If you want to see the details of how someone's formatting something, you should quote them. the quoted text will show all the formatting tags they're using.
I've used a large number of not-in-the-normal-list colors for various characters. most prominent amoung them is
mediumorchid (which also isn't in RGU's list by the way).
However, I still recommend quoting to get someone's formatting right, for example:
"You want a bold, daring idea for how to convince the ruler of a land to listen to a foreign traveler without contacts or credentials before the day is out?"
"There are old predators.
and there are bold predators.
but there are no old, bold, predators."
"Don't be silly! You need to think long-term. If you have nobody to vouch for you, then even if you manage to spea, your word will have little weight. Step one is make friends in high places!"
"Or enemies that don't understand you. those can be used too. Make them attack what they think you support, and enjoy watching them do your bidding unknowingly. It's always good fun."
You might not even realize that there are
two formatting tags in use for each line of this character of mine's speech, not just one.
and please be aware that even if the choice of action is
seemingly null. you can never be sure. what if I wanted to murder Selene the moment she gave me the information I wanted and turned her back? This would have been the perfect opportunity. what if I wanted to run away? Hell, remember how in the prelude you were certain that Terissa had zero chance of acomplishing the 200xp objective, yet if the mission had ended in a normal way, that objective actually would have been massively overachieved?
you really shouldn't assume you know someone's intentions, and it's especially problematic when you remove a player's agency over their character. If you want to know my intentions, or planned strategem, ask me. please don't just assume.
The key difference (ingame, the out-of-game one of lack of player agency over their own character is actually a bigger deal.) between what you made my character do, and what Terissa actually would have done, is the message it conveys to Selene, and the information it gives her.