unit' is worth ~ 5 Bio-Matter and/or ~10 planks)(one tree gives, on average, 12 'units')
   Planks 23.9/200
   Materials 10/200 (each 'unit' is gotten from everything  else)
   Rations: ~ 8 months (2306)(clones only need 1 a day)(did I mention you are a clone)
   100 disguises 
   $4,227.55 money
   
Spoiler: Materials ratios (click to show/hide)
   
Clones: 8:
 4 out 'working'
 1 Researching
 1 learning welding
 1 learning carpentry
 1 learning structural engineering

Housing: 9/40

Person Stats:
Suspicion: level 1.5(people give you a second look + a stare)

Skills:
Wood cutting: level 3: 2/14
Construction: level 2: 2/12
Managing: level 2: 1/12
Architecture: level 1: 5/10
Operator: level 1: 7/10
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Dustan Hache

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Re: Clones Rework(SG)
« Reply #64 on: June 09, 2018, 11:38:24 am »

Your researcher got "distracted" when studying female clones.
Sure they did. ;D
continue on to research genetic engineering, followed by sending another clone to learn plastic surgery.
« Last Edit: June 09, 2018, 01:19:51 pm by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Funk

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Re: Clones Rework(SG)
« Reply #65 on: June 09, 2018, 02:24:18 pm »

Your researcher got "distracted" when studying female clones.
Sure they did. ;D
continue on to research genetic engineering, followed by sending another clone to learn plastic surgery.
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #66 on: June 09, 2018, 02:43:28 pm »

Are you going to send the clone studing welding back to learn plastic surgery or someone else?
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Dustan Hache

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Re: Clones Rework(SG)
« Reply #67 on: June 09, 2018, 02:48:11 pm »

Different.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #68 on: June 09, 2018, 03:44:52 pm »

Which one than?
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Dustan Hache

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  • What protagonist?
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Re: Clones Rework(SG)
« Reply #69 on: June 09, 2018, 03:58:33 pm »

One of the guys with a job. Our welder can start apply his trade at that sweet 24 dollars/hr wage, and refine his skills a bit before wee scan his brain in to our current clone production.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

King Zultan

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Re: Clones Rework(SG)
« Reply #70 on: June 10, 2018, 03:04:59 am »

I just realized that we know a lot about science, take one of the guys that's working a day job and get him working at a lab of some kind, because that's a lot more money than working at McDonald.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

  • Bay Watcher
    • View Profile
Re: Clones Rework(SG)
« Reply #71 on: June 10, 2018, 12:40:54 pm »

You have one of the 'worker' clones apply for a lab position, he was denied. Your welder clone finished and got a job giving him $960/week wage, starting next week. You send another clone to learn plastic surgery. Your clones made $727.65, tuition cost $1500, netting you a loss of $772.35. The researcher made decent progress into Genetic Engineering.

Work on the fence will be done in about a month. The Cloning Machine is making nothing. 2 clones in trade school to learn 1:carpentry and 1:structural engineering, should be done in 2 weeks. Another clone sent to learn plastic surgery, should be done in 5 weeks.

The date: Week 17, 2020 (Apr)(Spring)

Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter
Shed: level 1; each level doubles your Stockpiles
Barracks: level 1; each level houses 30 clones.
Printing Machine: 1; each print 1 of something a day/week(depending on what it is) for materials
fence: 94/400

Research:
instinct-level zombies: 10/10; does not take room in housing, requires 1 week in the Cloning Machine.
female clones: 7/7
Genetic Engineering: 7/?

Stockpiles:
   Bio-Matter 77.2/200
   Wood 7/200 (each 'unit' is worth ~ 5 Bio-Matter and/or ~10 planks)(one tree gives, on average, 12 'units')
   Planks 9.2/200
   Materials 10/200 (each 'unit' is gotten from everything  else)
   Rations: ~ 8 months (2,292)(clones only need 1 a day)(did I mention you are a clone)
   100 disguises 
   $3,455.20 money
   
Spoiler: Materials ratios (click to show/hide)
   
Clones: 8:
 4 out 'working'; 1 welding, 3 day jobs
 1 Researching
 1 learning plastic surgery
 1 learning carpentry
 1 learning structural engineering

Housing: 9/40

Person Stats:
Suspicion: level 1.5(people give you a second look + a stare)

Skills:
Wood cutting: level 3: 4/14
Construction: level 2: 4/12
Managing: level 2: 4/12
Architecture: level 1: 5/10
Operator: level 1: 7/10
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
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Re: Clones Rework(SG)
« Reply #72 on: June 10, 2018, 04:27:25 pm »

Create three clones.

Assign one to General Labour and two to gathering wood.
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #73 on: June 10, 2018, 04:31:26 pm »

The clones take 5 weeks to grow.

So did you want to time skip to them?
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
    • View Profile
Re: Clones Rework(SG)
« Reply #74 on: June 10, 2018, 04:49:43 pm »

Sure.
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

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