Alright, so to start I'm going to skip past the greetings and pleasantries. Those of you who know me know me, those of you who don't soon will.
Here's the basic concept:
You are a member of a rather motley team of assassins, thieves and generally unsavory people. You work for a mega-corporation that gets most of it's income through off-the-record business, usually shady shit like kidnapping and contract killing. The game will be played in missions, so the primary objective will change every now and then. Some of your characters will be more suited to certain situations than others. If you're worried about technology/magic lining up in this setting,
don't be. Things won't make much sense sometimes, but this is more so about fun and telling a decent story than rules for me.
Health is everyone's favorite- chunky salsa. For the uninitiated, that means wounds don't really work on a 'number' system. Injuries are more narrative and specific than just "lose 3 health" and as such, expect to wind up crippled long before you end up succumbing to your wounds. Other then that, everything is standard RTD.
1 - Critical Fail. You weren't aware it was possible to fuck up like this.
2 - Fail. No progress made. Oh well, there's always next time.
3 - Partial success. You did it, but not to the degree you wanted.
4 - Success. Good job!
5 - Great success. You succeeded and then some.
6 - Overshot. You may have overdone it justa little.
Now onto characters. I quite like the system I used for my now-defunct "Labyrinth", and so I've decided to use it again.
Name: Anything within reason. If you make a silly name, at least be clever.
Species/Race: Preferably some sort of humanoid, we can work out the pros and cons once you lay out some info.
Talents: What makes you valuable to the party? You get two Talent points to start with, distribute them into skills like 'Sword Usage', 'Marksmanship' or 'Diplomacy'. Each level makes you another step above 'average' for that category and thus makes you more likely to succeed.
Trait: Something particularly special about your character, like being able to perform miracles or having an especially acute sense. Everyone gets one, but your species may add additional traits depending on what you are exactly e.g. if you're a rock-man, being nearly invulnerable to slashing weapons.
Inventory: No particular rules here, as long as it's relevant to your talent/trait/race, you can have it (within reason).
Bio: Background on your character. I ask that everyone fills this out, but it doesn't have to be a wordwall.
Name: Peregrin Nix
Species/Race: Hobbit
Talents: Stealth, Diplomacy
Trait: High resistance to mind control, emotional manipulation, etc.
Inventory: Dagger, camouflage cloak, self-tying rope
Bio: An overall pleasant and courteous individual, Nix never really grew up with the sense that other people were as important as him, or had inherent value beyond what they could do for him. When it came to getting what he wanted, this was useful. In the end, he found Hobbiton society far too drab and boring for his tastes, and his desire for a little excitement caused him to turn to bloody crime.
Name: Osmond of High Rock
Species/Race: Human. Sort of like constantly bipedal monkeys with a lot less hair and better posture.
Talents: Swordsmanship, shield use.
Trait: Osmond was inadvertently the lone survivor of an experiment trying to create a superhuman creature. While all other test subjects died of rapid tumour growth, Osmond miraculously survived, and came out of the program with enhanced regenerative abilities.
Inventory: Shimmering steel bastard sword
Knife
Standard issue shield
Throwing knife (12)
Flare (2)
Bio: Osmond was approaching a would-be midlife crisis when he was chloroformed in an alley. A few unsavory needle-filled days later, he was locked up in a cage by a group of mercenaries trying to evolve humanity by force. Osmond, locked up with a number of other unfortunates, watched as his fellow captives died off, until only he remained. Before his captors could do any more harm to Osmond, they succumbed to a wee bit of absolutely brutal infighting. Osmond was able to escape using the distraction, although he did take a nasty wound on his arm. He was shocked, however, to find that within the span of a few hours, the wound had already closed. From this point on, Osmond served as a hired blade for the highest bidder.
Name: Destination- Mana Sol
Species/Race: Manifested Nature Spirit
Talents:
Natural Sense of the World's Flow- Being able to sense Magical Flows and people/disruptions in the World's Flow.(Sense detection up)
Natural Part of the World- Capable of increasing the growth of and manipulating Plants.(Plant Magic)
Trait:
Racial: Nature Spirit- Can be bound by Spirit Traps(And other Magical/Spiritual Bindings), but can also become Immaterial and Materialize.
Will of the World- Has own Will, boost Will checks.
Bound by Rules- Contracted by Murder Inc. Cannot be turned against the team.
Inventory: --
Bio: Contracted by the Scientists of Murder Inc. They managed to create a separation of the Natural Flow of the World's Mana. Playful, and Fun loving. Waiting for the chance to turn on them and reclaim the city.
Name: Anthony Wittinreisen.
Name: Anthony Wittinreisen.
Species/Race: Werewolf
Talents:
Frankensteinian Science: the sills to replace body parts with spares or to upgrade a person with implants of various kinds.
Infiltration (AKA "Breaking and Entering"): The ability to get into and out of places he's not supposed to get into or out of.
Trait: Regeneration. Bits that Anthony "misplaces" regrow over time. this requires lots of food and energy - roughly one humanoid sized victim per standard organ - anywhere from two to five for major organs or limbs. His monthly transformations can increase the speed of regrowth, at the cost of needing much more food.
standard werewolf traits:
three nights a month he goes on a berserk rampage in wolf or wolfman form. He is compelled ot kill and eat at this time. If he does not eat one night, he wakes emaciated and starving, and must eat the next day.
at will transformation: Anthony can switch to his berserk werewolf mode on his own, but once in that mode, he acts as a berserk werewolf, with all the normal rules and restrictions. He can also, via an act of will, transform into a weaker version of the werewolf, and retain his mental capacities. Useful for infiltration. This form is less energetic and less powerful.
Accidental Transformation: occasionally, Anthony will either transform into his werewolf form retaining his human mind, or into his human form retaining his werewolf berserk. He has no control over these occasional transformations, and must sleep a full night or day to return to normal
Inventory: a Crude Operating Room filled with the surgical tools necessary to do transplants or upgrades, field surgeon pack, set of lockpicks, a pair of specialized goggles that can look inside a person's body (has various settings to see bones, neural net, bloodflow, or organs)
one OP-tr 2.7 G12 unit, ifhe can sneak it in under the supervisors' noses.
Bio: Anthony is a natural werewolf - he was born with the trait. Naturally, this made him a target throughout his life. Anthony has had to take care to avoid being hunted for his organs, or just on principle. Somehow, he managed to live a semi-normal life. Normal enough to gain the skills of a surgical doctor, from a shady, third-world hospital. An unfortunate disagreement over pay and living conditions resulted in a rather bloody escape from that facility, and Anthony has been more or less on the run since, living as a lowlife criminal and street doc. He is the hack doctor who upgraded "Plugs" with his cyberwires. his involvement in this activity is what landed him in the unit.
Name: OP-tr 2.7 G12 (Octopede, terminator class, version 2.7, deployment G, unit 12)
Species: Octopede bot (Metal disk the size of a frisbee, with eight flexible limbs emerging, evenly spaced, from the rims.)
Talents: Pistols, Hand-to-hand
Trait: Equipment (arms may retract into the main body, leaving only a fairly mundane disk that may be mistaken for some kind of computer, and will not appear as a weapon on scans. Does not mind not being treated like a person.)
Inventory: semiauto pistol [laser sight], custom pistol holster, combat knife, custom knife sheath [concealed internally], basic metalfixing tools [includes first-aid library]
Bio: Constructed for the express purpose of following the directives:
1: Follow orders from handler
2: Complete the mission
3: Avoid conspicuous actions
4: Minimize harm to self
Lower numbered orders hold higher priority. This unit will follow these orders, as is it's purpose.
Unit has been assigned to this team. Awaiting designation of handler?
Name: Jack Mundane
Species/Race: Humanoid creature, taller and skinnier than one, with six arms and a floating triangle for its head. In the middle of its head lies a single large unblinking eye, and on its back are a pair of black wings, far too decayed to ever fly.
Talents: Throwing, Sewing
Trait: Abaddon's Pit - Jack is able to consume one or more objects and exchange them for one completely different object. However, he cannot control what the outcome will be.
Inventory: A single red scarf that obscures the fact that his head hovers above his body, three decks of playing cards, multiple needles and many, many threads of different colors.
Bio: A long time ago, Jack used to be a human, although he does not remember who exactly he was. What he does remember is that he was a notorious serial killer who tortured his victims before they died, usually peeling off their skin with playing cards. One day, unceremoniously dying via a bus crashing right into him while he stood on the sidewalk, Jack ended up in Hell. Bored with the endless torment, he challenged the keeper of Abaddon to a battle, secretly wishing to steal the power of the Abaddon pit for his own desires. He knew that he would stand no chance against the angel of destruction, so he attempted to trick him. Whilst the keeper showed Jack the pit itself, Jack attempted to throw the keeper in there. However, in doing so, he accidentally slipped and fell into the pit itself. Suffice to say, both Jack's human form and the keeper of Abaddon became what he is today. As he is still partially the keeper, he retains the abilities of the pit itself. Deemed an unholy beast by even Lucifer himself, he was banished from Hell.
As for why he's here - Well, life on Earth can get a little boring from time to time. Who knows, maybe this is what he needs to finally find something he's fully interested in?
Rethi-Eli (Osmond of High Rock)
TricMagic(Mana Sol)
NRDL(Peregrin Nix)
Ozarck (Anthony Wittinreisen)
Egan_BW (OP-tr 2.7 G12)
TrickleJest (Jack Mundane)
ANGRY_DEMON_NOISES (Araki)
AnonymousPotato(Wireshark)
Yoink(Frederek "Plugs" Astlaki)