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Voting closed: June 10, 2018, 10:42:38 am


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Author Topic: A First Host's Game: FE RtD.  (Read 37014 times)

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #600 on: July 12, 2018, 07:02:28 pm »

 Bedtime for me right now. Sleepy.

Roll!

51, crit roll was 8.{Crit missed by 1 here.}
Wolf Defeated, gain 26 exp.(42/100)

Merc moves.

Archer moves, then attacks.
Roll-81,
70%+7+5-7+2=77%
Missed.

Enemy turn-


Wolf attacks Archer.
Roll-52, hit.
Archer takes 7 damage.(4/18)

Archer counters.
Roll: 58, crit was 13.
Wolf drops dead.

End turn 2.
Turn 3 starts.


Bedtime.
« Last Edit: July 13, 2018, 09:53:37 am by TricMagic »
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Redjive_Industries

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Re: A First Host's Game: FE RtD.
« Reply #601 on: July 12, 2018, 07:12:58 pm »

To be answered tomorrow: do the generics have healing items? If not... A small part of me is like: 'hey Toby's stacked for defense and after all, they're only generics, and I can brush it off IC as not having the time to pass a vulnerary or something' If I can easily buy vulns later though, then that'll change my next action.
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TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #602 on: July 13, 2018, 09:38:43 am »

Of course they have them. Always carry 3, that's common sense.

It's not like this is a place where they aren't easy to get.
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Redjive_Industries

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Re: A First Host's Game: FE RtD.
« Reply #603 on: July 13, 2018, 11:15:03 am »

Over the long course of my playing FE games I've learnt to never assume anything, with the exception that if there are reinforcements, there are also Asshole reinforcements ready to impale your weak healers.
Merc to C-7, Archer to C-6 and chug a vuln, Toby to D-6, see if we can pick up the trail of the kiddos now that there aren't any wolves visible.
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TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #604 on: July 13, 2018, 11:57:59 am »

Not a bad summary. And good job on defensive positions, the archer is squishy.{Remember, Range of Archer is 1-3}

Turn 3-

Vuln used.(14/18)

Movement has occurred.

Enemy turn-


From D and F 9, wolves charge to attack.

Toby vs E-6 Wolf

Hit Rate: 76%
Evasion: 7%
Critical: 1%
AS/Attack: 3/10

Light of the Soul is Active,

Iron Lance equipped
Hit Rate: 97%
Evasion: 11%
Critical: 4%
AS/Attack: 7/16


Roll: 20, hit.
(20/22)

Toby counterattacks-
Roll: 94, crit roll was 79.
Dealt 14 damage(2/16)

16 exp gained.(58/100)

Next wolf at D-7.
Roll: 83, miss.

Counterattack-
Roll: 66, Crit roll was 20.
Dealt 14 damage(2/16)

16 exp gained.(74/100)
GM Note[Forget to add Rank Bonus.. Added it to others, but not you. Fixed]

Perception Roll-1..

Turn 4, start.
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Redjive_Industries

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Re: A First Host's Game: FE RtD.
« Reply #605 on: July 13, 2018, 12:10:07 pm »

Spoiler: Grid Map (click to show/hide)
Picking this up for easy reference. Also sweet 3 range archers!
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Redjive_Industries

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Re: A First Host's Game: FE RtD.
« Reply #606 on: July 13, 2018, 12:13:35 pm »

Toby kill D-7 and occupy his square, have the Merc move to E-8, he can take care of himself, and LOTS is still in effect there. Archer to C-7 and snipe E-6.
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TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #607 on: July 13, 2018, 12:19:44 pm »

Mark would be very dead if he didn't have that going for them. Close Counter too, so no cheesing them.

Roll: 23, crit roll was 44.

1 dead wolf, 26 exp, and a level-

100/100
Spoiler: Level UP (click to show/hide)

Archer Snipe: You got a 100! Missed-


Keep in mind you don't have to make all your moves at once. Does the Merc still make that move?
« Last Edit: July 13, 2018, 12:36:55 pm by TricMagic »
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Redjive_Industries

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Re: A First Host's Game: FE RtD.
« Reply #608 on: July 13, 2018, 12:29:04 pm »

Are you subtly hinting that there are a lot of enemies that I'm not aware of that are gonna murder Mark the Merc? In any case, yes, have Mark Marcus go kill the wolf that Arthur the generic Archer missed. Also now that we're in the open Toby's gonna scan for signs of the children, and of course for Wolves in the treeline
« Last Edit: July 13, 2018, 12:44:26 pm by Redjive_Industries »
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Redjive_Industries

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Re: A First Host's Game: FE RtD.
« Reply #609 on: July 13, 2018, 12:32:25 pm »

Also which of my stats went up? insert LoZ chest opening music*
« Last Edit: July 13, 2018, 12:40:46 pm by Redjive_Industries »
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TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #610 on: July 13, 2018, 12:38:32 pm »

Edited in. Level up complete


...Mark is part of Everand's Crew. In case you remember that..
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Redjive_Industries

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Re: A First Host's Game: FE RtD.
« Reply #611 on: July 13, 2018, 12:43:15 pm »

Alright then. I have no idea what the relevance is (wot you were talking about with Close Counter and such), I guess someone in Everand's story also has Light Of The Soul?
Let's just pretend that never happened. I dub the generic Merc Markus, and every generic Merc I meet shall be a Marcus, unless I meet a real Marcus.
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TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #612 on: July 13, 2018, 12:44:11 pm »

Roll: 36, crit roll was 90.

Another dead wolf.


Also, where is the Marcus right now?
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Redjive_Industries

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Re: A First Host's Game: FE RtD.
« Reply #613 on: July 13, 2018, 12:53:18 pm »

D-6,, seeing as he killed E-6 but I don't want him in E-6
« Last Edit: July 13, 2018, 01:12:40 pm by Redjive_Industries »
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TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #614 on: July 13, 2018, 12:56:31 pm »

...Should probably note that you can't occupy a square on the turn you kill. E-7 or F-6.
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