Turn 16 Begins"Some...thing, burned out my eyes. I can't see out of them, at all. Please help me."
Hope whatever this thing is doesn't fuck me up too badly.
"
Hm. Some kind of burns those are... hold still", The Nurse restrains Nix with a single tendril around his shoulders. The hobbit is shocked at the tentacle's contact, and squirms uncomfortably while wondering if this thing that's going to heal him is even humanoid. Before he can make much progress down that train of thought, something gently smears a gross jelly-like substance over his wounded eyes.
[6+1]After a few moments of uncomfortable numbness, Nix feels his stomach contract as he begins to violently retch.
The retching ends and he finds his sight has returned to him, but on a different level. It seems that if he concentrates hard enough he can see even the most minute details on the walls around him- he can even 'zoom in' far enough to clearly spot the gaps between molecules.
At the cost of often making himself dizzy, Nix can now see down to the molecular level. "
What an interesting result... be on your way" The monstrous being in front of him states flatly.
"Thank you, OP-TR. Speaking of being careful, I'd like you to do a full scouting of our new home. Discover what we have access too, where the off limits areas are (don't go in any, mind you), and how many and what kinds of compatriots we have on hand. Return to me in the Cantina. If I am not there, check my room. If I am not there, check the hospital. If I am not there, report to our handler, and then find Plugs and follow his commands."
To the cantina! Music, alcohol, Networking with
Slip away from the Doctor and follow the Machine.
Take a look around. I'd rather not be followed. And I distrust this spirit.
With the introductions over, Antony decides to invite his new comrade out for a drink. The doctor consults nearby sign and follows the route it lays out to the Cantina. About halfway there, he notices that the spirit is gone. He wonders where the mysterious entity could have wondered off to, and even momentarily worries it may be up to some mischief, but ultimately decides he needs that beer.
The Cantina is a suprisingly quiet place, especially considering the crowd. It seems as though most everyone who would be in other parts of the HQ are here right now- maybe it's Happy Hour? A low mumble resonates through the bar as Antony enters and takes stock of his surroundings. The bartender is, well, tending to the bar. A few seedy individuals sit clustered at one end, and the more ordinary ones are scattered.
How underwhelming... at least there's alcohol, though.OP-TR makes their way toward more uncharted areas of the headquarters, as directed. What they didn't quite expect was for Mana Sol to follow after them. This sudden action triggers caution protocols, and the OP-TR attempts to shake them off.
[1vs1]OP-TR fails to find an adequate hiding place or detour, and freezes up for a second while in deep thought. Mana Sol stops as well to match their pace, albeit much more abruptly, and winds up falling ass-over-teakettle to the ground. Despite the fall, Mana Sol isn't seriously harmed.
Green, huh? I... hmm.
Peek under the door. If all I see is smoke, enter.
As Osmond ponders on the green smoke, the pile of gold coins that was once his sword reverts to their original form. After sighing with relief, the knight sheathes his blade and gets back on task. He drops to the floor slowly and tries peeking under the door, but all he can see is smoke. Determined to figure out what's going on, he swings the door open and enters...
Result hidden for all but Rethi-Eli.Turn 16 EndsName: Peregrin Nix
Species/Race: Hobbit
Talents: Stealth, Diplomacy
Traits: High resistance to mind control, emotional manipulation, etc. Able to substitute most vision-dependent actions with hearing (Echolocation). Molecular Vision(Can focus his eyes to see even the smallest details, up to the molecules bound together to make up an object.)
Inventory: Dagger, camouflage cloak, self-tying rope
Bio: An overall pleasant and courteous individual, Nix never really grew up with the sense that other people were as important as him, or had inherent value beyond what they could do for him. When it came to getting what he wanted, this was useful. In the end, he found Hobbiton society far too drab and boring for his tastes, and his desire for a little excitement caused him to turn to bloody crime.
Name: Frederek "Plugs" Astlaki
Species/Race: Lightly-augmented mongerel human
Talents: Knife fighting, systems operation.
Trait: Crudely implanted with a cybernetic system allowing him to interface with and control electrical power grids via a small screen grafted to his right wrist, as long as he can gain access to the equivalent of a power outlet. Highly unsafe technology that was rather sloppily implemented by his old employer. AKA electromancy.
Inventory: Laser-edge boxcutter, rubber-soled combat boots, an iron flask of unknown potion, a variety of piercings (made from stone) and frazzled, light-blue hair.
Bio: Plugs grew up in the slums of Arcadia, and learned at a young age that the only ways to get ahead in his world were to either work for a megacorp or take what you could by any means - and no amount of resume-padding would ever convince the megacorps to hire some snotty kid from the bottom of the world.
He joined a gang of petty criminals and lived a fairly mundane and low-key life of crime until his gang acquired an old set of "electromancer"-brand cybernetic implants whilst robbing a disused warehouse. Basically, just a bunch of simple cables to be implanted in the user's limbs, with a bunch of plugs protruding from various points. The older members of the gang, not wanting to use this shoddy old tech themselves, had a shady doctor as known as Anthony Wittinreisen equip poor plugs with it instead. Along with his resultant nickname (he had previously been simply referred to as "kid" or "shithead", so it was a definite step up in that regard) came greatly increased usefulness, and his crew stepped up their criminal activities and Plugs even began freelancing occasionally, offering his "electromancy" abilities to other gangs around the underworld.
Eventually though, his continued success (and neverending greed) made him cocky, and on one of many dirty jobs he and his companions overstepped their bounds and were captured by the authorities of Arcadia. His somewhat rare abilities, though, led to him being spared simple imprisonment along with the others. He was, instead, assigned to Project Sellsword - doing much the same kind of work as he'd done before, only now with less pay and with the backing of Murder, Inc.
He takes a rather wry, fatalistic approach to life these days.