Turn 1 BeginsWhile Anthony talks to the others, he scans the grounds for stealth route options - staying behind hills and under the cover of trees, for instance. He'd like to get within sprinting distance of the Mansion before being observed. He'll also attempt to determine if the grounds have more mystical guardians - Fey or something. Never know with a witch.
As he speaks, Anthony takes about two or three steps forward, observing the grounds closely.
[6] He notices two distinct routes that should be inconspicuous to avoid detection. One involves hugging the hills closely, and should wind up bringing him to the backside of the Estate. Worth noting is that, at this angle, it's not clear what exactly is behind the estate. The other would involve ducking between the trees, ideally hiding behind them when guards are spotted. Obviously more than one or two of you isn't going to be able to hide yourself behind a single tree. While observing, he feels something in the air- something warm and otherworldly.
[4v6] Something pushes at the back of his mind, but with willpower tempered by the atrocities he's witnessed (and perpetrated) he manages to push back harder. The presence vanishes, leaving behind a momentary feeling of malaise.
I'm here in case things get hairy. Let's all hope it doesn't come to that, and I don't have to do much.
Listen to the others for now.
Osmond remembers an old adage that went, roughly, "we have two ears and one mouth so that we can listen twice as much as we speak." He decides that it is rather sound advice, and acts accordingly.
Plugs hops out of the dropship in silence, taking a moment to crouch and do a few stretches to work some life back into his legs.
He then straightens up, with a sigh, and mutters, "Well, let's get this over with. Seems simple enough: some rich kid and her freak-tech toy."
After a moment squinting at the compound arrayed before them, he adds, "Well, and whatever security she could afford with this kinda money. Might be a little hairy. Just a bit." He nods in response to the doctor's remark. "Yeah, get me in there an' I'll play havoc with their systems. Dunno what kind of gear these guards will have - woulda been nice to cover that in our, uh, 'briefing' - but I'm sure I can at least figure out where security's tightest. What we're after's probably gonna be there, after all."
Do some light stretches to limber up a bit whilst planning takes place.
Look around. Try and determine whether our decidedly overt means of arrival has blown our cover already.
[1] Oh, Gods. How
long has it been since Plugs has seen the country? He finds himself pondering this in a moment of shock and fascination. He's been in the slums for almost his entire life, but he thinks he may have came to the outskirts once- something to do with a solar energy farm. Needless to say, his moderate degree of shock hampers his ability to take in crucial details severely- if only for a moment.
[2]After this, he attempts a few basic stretches. He can't quite get those muscles loosened, though, and there's no real effect other than the onset of moderate frustration.
((To clarify, at this point none of you have been noticed. Felt the need to say that even though Yoink failed his roll. I wouldn't start the mission with you being noticed.))
"Once we get past any electronic security, figuring out the guards' patterns and slipping past them should be straightforward. May want to figure out a safe space to dispose bodies in.
Twirl my knife in my fingers while waiting.
While Osmond was content to simply wait in silence, Nix is apparently feeling a bit fidgety. He deftly twirls the small dagger with one hand. Otherwise, the hobbit appears rather attentive to the words and actions of his teammates.
I run from the drop zone to a quiet hill and examine the house for any windows,doors,cheminies,etc.
[6+1]Engaging his powerful robotic legs, Sharkwire bursts into a full sprint and reaches top speed almost immediately. He's actually tearing at the ground below him as he does so. Within only a minute or so, he's already half of the way to the estate- a distance that most organisms couldn't reach in such a short amount of time. Sharkwire is a heavily augmented android, however, and at full speed this is no challenge. He slows as he reaches one of the smaller hills and gradually comes to a full stop. The wetware inside his brain lets him known that he just
moderately damaged his feet. It shouldn't be much of a problem, so long as he doesn't pull any more insane stunts like that.
[2+1]Hunkering down, Wireshark observes the estate closer than his allies could, but still doesn't see much more than them. However, he does notice something particularly interesting. There seems to be a complete and utter lack of personnel on the outside of the estate, and there are several large windows intermittently placed on this side of the building. There isn't any illumination coming through the windows, so the lights must be out.
End of Turn 1
Name: Peregrin Nix
Species/Race: Hobbit
Talents: Stealth, Diplomacy
Trait: High resistance to mind control, emotional manipulation, etc.
Inventory: Dagger, camouflage cloak, self-tying rope
Bio: An overall pleasant and courteous individual, Nix never really grew up with the sense that other people were as important as him, or had inherent value beyond what they could do for him. When it came to getting what he wanted, this was useful. In the end, he found Hobbiton society far too drab and boring for his tastes, and his desire for a little excitement caused him to turn to bloody crime.
Name: Osmond of High Rock
Species/Race: Human. Sort of like constantly bipedal monkeys with a lot less hair and better posture.
Talents: Swordsmanship, shield use.
Trait: Osmond was inadvertently the lone survivor of an experiment trying to create a superhuman creature. While all other test subjects died of rapid tumour growth, Osmond miraculously survived, and came out of the program with enhanced regenerative abilities.
Inventory: Shimmering steel bastard sword
Knife
Standard issue shield
Throwing knife (12)
Flare (2)
Bio: Osmond was approaching a would-be midlife crisis when he was chloroformed in an alley. A few unsavory needle-filled days later, he was locked up in a cage by a group of mercenaries trying to evolve humanity by force. Osmond, locked up with a number of other unfortunates, watched as his fellow captives died off, until only he remained. Before his captors could do any more harm to Osmond, they succumbed to a wee bit of absolutely brutal infighting. Osmond was able to escape using the distraction, although he did take a nasty wound on his arm. He was shocked, however, to find that within the span of a few hours, the wound had already closed. From this point on, Osmond served as a hired blade for the highest bidder.
Name: Frederek "Plugs" Astlaki
Species/Race: Lightly-augmented mongerel human
Talents: Knife fighting, systems operation.
Trait: Crudely implanted with a cybernetic system allowing him to interface with and control electrical power grids via a small screen grafted to his right wrist, as long as he can gain access to the equivalent of a power outlet. Highly unsafe technology that was rather sloppily implemented by his old employer. AKA electromancy.
Inventory: Laser-edge boxcutter, rubber-soled combat boots, a variety of piercings (made from stone) and frazzled, light-blue hair.
Bio: Plugs grew up in the slums of Arcadia, and learned at a young age that the only ways to get ahead in his world were to either work for a megacorp or take what you could by any means - and no amount of resume-padding would ever convince the megacorps to hire some snotty kid from the bottom of the world.
He joined a gang of petty criminals and lived a fairly mundane and low-key life of crime until his gang acquired an old set of "electromancer"-brand cybernetic implants whilst robbing a disused warehouse. Basically, just a bunch of simple cables to be implanted in the user's limbs, with a bunch of plugs protruding from various points. The older members of the gang, not wanting to use this shoddy old tech themselves, had a shady doctor as known as Anthony Wittinreisen equip poor plugs with it instead. Along with his resultant nickname (he had previously been simply referred to as "kid" or "shithead", so it was a definite step up in that regard) came greatly increased usefulness, and his crew stepped up their criminal activities and Plugs even began freelancing occasionally, offering his "electromancy" abilities to other gangs around the underworld.
Eventually though, his continued success (and neverending greed) made him cocky, and on one of many dirty jobs he and his companions overstepped their bounds and were captured by the authorities of Arcadia. His somewhat rare abilities, though, led to him being spared simple imprisonment along with the others. He was, instead, assigned to Project Sellsword - doing much the same kind of work as he'd done before, only now with less pay and with the backing of Murder, Inc.
He takes a rather wry, fatalistic approach to life these days.
Name: Wireshark
Race: Cybernetic body driven by an AI
Talents: Marksmanship, Acrobatics
Traits: Metal made- resistant to slash attacks and low to high heat. Vulnerable to electricity.
Inventory: Armed with two modified desert eagles that can fire very high caliber explosive rounds and High ranged rifle. Grappling hook, Flash light. Knife.
Bio: An AI created to exterminate targets and do tasks granted by MURDER Inc.
Wounds: Moderate wear and tear to robotic feet. Can be worsened by continued strain, but currently has no real detrimental effects.
Name: Anthony Wittinreisen.
Name: Anthony Wittinreisen.
Species/Race: Werewolf
Talents:
Frankensteinian Science: the sills to replace body parts with spares or to upgrade a person with implants of various kinds.
Infiltration (AKA "Breaking and Entering"): The ability to get into and out of places he's not supposed to get into or out of.
Trait: Regeneration. Bits that Anthony "misplaces" regrow over time. this requires lots of food and energy - roughly one humanoid sized victim per standard organ - anywhere from two to five for major organs or limbs. His monthly transformations can increase the speed of regrowth, at the cost of needing much more food.
standard werewolf traits:
three nights a month he goes on a berserk rampage in wolf or wolfman form. He is compelled ot kill and eat at this time. If he does not eat one night, he wakes emaciated and starving, and must eat the next day.
at will transformation: Anthony can switch to his berserk werewolf mode on his own, but once in that mode, he acts as a berserk werewolf, with all the normal rules and restrictions. He can also, via an act of will, transform into a weaker version of the werewolf, and retain his mental capacities. Useful for infiltration. This form is less energetic and less powerful.
Accidental Transformation: occasionally, Anthony will either transform into his werewolf form retaining his human mind, or into his human form retaining his werewolf berserk. He has no control over these occasional transformations, and must sleep a full night or day to return to normal
Inventory: a Crude Operating Room filled with the surgical tools necessary to do transplants or upgrades, field surgeon pack, set of lockpicks, a pair of specialized goggles that can look inside a person's body (has various settings to see bones, neural net, bloodflow, or organs)
one OP-tr 2.7 G12 unit, ifhe can sneak it in under the supervisors' noses.
Bio: Anthony is a natural werewolf - he was born with the trait. Naturally, this made him a target throughout his life. Anthony has had to take care to avoid being hunted for his organs, or just on principle. Somehow, he managed to live a semi-normal life. Normal enough to gain the skills of a surgical doctor, from a shady, third-world hospital. An unfortunate disagreement over pay and living conditions resulted in a rather bloody escape from that facility, and Anthony has been more or less on the run since, living as a lowlife criminal and street doc. He is the hack doctor who upgraded "Plugs" with his cyberwires. his involvement in this activity is what landed him in the unit.
Name: OP-tr 2.7 G12 (Octopede, terminator class, version 2.7, deployment G, unit 12)
Species: Octopede bot (Metal disk the size of a frisbee, with eight flexible limbs emerging, evenly spaced, from the rims.)
Talents: Pistols, Hand-to-hand
Trait: Equipment (arms may retract into the main body, leaving only a fairly mundane disk that may be mistaken for some kind of computer, and will not appear as a weapon on scans. Does not mind not being treated like a person.)
Inventory: semiauto pistol [laser sight], custom pistol holster, combat knife, custom knife sheath [concealed internally], basic metalfixing tools [includes first-aid library]
Bio: Constructed for the express purpose of following the directives:
1: Follow orders from handler
2: Complete the mission
3: Avoid conspicuous actions
4: Minimize harm to self
Lower numbered orders hold higher priority. This unit will follow these orders, as is it's purpose.
Unit has been assigned to this team. Awaiting designation of handler?