Attempt to discover what the hell is going on here.
Also steal the cryopods intact. At the least that's valuable technology.
6
Find the power generator and see if we can turn on the lights and find out what happened here.
1
figure out how to disable the damaged pods without destroying them,. Waking the occupants is optional.
1
"Hey Fyrellisa nip back to the ship a minute, see if you can find the manual for cryopods, there mostly the same right? oh an some tools."
Hassaeuis waves tells F has he moves closer to the machinery.
Sav stares at the pods for a moment before he uncouples an ice encrusted power cable, it arcs for a moment in the near darkness and voice starts
"R
apid defrost mode active..." the machine voice dies almost as fast as it starts.
Billy Jobob 's light flashes around until he finds a wall switch, there's a clank as he pushes it and pop as lights blow showering you with sparks.
As he follows the cableing back the others free the cryopods from the power-grid's thick cables.
In darkness Billy Jobob finds a large Radioisotope Thermoelectric Generator, the thing huge, you realize that it is in fact the core of the space station.
Still as the power lights are still dimly flickering it must be working.
As Fyrellisa opens the door you see the lights are shinning down on the dusty station hallway.
"So you got the lights on then." she asks passing you the ships tool chest.
With tools it's a simple task to unbolt the cryopods, the lights on each one blinks in to live, some kind of a power meter.
As the lights are on you take a look around the station, most for it is too old, rusted or decayed to be of use.
But what pass for an armory is open for the takeing, now that the locks has rusted to dust.
1:Salvage the cryopods inhabitants for bio matter?
2:Salvage the cryopod for tech parts?
3: Leave them alone in your cargo bay?
4: Try to awaken the inhabitants?
A: Loot the armoury.
B: Start dismattleing the Radioisotope Thermoelectric Generator, it's old so you can strip out some the lead shielding, maybe even some of the isotopes.
Bio matter is used to gain new Bio adapter powers, tech parts the same for cyber cultists.
Class 3 personal transport
Crew:12 former prisoners
Weapons: Asteroid Defence Laser
Defenses: Nil.
Hyper Drive Fuel Bank: 2/3
Cargo hold:
12 cryo pods, 11/12 in use
Features:
Cryo bay
Holding restraints
---------------
Name: Billy Jobob
Sex: Male
Health: Unharmed.
Appearance: Looks like a regular guy.
Background: Jobob's just a regular dude doing nothing of importance, until he started asking questions about what the government was doing, and found out some stuff that was best left unknown and then he got caught.
Ability: Bio adapter
Role: Captain
Bio adaptions : None
Gear: Laser pistol
Prison jump suit
Name: Sav
Sex: Male
Health: Unharmed
Appearance: Somewhat thin and undermuscled by gene warrior standards. His hair is brown, and one of his brown eyes has a cybernetic implant, turning it's iris a bright red.
Background: A failed experiment of the Soldier Archetype program. Sav's full "name" is S.A.V.A.N.T., with a focus on minor augmentation providing access to a full tactical library for the purpose of crowd control and assassinations. These augments were implanted in him during the early stages of his formation, and has left him paranoid of those who intentionally augment themselves.
Abillity: Gene warrior
Role: Pilot
Gear: Laser pistol
Prison jump suit
Eye scan report:
Name: Hassaeuis
Sex: Female
Appearance: Not physically imposing, but quick, and knows more than one use for a wrench. Red hair and light brown eyes. Prefers to stay away from danger, and wears tighter clothing and short hair so as not to get caught in machinery.
Background: Sometimes, whole planets are used as dumps, places to drop off broken and unwanted matter. Often, this junk includes salvageable tech, and valuable matter. For this reason, professional scavengers will often form settlement on these planets, even terraforming them to be habitable. Of course, the only way this is profitable is if you have a ship to load your salvage onto and fly away to market. Unfortunately for them, many people on these planets lack ships, and instead spend their lives mining out usable scrap and trading it to the wealthier scavengers in exchange for food, or sometimes in exchange for continued existence. Entire generations of people grow up here, trapped on the surface. And for one growing up in these conditions, emotion and attachment becomes weakness.
Ability: Fleshtech (Flesh is weak. Metal is too. Why rely on either when others can do it for you? They'll come back, too injured to keep going. Patch them up, filling holes in meat and armor alike, and send them back out. Ability to repair flesh and technology.)
Role: ?
Gear: Laser pistol
Prison jump suit
Ability: Fleshtech (Flesh is weak. Metal is too. Why rely on either when others can do it for you? They'll come back, too injured to keep going. Patch them up, filling holes in meat and armor alike, and send them back out. Ability to repair flesh and technology.)
Name: Fyrellisa
Sex: Female
Health: Unharmed
Appearance: A very tall young lady, chalky pale with long, braided pink hair and purple eyes.
Background: Ffreed from a cryo stasis pod, sister of Asteria (Desisted)
Ability: Rogue Psi
Role: Astronavigatrix
Gear: Laser pistol
Prison jump suit
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