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Voting closed: June 10, 2018, 10:42:38 am


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Author Topic: A First Host's Game: FE RtD.  (Read 38105 times)

randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #180 on: June 04, 2018, 08:43:23 pm »

That's good to know. I assume she's no longer being protected.

Let me just recheck positions and health.

Everand: D9 (26/26)
Jane: E6 (23/23)
Mark: F4 (25/25)
Bandit: F5 (20/20)
Archer #1: E4 (22/22)
Archer #2: G5 (22/22)
Mercenary #1: H6 (4/20)? The one pushed back.
Mercenary #2: F7 (16/20)? The one who took a hit from the boss.

Cat Laguz: G9 (19/26)
Alice: I7 (21/26)
Amber: I7 (20/26)
Mitchel: J8 (34/36)

Is this correct?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #181 on: June 05, 2018, 06:09:18 am »

All positions are correct.

Also, Alice is being protected, but Amber's down to +1 empowerment.

I'ts just that Everand's Axe is ranged, which means it can bypass that protection from range.


And Amber is stuck in that form until her empowerment ends.


Be wary of the boss, if he hit hard before, you do not want to get hit now.
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #182 on: June 05, 2018, 06:32:28 am »

Archer #1 at E4 moves to I4 and poisons Alice. Everand moves to H6 and kills Alice if she's poisoned. Other units actions later.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #183 on: June 05, 2018, 12:12:49 pm »

For the record, your bonuses only lasted for the one turn. Everand can't move that far.

He can currently reach G-7 and H-8.
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TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #184 on: June 05, 2018, 12:33:51 pm »

Archer 1 crosses the river to I-4.

Poison arrow readied.

Hit Rate, 91 vs 17 +10

Total hit, 64

Rolling: 8, crit roll was 18.

Hit Alice! Dealt 4 damage.(17/26)

Poison updated!(Stack 2: -2 Spd/Def, -2 Str, -5 Evade, -5 Hit, -1 Skl)[Lasts ? turns on Laguz])


Moving to H-8, Everand Strikes at Alice...

Hit Rate: 111%

Critical: 19%

vs 27 Evade=84

Rolling: 97. Miss.

Second roll on Amber.

Hit is 45,
Roll: 73.


They managed to avoid it. The Noble Axe returned to Everand.


GM notes[Where is Everand's Position RGUN.]

[Also, Alice still survives, somehow...]

« Last Edit: June 05, 2018, 12:54:56 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #185 on: June 05, 2018, 12:47:41 pm »

Quote
All units gain +2 move, +20 dodge, and Forest Movement until the end of their next turn. Archers gain +2 Speed until the end of their next turn.
This turn would be the end of the turn, because it was next to the one before. I assumed it would last until the end of this player phase because of the wording.

If no, then Everand goes to H8. How long until Alice's stone recharges? I don't think I'm supossed to know, though.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #186 on: June 05, 2018, 12:54:21 pm »

Due to using Empowerment instead of Transformation, it won't start recharging until the Empowerment ends somehow.


Also, that Merc who battled the boss triggered the effect. So it ended the turn after that.

Edited in, next action?

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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #187 on: June 05, 2018, 01:37:38 pm »

Mercenary #2 moves to I6 and heals the wounded mercenary with his own vulnerary.
Archer #2 moves to 6K and uses a poison arrow on Amber.
Mark moves to G7 and uses a poison arrow on Alice.
Bandit moves to I6 and uses his poison axe on Amber.
Jane moves to H7 and attacks Alice.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #188 on: June 05, 2018, 02:51:13 pm »

Archer 2 to K-6

Poison arrow readied,

Amber

Hit Rate, 97 vs 17 +10
Note[Miscopied last turn. that was Mark's hit rate.]

Roll: 10, crit roll was 57.

Dealt 0 Damage. Poison updated!(Stack 2: -2 Spd/Def, -2 Str, -5 Evade, -5 Hit, -1 Skl)[Lasts ? turns on Laguz])


Mark fires a Poison Arrow at Alice.

Hit Rate, 91 vs 15 +10

Roll: 88, miss.

Secondary roll: 32, miss.

GM note, [hitting Alice on the second hit is a bit easier than hitting Amber on the Second hit. This still would miss Alice by a .5 percent.]
[Level's could fix that had you targeted Amber. As it is though.]

Moving to I-6, Bandit Attacks Amber.[This can go wrong..]


Hit Rate: 68%
Evasion: 10%
Critical: 1%
AS/Attack: 5/9

vs Amber

Hit Rate: 78%
Evasion: 15%
Critical: 7%
AS/Attack: 10/11


Rolling: 25!
Dealt 2 Damage.(18/26)

Poison Updated: (Stack 3: -2 Spd/Def, -4 Str, -10 Evade, -10 Hit, -3 Skl, -1 Mov)[Lasts ? turns on Laguz])

Rolling attacks: 34, crit roll was 51. 74, miss.

Bandit took 5 damage.(15/20)


Jane moves to H-7, attacking Alice!

HIT-RATE: 82%
EVASION: 21%
CRITICAL: 4%
AS/Attack: 7/12

Evasion: 16%-5 from poison, -4 from Spd loss=7%

Rolling: 73- Hit!
Dealt 11 Damage(6/26)

Quick time roll- 4, Alice has Dropped the Box.

Alice rolls 4.

1 out of 2, stay and Fight.

Alice Counterattacks!

55, miss.


[GM note, passing an item to another counts as an action, and you have to be on the same space to use it on them.]
[The mercenary can use his own Vulrenary, and move if he needs to, like, I don't know, across the river to the forest?]

Your two mercs still have actions this turn that need submitting.
And unlike them you can enter I-8.


I also need to draw up the Exp, so give me a moment.

Archers first.

50+23+23+13=109/100


Next the Bandits
10+20=31/100

And Jane for last.
52+23=75/100

So, Mark Levels Up.
Spoiler: Level Up (click to show/hide)
« Last Edit: June 05, 2018, 03:09:53 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #189 on: June 05, 2018, 03:11:14 pm »

I can move to I8? Does it count as a hill or mountain? If so...

Wounded merc uses vuln on himself and moves to J7

Not so wounded mercenary moves to I8, attacks Alice and taunts the boss.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #190 on: June 05, 2018, 03:37:02 pm »

For the last time, only your bandits can do that..

Granted, If you want Everand to taunt after this, go ahead.


Not so wounded Mercenary moves to attack from I-8.

Hit Rate: 83-7=76%

Roll: ....98, [How in the world do these keep missing?]
10 exp to Jane.(85/100)


Alice, 66, Miss!

[In case you can't tell by now, they can counter out of their form. Just not well.]

The wounded merc heals up,(14/20) and moves to J-7.

[This appears to be another box tactic...]


As this seems a place,{What do you, Everand, want to do?}
« Last Edit: June 05, 2018, 03:41:23 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #191 on: June 05, 2018, 04:16:15 pm »

I didn't really know taunting was an ability, I just thought it was something we could do because we're criminals and this is also a RTD.

I guess Everand should taunt the boss then, to make sure it doesn't break the box formation with his attacks.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #192 on: June 05, 2018, 05:05:32 pm »

As this seems a place,{What do you, Everand, want to do?}


This is a chance for an event you know.

Options:

Option 1: Do what you just said.

Option 2: Try and get them to surrender.

You actually have the stats to go for option 2. It should end with you and the Boss fighting 1 on 1.

He'll need 3 hits or a crit on you to win, but his hit rate is just above 50% against you.

You need 4 hits on him, or a crit and a hit. Your hit rate is 91% against him.

Question is, which will you choose?
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #193 on: June 05, 2018, 05:18:38 pm »

I'm winning right now, so I don't see the need to demand them to surrender. I feel they will just come back later for revenge, stronger than before and with more numbers. We don't want to keep them alive and do that. If Everand can solo the boss, then he can probably easily dispatch the rest of the Laguz without breaking a sweat.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #194 on: June 05, 2018, 06:57:57 pm »

Choice made then-

Taunt roll-3, then 1....

All right,.. This is bad, Granted, as GM; There is good reason to have taken option 2..

Everand taunts the Boss. It does not go well...


"Hmph, just wait.."


G-9 to I-8.

"Sir!"


"Ah, you're just in time."

Roll: 2


Get this caravan ready and head back, our mission is nearly done for.."

Boss heads out.


"Um... How do I do that though?"


The Caravan will start to move next turn if the Cat Laguz is not killed.

However, it will take a while to get up to speed.


3 more turns until the Caravan leaves the area.



Enemy Turn 6, Start~

Poison Roll-2, 6 Damage..


"Ack... I..." thud*

Empowerment has ended....


"Alice!"


Amber has become Enraged.


Roll-4
Amber attacks Jane!!

The Poison no longer has any effect![11/26](18/26)

Hit Rate: 83%
Evasion: 22%
Critical: 8%
AS/Attack: 11/12

Rolling!

48, Hit! Critical roll is 57
Dealt 9 Damage!(14/23)

Jane Counterattacks-

HIT-RATE: 82%
EVASION: 21%
CRITICAL: 4%
AS/Attack: 7/12

Roll: 47, hit-Critical roll is 30.

Dealt 4 damage[5-7/26](14/26)

Secondary roll: Disengage- 5, then 44.

Jane successfully made space between them.




"Out of the Way Weakling!"

Charge

Hit Rate: 73% +20 from charge.
Evasion: 20% -20 from charge.
Critical: 8%
AS/Attack:10/15

Rolling: 72- Hit!
Crit roll was 84

Hit-Rate: 83%
Evasion: 14%
Critical: 4%
AS/Attack= 7/10

Rolling!
70, crit roll was 98.

Knock back roll- 1.

The wounded Mercenary does battle once again with the fierce Boss.
Having learned how not to get knocked around like a rag doll, he stops his charge and manages to land a solid hit..(2)
That just slips right off as the Laguz deals [Roll-6]a savage bite claw combo!(11)

Results,
Boss-32/36.

Mercenary- Bleeding, severe injuries, broken bones.(3/20){will die in two turns if not treated by an ally, can't move on own or attack, will require recovery.}


The boss continues on past to I-7.

Meanwhile, Jane and Amber have moved a step to the left. [G & H-7]


Spoiler: Berserk (click to show/hide)
« Last Edit: June 06, 2018, 07:25:03 am by TricMagic »
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