Dear members of DF Community,
As a long-time DF player and member of the forums, I've seen many passion projects come to fruition on these boards.
It is finally my pleasure to announce I've been working on a title myself for the past years, along with a good friend of mine (Christoph, who, being careful with his time and sanity doesn't play DF).
After almost a decade in planning and a few years of prototyping and development, we are finally releasing an Alpha Preview version today!
Here's the release trailer:
https://youtu.be/ufbsh8x1DQYThe game is currently available via
Itch.io, for the temporary price of $5. We also have a
Patreon for those who'd like to go the extra mile to see this project come to life.
KinstrifeKinstrife is a blend between a party & resource management strategy game, and an action RPG with physics-based combat at the center of engagements.
Historical accuracy and realism are key, but we take some liberties in finding a balance between fun gameplay and these elements.
A lot is still unclear about the direction we will take the campaign mode in, but it will have emergent sandbox gameplay, initially set in a high medieval European setting (AD 1300).
As you may be able to tell from the description, we've taken a lot of inspiration from many classics over the years. The party management and campaign parts of game are inspired by classics such as Jagged Alliance 2, X-COM, and the RPG/Action elements are reminiscent of Mount&Blade's.
Other than the physics-based combat, we often experiment with bringing new ideas into these proven concepts - for instance the attribute system currently works with elements such as pain, consciousness and balance, and we plan to extend it with an elaborate health and wound system.
Although still in early development, this first public version of the game contains:
- Character customization
- Physics-based combat preview (only hand to hand)
- Character showcase
Future versions will have:
- Historical campaign gameplay with squad management
- Physics-based armed combat
- Squad/party tactics
We're quite ambitious with this title and have already poured years of passion into it, yet aren't even close to being done dreaming about exciting features we want to put in the game. Our hopes for the long term are that with some success, we can turn this into a framework for historical storytelling and combat simulation, and extend it with additional settings and time periods.
For more information, you can visit our
website. If you want to be involved with the game and the direction it's taking, consider joining our
forums!
We'd love to hear your thoughts on it so far! Any feedback is greatly appreciated.
Christoph & Khaya
Some Gameplay GIFs: