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Author Topic: A First Host's Game: FE RtD.  (Read 37986 times)

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #45 on: May 29, 2018, 03:14:50 pm »

Calendar year 898: 12th Month; Elirit Plains, Ignis

The drum-steps of the Ignis Military beat upon the earth. Light fades from the Sky, as darkness descends,

A young girl rides up to a woman atop a horse; decked in white-

"Miss Adria, we have a report on the demon. She appears to be heading toward Mt. Helios."


"Is that so.."

Based on the Landscape there; and the barrier..

"I'll see to the dispatch of the Wyvern Corps. Send them around and through the Magma Fields."

"And good work. You'll make a fine Maiden yet."


"Thank you ma'am."



"Audrey!"

A Pegasus flies down alongside Adria-
"Yes Miss Adria?"


"Head to the Communication Corps. See to it that the Wyvern Corps head toward Mt. Helios from the Magma Fields. We'll cut off Her escape there."


"At once!"
flies away*



We'll end this chase here



Fire Emblem
Ruins of Fracturia


Terissa's Story
Prologue: Darkened Descent











Mt. Helios- Southwestern approach


Enter at O-18 > N-15


"Haa, ha.. They're so persistent.. Why.."

"Why do they call me a demon?"



Enemy enters at D-18>D-17, E-18 G-18, H-18, & I-18.

"There she is Men!"
"Charge!"


"Why-"



Prologue: Battle Start-

Spoiler: Battle (click to show/hide)
Objectives: Survive for 11 turns, Reach the Barrier.
Secondary Objective: Gain 200+Exp, Reach the Center of the Barrier.



Spoiler: Enemy List (click to show/hide)

Battle Posts

Start at N-15, move North to N-9
"huaaah, huaaah, huaah, They can't.... even.... hurt.... me... so... why... do... do... they... keep... chasing... me??... haaaah..."

Group 1
Sword Paladin Moved- (E-18>L-17)
Lance Paladins Moved-(H-18>K-13)(I-18>M-14)
Bow Knight Moved- (D-17>K-16)
Great Knight Axe Moved- (G-18>I-14)

Two Bow Knights Entered at B -18 & C-18
One Sword Paladin  Appeared at E-18
One Great Knight Axe Entered at F-18
Designated as Group 2

Turn 2 Start~



Moving this to Page Later- May be this will do.

Welp, Mistyping. Edited 1 space

go to H9
"Okay... I think... this is... the best... spot... I c-... can fi-... f-find... N-now to... to try... to try and... get them... to stop..."

Group 1
Sword Paladin Moved- (L-17>N-11)
Lance Paladins Moved-(K-13>M-9)(M-14>L-9)
Bow Knight !Chance!(K16>)- Bow knight moves to and through I-12 into H-12's Lavastone tile(4 rolled). Bow Knight takes 3 Damage(21/24). Bow Knight Attacks Terissa.

89-13=76 Hit
7-3=4 Crit
Roll!

1d100, 68; crit roll was 68, BK deals 2 damage|13/15
Terissa is out of range to counterattack
1d100, 39; crit roll was 28, BK deals 2 damage|11/15
Terissa gains 21 Exp.


Great Knight Axe Moved- (I-14>G-13) Lavastone Tile prevents additional movement(3 rolled). Great Knight Axe takes 4 Damage(17/21).


Group 2
2 Bow Knights Moved- (B-18>H-16)(C-18>I-16)
Sword Paladin Moved- (E-18>(I-14)
Great Knight Axe Moved- (F-18>H-14)

Two Lance Paladins Entered at F-18 & G-18


Turn 3 Start~

9:32 for me- time for bed. see you in the morning.

"OW! geez. okay, that isn't gonna work. Lets back away from that chasm a bit farther..."
IF H6 is safe to land on, go to it and use a vuln there. if it isn't, then go to G6 to use my vuln.

Terissa moved toward H6, 2 Move was used to climb the cliff for a total of 4 move. Vulrenary used 3-2 is 11/15>15/15Hp. 2 vulrenary left.

The enemies are confused what to do. Roll-5/6 was rolled. The enemies have decided.

Enemy groups have changed.

Great Knight Axe units{Group 1: Secure entry site.)
South Paladins{Group 2: retreat to Door for unlocking when the ?-?-? arrives}
Bow-Knights, North Paladins, {Group 3: Head north to the front line}

Group 1
17/21-HP |Great Knight Axe Moved- (G-13>G-17)
Roll 5: Great Knight Axe Moved to take control of the horses next turn.- (H-14>M-13)


Group 2
Sword Paladin Moved- (I-14>D-16)
2 Lance Paladins Moved- (F-18>B-16)(G-18>C-16)

Group 3
Lance Paladins Moved- (L-9>F-7)(M-9>G-7) Lance Paladins have dismounted and are prepared to climb!(3 move to climb to the next cliff){-3 Mov, -3 Con,-3Def, -3Res|While dismounted}
LP's horses are unburdened(+2 Move while unburdened) Sent back-
Sword Paladin Moved- (N-11>H-9)
Sword Paladin has taken control of LPs' horses.(Ignis Military Training) They'll be sent along the ridge next turn from his position.

21/24Hp | Bow Knight Moved- (H-12>N-10)
2 Bow Knights Moved- (H-16>M-13)(I-16>M-12)



2 Lance Paladins enter at B-18/C-18, > moved to B-17,C-17
2 Sword Paladins enter at B-18/C-18

1 Great Knight Arrives at C-18, > moved to E-17
From a distance, you can see he appears to be the Commander.

Turn 4 Start~


Spoiler: Hidden Abiliies (click to show/hide)


Note, one interruption after another, I'm pretty sure this is individually right, but no time to triple check-
I'll let you make the next move.

"Why won't you leave me alone?!?"
G4, sense magic.
Actually, forget it. Just rest here and sense magic.
"You... You aren't seriously going to fight me on the edge of a cliff right? That... That's crazy! You'll fall! WHY DO YOU WANT TO DIE SO BADLY?"

Sense magic is used before movement, but sure-

Roll- You rolled a 2, then a 91.
Extra roll was a 2- no additional data.
Success~
Spoiler: Enemy Commander (click to show/hide)


Enemy Turn, Start;

Group 1
Great Knight Axe took control of the horses at O-12. They'll move from (M-13) next turn.
17/21-HP |Great Knight Axe Moved- (G-17>E-16) He'll take control of the 2 horses next turn.

Group 2
Sword Paladin holds its position at- (D-16)
2 Lance Paladins hold their position at- (B-16)(C-16)
Group 2 is rolled into Emear's Group

Group 3
A Lance Paladin Climbed from G-7 to G-6 for three move.
Lance Paladin is in Range of Terissa- Attacks-

Don't think your words can sway me Demon- For the Ignis Knights!!
-10 hit & -20 dodge to LP2
HIT-RATE: 81%-10=71-13=58
EVASION: 12% |6%-20=0
CRITICAL: 5%-3=2
Roll-
3, Hit for... 0 Damage!
Terissa is in range.
Perfect Hit Rate
crit roll was 64.
Dealt 22 damage|1/23
Being next to a Lavastone tile boosts your damage by 1.
Damn you... Demon..
Unique event roll- 3/6 and 49.
LP2 slips down the cliff, falling into the lava.

Exp Gained= 71 Exp.
Total Exp=92/100
 
Lance Paladin 1 Climbed from F-7 to F-6 for three move. Did not attack after seeing his ally land a hit that did absolutely nothing in his eyes.(Frozen in Fear)
(3 move to climb to the next cliff){-3 Mov, -3 Con,-3Def, -3Res|While dismounted}

LP's horses travel from H-9 to O-12
Sword Paladin sent the horses along the ridge. He moves from H-9 > to I-9.
Prepared to direct BK's Horse.

21/24Hp | Bow Knight Moved- (N-10>G-9 )
 Bow Knight has dismounted and is prepared to climb.
BK's Horse has moved to SP at I-9

2 Bow Knights Moved- (M-12>K-9)(M-13>L-9)




Emear Remains at E-17

2 Lance Paladins hold position at B-17,C-17
2 Sword Paladins hold position at B-18/C-18


Adria and a Troubadour arrives at D18, Adria rides up to speak with Emear-
4 additional units did not enter at B and C.


"Commander Emear, How goes the battle?"


"Ah! Lady Adria, Thank Aine you're here."

We seem to have a problem pinning her down, but do not despair. My Men are working to capture her right this second.


"And I suppose the reason these men are here.."
"You need the door opened."


"Uh, Yes, exactly right you Eminence. Would you-


"You do know what this will do right? What is sealed here.."


gulp*

"Well, I don't know what exactly..."


"Hmm, see that you don't. May I take command here?"


"Um... Yes, Certainly!"

"Men, You ride against the Demon with Her Divine Light, Adria the Revealer!"
"See to it that you make Ignis Proud! "

Huaah!!



Well, they're spirited.

"Commander Emear, you take the rest and secure the south. We and the Wyvern Corps will serve as the Staff."


"Yes Your Eminence!"


Adria rides toward the Troubadour-


Emear thought: Damn that Wyvern corps, this was supposed to be our victory.




"Liselle, Unlock the gates, then see to their health. "


"Yes Ma'am."




Lissele uses Dark Seal: Release!
The Gate opened.


As for my part-
Adria used Angel's Breath!

Target was Bow Knight at G9.
Area: 6 spaces away from center.
Everyone in group 3 was in range, HP has been healed, All affected units gain +2 Move on their next movement.
4/5 uses left.


"Now Charge!"



Do to failing to suffiecently damage the enemy army, Adria is confident enough to Lead from the Front.
First Secondary Objective has been downgraded by 100 Exp. No reward for completing the new target objective.
Second Secondary Objective is still complete-able.
Barrier no longer prevents flight inside it, but you still cannot pass through it outside the stairs.


Spoiler: Hint-Box (click to show/hide)


Turn 5 Start~

"Sir, please. I'm no demon, and I don't want to be your enemy, just let me go. I have no intentions of attacking you if you just leave me be."
was LP1 hit by the splash from my counterattack on LP2? It doesn't change my actions, but I want to know.
go to H4
"Okay, hopefully the height of the cliff will keep the arrows away..."
Sense magic, specifically get some kind of idea what this new caster that showed up whos stats arent displayed can do.

Group 1
Great Knight Axe sent the horses on the horses onward. He remains in his position at M-13.
The horses moved to G-17.

17/21-HP |Great Knight Axe took control of the horses. The'll move from E-16 next turn.  GK-Axe remains at E-16.


Adria is at D-17. Main Group Designation Staff-
 Adria moves to- (D-17> C-10)
Adria used Angel's Breath on GK at E-16
GK was healed to full.
All units within 6 spaces gain +2 move through their next movement.(Other than user)
3/5 uses left.

2 Lance Paladins Moved to- (B-16>B-6), (C-16>C-6) 
Sword Paladin Moved to - (D-16>C-9)
2 Lance Paladins  Moved to (B-17>B-7), (C-17>C-7)
2 Sword Paladins Moved to (B-18>B-8), (C-18>C-8)


Group 3

Lance Paladin 1 (Frozen in Fear)-Roll: 6
LP broke out of his fear, but he's still too stunned to move this turn. He also loses his +2 move.
(3 move to climb to the next cliff){-3 Mov, -3 Con,-3Def, -3Res|While dismounted}


Sword Paladin sent the horse along the ridge. He moves from I-9 to > E-8.

24/24Hp | Bow Knight Climbs- 8Move on horse become 7 Mov-3. +2 from last turn's heal.G-9 to G6. BK barely makes it.
(3 move to climb to the next cliff){-3 Mov, -3 Con,-3Def, -3Res|While dismounted}
BK's Horse has moved to from I-9 to O-13.

2 Bow Knights Moved-
(L-9>F-7) BK dismounts and prepares to climb!
(K-9>G-7)BK Shoots covering fire at Terissa!
HIT-RATE: 89%-13-10-10=56%
EVASION: 20%
CRITICAL: 7%-3=4%

Total Attack: 24 Atk, 10 AS

Roll-60, miss
Terissa is too far to counterattack
Roll-55,Hit
Crit roll was 78.
Dealt 2 Damage(13/15)

Terissa gains 21 Exp.
Exp=92+21=113/100

Spoiler: Level Up (click to show/hide)


Emear Stayed at E-17. He's directing the Reinforcements.
Lissele Moves to (D-18>-I-18) No one needs healing.

Note, South area has been lost. A steady stream of units will move through the corridor, but I won't bother posting everything else.

2 Bow Knight and 2 Great Knights have appeared at B/C-18-17 Bow knights up front.


Turn 6- Start.

wait, C-10. oh geez, she's taking the path around, no wonder. YAY READING COMPREHENSION!

I believe LP1 already was at F6 before turn began, do you mean he climbed from F-6 to F-5?
w/e

Back up to I-3
"It'd be nice if you people would STOP TRYING TO KILL ME! What did I ever do to deserve this?!?!"
Verifying how my dragonstone's uses are being expended - am I at 47/50 or at 49/50? Is it per combat or per attack?

no longer posting via phone, it's a lot easier to cross-check and refer to (and correct) my notes now.

B-6"s Lance Paladin moved to G-3, C-6's Lance Paladin moved to H-3. LP charges Terissa-
HIT-RATE: 81%-13%=68
EVASION: 12%
CRITICAL: 5%-3=2
Knights of Ignis triggers-Lance2
For each Adjacent Ignis Horseman to mounted unit, +1 Damage.
Roll-
37, hit
Crit roll was 26.
Dealt... 0 Damage!

Terissa Counterattacks.
Perfect Hit
Crit roll was 70
Lavastone Tile boosts Damage by 1
Terissa dealt 13 Damage.
Dragonbreath Triggered: 15 Base |Half is 7.5 rounded down, Dealt 4 Damage to the LP behind.
Gained 41 Exp.
Gained 10 Exp.
64/100


2 Lance Paladins  Moved to (B-7> G-4), (C-7>F-2)
2 Sword Paladins Moved to (B-8>E-3), (C-8>F-3)
Sword Paladin Moved to - (C-9>F-4)
Adria moves to D-3,
Adria used Angel's Breath on LP at G-3
LP at G-3, Fully healed.
LP at H-3, Fully healed.
All units within 6 spaces gain +2 move through their next movement.(Other than user)
1 use left.


F-6's Lance Paladin is ready to climb.+2 move this turn.
(3 move to climb to the next cliff){-3 Mov, -3 Con,-3Def, -3Res|While dismounted}
7-3 to climb up to F-5, He then moves to D-4.

F-7's BK is ready to climb!+2 Move is 6.
BK climbs to F-6, then further to F-5.

G-6's BK is ready to climb.+2 move.
He climbs to F5. for three move, then heads to G-2.
BK is in range of Terissa! BK attacks-

HIT-RATE: 89%-13=76%
EVASION: 20%
CRITICAL: 7%-3=4%

Total Attack: 24 Atk, 10 AS

Roll-

Rolled a 40
Crit roll was 64
Dealt 1 Damage.(12/16)
Terissa is too far to counterattack.
Rolled a 58
Crit roll was 86.
Dealt 1 Damage(11/16)
+21 Exp. =85/100

{Fun Maybe-Meta GM Note- This is the BK that stepped onto a LavaStone tile to get the first hit on you. Funny he caught up~}



Sword Paladin remains at E-8.
G-7's Bow Knight Dismounts and prepares to climb.

2 BK's move down the corridor to B/C -9
2 GK axes move down the corridor to B/C -12.

Emear Stayed at E-17. He's STILL directing the Reinforcements.
Lissele Moves to (I-18>J-13)

M-13's Great Knight Axe takes M-9
E-16's  21/21-HP |Great Knight Axe Sent the Horses onward to C8, then moved to C-13.

A horse moved from O-13>J-16.


4 Paladins Entered at B-18/C-18.
Lances Front at 17, Swords at 18

Turn 7 Begins-

"This is insane! Could we PLEASE stop fighting?!?! WHY ARE YOU TRYING TO MURDER ME?!?!"
Sense Magic, focus on the barrier then on Adria, go to N2 unless I learn something important about the barrier, at which point I'll need to re-evaluate my action.

((Meta-note, Lenglon's goal is to maximize xp and achieve all secondary objectives. Terissa's goal is to minimize combat/casualties. having her targets get healed actually is amusingly effective at accomplishing both of these at the same time.))

If the interior of the barrier is not actually a pathing-blocked spiral, then my action needs to change. also, can arrows be shot over the barrier's interior walls (making the last part of the spiral the most dangerous) or will I be protected to some degree from the archers once I round an interior corner? - answer can wait until next turn if I don't need to change my action.


Magic Sense has cooled down- roll~

Barrier-1. and 60.
Yeah, that is not a good start.

3-and 49.

Last is-6, and 34.

Typing.


You try to use your Mana senses again.

Immediately you are bombarded by a huge amount of Mana. You can feel it coming from every direction, but most keenly, from the Tome the Woman in the back holds.

It feels like, it will swallow you, even from here. That nothing will remain.


Res check.

{Staff Hit + [(Magic - enemy's Resistance) x 5] + Skill} - (Distance between units x 2)
{[(28-25=3)x5=15]}+29=44}-10=34.
Rolled 40.


Terissa avoided Panic/??. Barely, that Dragonstone saved you.


Calculation did not include the tome itself. You got her Magic and Skill numbers now.

"LADY YOUR BOOK IS CREEPY AS HELL!"
NO! STRIKE THAT! DONT REVEAL THE THING THAT SCARES ME, SHE MIGHT USE IT!
"I don't know WHY you people keep calling me a demon but you're VERY wrong! Would you PLEASE just STOP TRYING TO KILL ME and maybe, oh, I don't know, TALK THIS OUT?!?"
FLEE TO N2 RIGHT THE HELL NOW.

Event~ Turn 7 Enemy Phase-Start!

Hmm, She's rather keen, if a bit of an idiot.

Adria used Sense Magic- Rolled a 1, then a 88.

"Figures the fields would be disrupted. No matter."


..

"Holy Maiden, Ma'am."


"Yes, young man. My, you look a bit ruffled."


"Yes, My partner died to her, I barely got out of it alive."

More Importantly, his weapon didn't cause a scratch."


"Is that so.."

Intellect roll- 1, then 65.


That should do nicely. They should be nearly in position by now.

Roll-5


"The All-Heart Shattered as Light faded from the Sky~"
"Darkness shall Descend upon this World.."

"But in the Bleakest night, there shines Hope,"

"In a Simple Soul~"


"Obscura!"

"Turn back the Clock once more!!"



Battle: True Hit-OVERCLOCKED 220%



A shining green light flies high into the Sky-


Lissele has moved to (J-13>N-11)

"Guess it's time.." Liselle muses as she sees Adria's Attack.

Battle: Rolled 6, then 82; OVERFLOW 7!

"Dark Seal!"

Dark lines begin racing up the Barrier.




Meanwhile, to the Northeast~


"That's a bit much... Ah well, Might as well do my part then."

A Pegasus flies higher into the Sky.

Battle: Rolled a 6, then a 55. OVERFLOW 6!

A brilliant field of shooting stars erupt from the Knight, no, Valkyrie..


"Light~Seal!!"




Dodge Roll: Terissa rolled a 4 and a 90.

Since this can count as 5, you have 1 turn remaining before the Prologue Ends.

This is not the End of your Story quite yet though~




GM-Note: This is a ridiculous series of numbers to see in a row.. TRIANGLES for days.

Turn 8 begins and ends with a Light-Show~






Also, you can spend 2 move to climb them at the moment. The door was linked to the anti-flight.
Be glad you actually have enough move. The paths taken, and those paths not chosen.
Had you gotten anything less than 4 on that, it would be over now.

Bedtime now.

« Last Edit: May 31, 2018, 08:41:26 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #46 on: May 29, 2018, 03:37:57 pm »

 Those enemies look strong.  :o I hope she survives.

Does that means that my prologue combat map is after this one?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #47 on: May 29, 2018, 03:43:28 pm »

I'll put it up tomorrow yeah. whether or not this one is finished. And Yeah, she has history with Ignis's Military. Hence the special issue weapons.
 Granted, they're Exp Pinatas, other than the Real Threat the Bowmen serve. they'll double her Level 1, and maybe two if speed doesn't proc. And bows usually have up to 3 Range this Game. These Bows are 2-3 range though.


Also, note the Weapon Rank Bonus.

And I wouldn't mind your thoughts on the Introduction either..
« Last Edit: May 29, 2018, 03:46:46 pm by TricMagic »
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Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #48 on: May 29, 2018, 03:56:59 pm »

Am at work, wont be posting actions till at my computer with my graph paper. Which enemies start at which spots? Any terrain features that will slow but not stop them? And are bows super-effective vs me? ×3 mt value for them?
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #49 on: May 29, 2018, 04:14:23 pm »

Spot location of each enemy is listed in the enemy list. Lavastone tiles stop them from moving any farther that turn, and deals 1 to 5 damage base on a roll.
And if bows were effective, you'd be dead sometime by turn 3. They're not, but you might want to read the Battle spoiler when you have time.
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Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #50 on: May 29, 2018, 04:59:34 pm »

Was doing back-of-envelope math, am missing a parameter. What is my dragonstone's mt value? If it's 0 then i am for sure way more scared of the great knight than the bow knight.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #51 on: May 29, 2018, 05:16:37 pm »

Great Fire Dragonstone: Allows the user to transform into Great Flame Dragon. 100hit% 15crit%
effective against monsters; grants its user bonuses of +12 Strength, +12 Skill, +20 Defense and +20 Resistance.

You don't have a might value. Your strength vs. their res is your damage. The GK has a res of 3, so it's 11 damage. GK has 21 HP, and deals 4 damage a hit with your defense bonuses.

Bow Knight initially doubles and deals 2 per hit. He can also attack outside your range, and has a Res of 8 and an Hp of 24.
He's the only one out of them with 8 Res though. The rest are at 3, with varying Hp.

You also only have 50 uses of that stone. I would recommend you try not to drop below 30. And get that optional objective done. You count as 1/0/0, and they count as -/1/0, so they do give a good amount of Exp. Maybe kill 4 or 5, and you should have enough if you've battled enough.

and remember this stuff-

Equipped Item- Miracle Ring: Once, when you would die, take no damage that round.{Individual roll for use.}

3 Doses of Elixir: Heals up to 30 HP

3 Doses of Vulrenary-(She didn't get a stat distribution RGUN, her growths are high enough already)



Put simply, it's numbers and getting surrounded that will kill you. Or failing to get to the Barrier, pay attention to how many turns it will take, though you can cross/land on all those Lavestone tiles.


I am extremely interested on how this will turn out for you. And your Story intro shows a few Named characters..

Please pay attention to what Mana Sense tells you.
« Last Edit: May 29, 2018, 05:23:07 pm by TricMagic »
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Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #52 on: May 29, 2018, 05:23:37 pm »

Wait, its my str vs their res, not def? OOOOOOoooohhhhhhhhhhhhhhhh...
Redoing numbers now, ty.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #53 on: May 29, 2018, 05:27:49 pm »

Hit: The Weapon's Hit Rate. This is your chance to hit your target, which is reduced by the enemy's
Evasion (so a 100% to hit does not mean that you'll hit your target 100% of the time!). The value is
calculated by the following formula:
(Weapon Hit + [SKL x 2] + [LUK / 2] + Weapon Triangle Bonus)

Eva: Your Evasion Rate. This is your chance to avoid your enemy attacks. This value is calculated by
the following formula:
(AS x 2 + LUK)


Crt: Your Critical Rate. This is your chance to land a critical hit against an enemy with your attack.
This value is calculated by the following formula:
(SKL / 2 + Weapon Critical Rate)


Proficiency Bonus: Already given above, but for B, its +3% hit and crit.(Yours is currently ---)

Dodge Critical = Luck
« Last Edit: May 29, 2018, 05:29:50 pm by TricMagic »
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Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #54 on: May 29, 2018, 06:48:56 pm »

Map-check, row 5, is that a double-row? also, am now back from work and cen get to work making my plans.

edit:
hmm, what I'm looking at seems like the smart tactical decision won't necessarily be the in-character decision. Terissa has no reason to want to engage in extra combat, yet these enemies to a certain extent would be good for her to choose to engage.

oh, and verifying, my dragonstone is outside the weapon triangle, correct? usually they are but there have been a couple cases where dragonstones have a weapon triangle position.
« Last Edit: May 29, 2018, 06:56:13 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #55 on: May 29, 2018, 06:56:39 pm »

---Missed that.. So everything goes 1 more down, making it a total of 18 rows. Editing, please ignore that slip..(And thanks for the notice.)

That Shiny-Pillar kinda looks like its a part of a row, but its in it's own.


Locations have been edited, but it will take a few minutes to replace the image.

Image edited, just needed the extra number.

CD: While it would certainly be good for her, Her main objective is to reach the Barrier. If you look, there are places she can hold them off. Just need to lure them correctly here. Though that won't always work, they're working under Charge at the moment. They won't just sit there, no matter where you are.

Your Dragonstone does have a System, but now of your enemies this chapter have one in it.

Please read the Battle Spoiler if you haven't already. I would like you to win, and it does say that your Dragonstone strikes at Res, not Def.

Those boxes do tend to explain mechanics.
« Last Edit: May 29, 2018, 07:11:41 pm by TricMagic »
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Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #56 on: May 29, 2018, 06:57:47 pm »

I only noticed because I was copying your map on to graph paper and was off by one row. no worries. anyways, I'm inclined to run Terissa in a in-character fashion instead of being tactically efficient, but would like your input on if you'd prefer to to exploit farming opportunities.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #57 on: May 29, 2018, 07:24:55 pm »

While in character is perfectly fine, I would like you to get at least 200 for the optional. I put them there for a reason.

RGUN also has something waiting if he completes his optional objectives.

These guys really do give a lot of Exp being promoted units though. And That Great Knight will chase you if necessary.

Though if you get too Exp. greedy, you would end up overwhelmed fairly easily.


Also, keep in mind that Terissa has faced them before, so I would imagine she's a bit tired.


Do as you wish though..
« Last Edit: May 29, 2018, 07:27:10 pm by TricMagic »
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Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #58 on: May 29, 2018, 07:48:37 pm »

Start at N-15, move North to N-9
"huaaah, huaaah, huaah, They can't.... even.... hurt.... me... so... why... do... do... they... keep... chasing... me??... haaaah..."
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #59 on: May 29, 2018, 08:12:38 pm »

Group 1
Sword Paladin Moved- (E-18>L-17)
Lance Paladins Moved-(H-18>K-13)(I-18>M-14)
Bow Knight Moved- (D-17>K-16)
Great Knight Axe Moved- (G-18>I-14)

Two Bow Knights Entered at B -18 & C-18
One Sword Paladin  Appeared at E-18
One Great Knight Axe Entered at F-18
Designated as Group 2

Turn 2 Start~



Moving this to Page Later- May be this will do.

Welp, Mistyping. Edited 1 space
« Last Edit: May 29, 2018, 08:23:03 pm by TricMagic »
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