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Voting closed: June 10, 2018, 10:42:38 am


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Author Topic: A First Host's Game: FE RtD.  (Read 38023 times)

randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #150 on: June 03, 2018, 09:16:24 pm »

Why did all of that stuff happen? I think  I'll need a map to see where everything is. and what's going on.

Did the enemy units get extra actions?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #151 on: June 04, 2018, 07:01:17 am »

No, they did not. You do remember they're at a supply point right?

Ok so..

C-7(25/26) The enemy has been poisoned!(Stack 1: -1 Spd/Def, -2 Str, -5 Evade)[Lasts ? turns on Laguz

D-8(11/26) Poison updated(Stack 2: -2 Spd/Def, -2 Str, -5 Evade, -5 Hit, -1 Skl)[Lasts ? turns on Laguz])

E-9(11/26)

Boss at J-8, Still untransformed, 4 move, 24 Hp left out of 36.

Amber & Alice, Fullhealth, 3 Vulrenarys, 2 Antidotes.
Rolled a 6 on their escape. Will escape turn 7. So 2 turns to stop them.

These are the ones you've been fighting.

And remember time- Enemy actions have a tendency to happen near the same time. So Amber healed Alice at the start, and then they got the supplies they needed, and rolled a 5, then a 6 let them escape unhindered.


Action order was>Alice is healed> They grab supplies>EnemyRoll 5 Amber transforms, Empowerment> The two escape at the end of their turn.


Hope that you do remember that Enemy rolls play a part too. and this is the event you were warned of after your Archers attacked.

How this plays out will have an effect in the future, if any of them survive, and who does.


It should be noted that only an optional objective is at stake here. That box kinda contains your Rout reward.

Why did you just charge into the camp anyway? Was it the Exp to level Jane?
« Last Edit: June 04, 2018, 12:00:58 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #152 on: June 04, 2018, 07:16:31 am »

No? It was because I had to ambush and kill off at least one enemy, which apparently didn't work.

Do I need to kill those guys, tho? I could just go for the caravan they're apparently abandoning and call it a day.

I couldn't care less about exp, it's these guys and their ridiculous high defense that makes any attack only do about 5 damage or less. I just wanted to finish off the weakened one.
« Last Edit: June 04, 2018, 07:19:29 am by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #153 on: June 04, 2018, 07:30:53 am »

Well, they're really not weakened anymore... They are just going to start retreating though..
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #154 on: June 04, 2018, 08:00:19 am »

...So I win? If they're leaving the caravan abandoned, then than means I won, right?
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #155 on: June 04, 2018, 08:19:14 am »

You still have them fighting you you know? It's your turn.


Also, If you don't keep up the pressure, you're not going to win.

In order to win this mission, Everand, Jane, and Mark need to survive, and you also need to Raid the caravan. Which means attacking it.

And you still have a boss sitting around. Defeat him, and the 2-3 attacking you, and you win, due to their being no enemies left.


Actions for this turn RGUN?
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #156 on: June 04, 2018, 08:37:18 am »

Im still thinking about what to do and I can't currently access the map.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #157 on: June 04, 2018, 08:43:46 am »

Oh, what's the problem?
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Lenglon

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  • Everyone cries, the question is what follows it.
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Re: A First Host's Game: FE RtD.
« Reply #158 on: June 04, 2018, 08:46:05 am »

If you have a bit, an updated map would be helpful to visualize the current situation.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #159 on: June 04, 2018, 09:17:01 am »

K, I'm using paint anyway.
Blue circles are where your units are, Purple, Yellow, and Green are Everand, Jane, and Mark, respectively.
Orange squares are the Laguz you're fighting. Grey Shuriken top of the caravan is the boss.
Pink in the Light Grey Box is Amber and Alice.

Red dots are where the enemies started obviously, and your starting positions are here too.






Fun note, your archers can cut them off from road access, though only 1 could attack from a distance.
That isn't likely to last long though, since they have enough movement to enter the Hill tile and attack said archer.


Also, Everand rolled a 6 on his level roll last turn, so you can choose 2 of the stats that didn't grow and give a point to them.
« Last Edit: June 04, 2018, 10:19:29 am by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #160 on: June 04, 2018, 10:38:23 am »

Ok, increase speed and defense.

Do I lose anything other than extra supplies if I let those two escape? I could send 3 archers to stop them with poison arrows, but they will probably cure it and maybe even kill one of my allies.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #161 on: June 04, 2018, 10:43:13 am »

Them leaving causes you to lose the Rout reward. They can leave on turn 7. In addition, it will affect the game later on.

Other than that, no. All your units surviving is the extra supply reward.

Speed and Defense boosted.

HR 16%
Evade 16%
Crit 4%
« Last Edit: June 04, 2018, 10:48:15 am by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #162 on: June 04, 2018, 11:06:16 am »

First of all, Everand moves to C9, the Bandit moves where Everand was (D9) and attacks the Laguz at E9 with his poison axe and Everand attacks the Laguz at E9 with intent to kill after the bandit poisons it. Depending on if it dies or not my plan might change completely.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #163 on: June 04, 2018, 11:52:11 am »

This is going to take a roll-
4,then 19. That's enough.

Note, this is only really possible since he's a part of your group.

Before I do this, I should warn you that you have 99 hit against it, and can kill it with Everand alone.

13+6 is 19
-8 is 11, which is just enough.

Is this for the Exp?


I also see that i miscalced some damage earlier. Checking.

Yep, definite miscalc. D-8 should be at 11/26. But with that extra 1 miscalc, it puts it at 10/26...
Either way Everand has 2 targets he can kill this turn..

Fixed. Sorry.

C-7(25/26) The enemy has been poisoned!(Stack 1: -1 Spd/Def, -2 Str, -5 Evade)[Lasts ? turns on Laguz

D-8(11/26) Poison updated(Stack 2: -2 Spd/Def, -2 Str, -5 Evade, -5 Hit, -1 Skl)[Lasts ? turns on Laguz])

E-9(11/26)
« Last Edit: June 04, 2018, 12:02:51 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #164 on: June 04, 2018, 12:21:06 pm »

Oh well, in that case Everand just kills the Laguz at D8, making sure the other Laguz at E9 sees and attacks Everand, which will kill with the counterattack in the enemy turn.

Archer at I6 moves to 4F, Archer at L7 moves to G7 and Mark moves to G5. The two archers use poison arrows on Alice, and Mark uses poison arrows on Amber.
Now that D8 is clear, The bandit moves to and cleaves Amber with his poisoned axe (at this point both Laguz should be equally poisoned, unless one of my units doubles, in that case tell me to correct this) Jane moves to F7 and attacks Alice from behind and the mercenary at F9 moves to G6 to also attack Alice.

Mercenary at J10 uses a vulnerary and distracts the boss.
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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