Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

-

-
- 0 (0%)
-
- 0 (0%)

Total Members Voted: 0

Voting closed: June 10, 2018, 10:42:38 am


Pages: 1 ... 8 9 [10] 11 12 ... 44

Author Topic: A First Host's Game: FE RtD.  (Read 38012 times)

randomgenericusername

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #135 on: June 03, 2018, 11:26:19 am »

All my units have 5 mov and it takes only 1 mov to move in mountains and forest tiles, right?

Also, I think you might have sometimes added the King of the Mountain bonus to the enemy on accident.
« Last Edit: June 03, 2018, 11:38:41 am by randomgenericusername »
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #136 on: June 03, 2018, 12:37:56 pm »

Bandit 78-22=56. roll 72. correct.

Laguz hit rate at the end of everything=53. roll was 49, correct.

Second is correct as well, other than that negation copy.

Everand's oppnent hit should be -34. corrected.

Note that when facing bandits with KotM, you do not gain bonuses from hill terrain. Evasion rates remain normal.
So CL does not gain evade or -1 damage here.

Forests cost 2 move. But your units can move through hills for 1.
http://www.bay12forums.com/smf/index.php?topic=170812.msg7775603#msg7775603


Also, any CL on hills do gain that bonus against the Mercs, and Archers. They don't have KotM.
« Last Edit: June 03, 2018, 12:43:01 pm by TricMagic »
Logged

randomgenericusername

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #137 on: June 03, 2018, 12:54:16 pm »

Jane is a single fores tile too far to continue with the plan I have in mind, so I now have to change plans. I forgot, can I use an item AND attack, without moving?
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #138 on: June 03, 2018, 12:58:18 pm »

No, you cannot.
Logged

randomgenericusername

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #139 on: June 03, 2018, 01:14:33 pm »

Aright. The next part kinda depends on the results of certain actions in order, while continuing being considered simultaneous.

First the Bandit stays in his place, uses another vulnerary to fill his health and tries to draw aggro. Everand hits the Laguz at D8 (shouldn't be doubled because of that +1 speed and poison)
« Last Edit: June 03, 2018, 01:17:19 pm by randomgenericusername »
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #140 on: June 03, 2018, 01:18:44 pm »

Um, I'm not sure you noticed, but your Noble Axe is 1-2 range. Where are you hitting from?

k!
« Last Edit: June 03, 2018, 01:21:35 pm by TricMagic »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #141 on: June 03, 2018, 01:36:33 pm »

Turn 4, roll!

The bandit uses a vulrenary,(1 left)
Roll to taunt- 4, 67. Success.

Everand attacks D-8's CL.

Hit Rate 109% KotM +10%{True Hit}
Evasion: 14%
Critical: 18%
AS/Attack: 7/18

Crit roll was 98
Dealt 10 Damage(15/26)

Laguz counterattacks-

Hit Rate: 83% -34 KotM
Evasion: 20% -2 and -5 from Poison
Critical: 8%
AS/Attack: 10/10

Roll: 2
Crit roll was 44

Everand took 3 Damage(22/25)
23 exp(73/100)

Next actions-


GM note, no, they do not double Everand anymore.
« Last Edit: June 04, 2018, 12:01:21 pm by TricMagic »
Logged

randomgenericusername

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #142 on: June 03, 2018, 02:23:20 pm »

Ooops, forgot it was 1-2 range.  It's weird that from the light weapons, only the axe gets a ranged attack.

Now's ambush time! Jane moves to E10 and attacks the Laguz from the forest, the mercenary moves to F9 and also attacks the Laguz from behind (Unless it dies, in that case it silently moves to E9)

Mark moves to K6 and fires normal arrows to the wounded Laguz at J8, followed by one of the archers who moves to L7 and also fires normal arrows to the wounded Laguz, and the third archer moving to 6I and firing arrows to the wounded Laguz. If the Laguz died at any pint, the remaining archers use poison arrows instead and attack the other unwounded Laguz at J8
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #143 on: June 03, 2018, 02:25:57 pm »

Ok, that is mean... Typing.
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #144 on: June 03, 2018, 03:14:05 pm »

Continuation-Turn 4.

Jane moves to E-10.
G-11 to F-9

Roll for stealth-6, 31.

Critical success-

Jane attacks-

HIT-RATE: 83% +10 Ambush,
EVASION: 14%
CRITICAL: 3%
AS/Attack=6/11

Due to ambushing your foe perfectly, Jane's Dual Attack trait comes into play. No enemy hill bonus to evasion, damage reduction, this turn.

Roll: 15, hit!
crit roll was 28.
Dealt 3 damage(13/26)


Mercenary attacks-

Hit-Rate: 83%+10 ambush
Evasion: 14%
Critical: 4%
AS/Attack= 7/10

Roll: 63, hit.
Crit roll was 60.
Dealt 2 Damage(11/26)

Total exp, 26+26+20=72/100

2 vs 4, Enemies from the forest! I-11 Merc's position in the forest has been exposed. Stealth lost.

Mark makes his attack from K-6,

HIT-RATE: 91% +10 Ambush,
EVASION: 14%
CRITICAL: 3%
AS/Attack=5/11

Roll: 94
Vs. Caravan target, 20% Evade
Missed,

2 more attack with Mark-

Hit Rate: 98% +10 ambush
Evasion: 13%
Critical: 2%
AS/Attack=5/6

Rolls:44 & 99
Crit roll was 41.
Dealt 3 Damage(9/26)

GM Note[I'd say something about using poison, but these rolls are horribly lucky. Also, your stealth is completely shot.]
{Have an Instinct 2 though, at least the Merc that didn't attack is still safe. Even if the Laguz now know they're surrounded.}

Any other actions from the guy?

Exp total, 16+16+26+30=88/100


Roll: 4, an event will occur next enemy phase.
« Last Edit: June 03, 2018, 04:05:26 pm by TricMagic »
Logged

randomgenericusername

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #145 on: June 03, 2018, 03:24:41 pm »

What happened to the other 2 archer attacks? I want to know if they managed to kill the Laguz.
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #146 on: June 03, 2018, 04:00:29 pm »

2 more attack with Mark-

You do know that they have wood bows right? All the info is there.

Had all 3 hit, she would be dead, as it is, only one hit... Somehow-

Misclac, Laguz should be at 9/26.

Still, Mark had 81% HR, and the Archers had 88%.

Caravan gave 20%, so you ended up missing 2, even with the ambush boost.
« Last Edit: June 03, 2018, 04:06:53 pm by TricMagic »
Logged

randomgenericusername

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #147 on: June 03, 2018, 05:39:59 pm »

Alright, then last mercenary moves to J9 and hits the wounded Laguz.
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #148 on: June 03, 2018, 09:10:19 pm »

Hua... you do know this will go badly right?


Roll- 3, then 6.. out of 100... Enemy roll was 6, then 10={Good bye cruel world...

The Merc charges the caravan to finish off the Laguz.

Hit-Rate: 83%+10 ambush
Evasion: 14%
Critical: 4%
AS/Attack= 7/10


HIT-RATE: 65%+10 counterambush
EVASION:14%+20%
CRITICAL:6%

Laguz Basic Martial Art Training is activated-
E Roll: 48, Merc was hit.
Crit roll was 32
Mercenary took 4 Damage(16/20)

roll: 20.
Crit roll was 6.
However, the Merc was able to deal 6 damage back.(30/36)

36 Exp goes to Jane,(108/100)
Spoiler: Level Up! (click to show/hide)

Warning! The Boss has appeared!
All units gain +2 move, +20 dodge, and Forest Movement until the end of their next turn. Archers gain +2 Speed until the end of their next turn.




Enemy turn begins-


Call Ally: Command Roll: 2[for once]


C-7's Laguz has been taunted, continues the battle with the Bandit.

Hit Rate: 83% -30 from KotM
Evasion: 22% KotM negates bonuses
Critical: 8%
AS/Attack: 11/12

Roll: 8
Crit roll was 20
Bandit takes 6 damage[14/20]

Bandit counterattacks-

Hit Rate: 68%+10 KotM
Evasion: 10% +20 from hill
Critical: 1%
AS/Attack: 5/9

Roll: 49, hit.
Crit roll was 6.
Dealt Dealt 1 Damage.(25/26) The enemy has been poisoned!(Stack 1: -1 Spd/Def, -2 Str, -5 Evade)[Lasts ? turns on Laguz]

The enemy's AS speed is now 10. it can still attack-

Hit Rate: 83% -30
Evasion: 20% -2 and -5 from Poison
Critical: 8%
AS/Attack: 10/10

Roll: 32,
Crit roll was 27.
Dealt 4 damage(10/20)
23 exp go to Everand(96/100)


D-8's Laguz was taunted. Poison damage roll: 4 for 2 damage(13/26)
Did not hear the call.

Taunt Resist-2/6

CL attacks the bandit again.

Hit Rate: 83% -30 KotM
Evasion: 20% -2 and -5 from Poison
Critical: 8%
AS/Attack: 10/10

Roll: 43, missed do to 20% bonus

Bandit Counterattacks

Hit Rate: 68%+10 KotM
Evasion: 10% +20 from hill
Critical: 1%
AS/Attack: 5/9

Roll: 7
Crit roll was 37.
Dealt 2 Damage.(11/26) Poison updated(Stack 2: -2 Spd/Def, -2 Str, -5 Evade, -5 Hit, -1 Skl)[Lasts ? turns on Laguz])

The Laguz can no longer attack.
23 exp goes to Everand(119/100)
Spoiler:  Level Up- (click to show/hide)


(11/26)E-9s Laguz has nowhere to go. She attacks Jane!

Hit Rate: 83%
Evasion: 22% +20 Evade, -1 damage from hills
Critical: 8%
AS/Attack: 11/12

Roll: 47, missed due to 20% bonus

Jane Counterattacks

HIT-RATE: 85%
EVASION: 16% +15 evade, -1 damage from forest
CRITICAL: 3%
AS/Attack=7/12

Roll: 94, miss!
13 exp(21/100)


Meanwhile, over at the caravan~

Event-

"... Damn it all. Amber! Take the box and run!"

"I'll catch up!"




"Just hold on Alice"
Alice has been re-patched, +7 HP(17/26)

"Drink up-"

Alice drunk a Vulrenary. Full Health.


"-Amber! Take the box and run!"

"I'll catch up!"


"It's that bad..."


"Amber, we don't have any more time."

"Injury or no, I'm as good as I'm going to be."


"Alic-"


"No- go get the box, and I'll gather some supplies. We need to go."


"..Right,"



Enemy Turn 4, part 2.


"Come 'ere!!"


Charge: no heal this turn.

HIT-RATE: 65% +20 Charging
EVASION:14% -20, no bonuses
CRITICAL: 6%

Laguz Basic Martial Art Training is activated-


Hit-Rate: 83%
Evasion: 14%
Critical: 4%
AS/Attack= 7/10

Roll: 23
Crit roll was 90

Enemy roll: 48
Crit roll was 90.

Mercenary dealt 6 Damage, but then took 4 damage. 12/20

E Roll: 6, Mercenary took a further 6 damage crashing into the treeline, and was knocked back to J10.
33+23+10 to Jane(87/100)   {GM note[This guy is really taking a beating!]}



"Hmph, weakling."


Call Ally: Command
Roll, 1[again.... not a 5], then 86

"Get your Hides in Gear already!"


Listening roll: 3, then 36.

"You heard him Amber, you haven't gotten poisoned yet."

"Sure-"


Enemy actions: 5!!
[There it is]

Alice: "Empowerment!!"
Stone finished recharging this turn.

+1 to Str, Skl, Spd, Def, & Res; Alice.
+2 to Str Skl, Spd, Def, & Res; Amber.


Alice gathered Vulrenary and Antidote in a bag. (3)/(2)
Amber Transforms[end of Turn 4]
Roll 6, then 26.

They flee from J-9 to F-7. However, they cannot retreat until turn 7. They'll retreat down the road.

Due to using Empowerment, Alice cannot transform until her stone completely recharges.



Condition Update: Stop the retreat!

2 Laguz are fleeing with a box. Take down Alice at least and you can stop them leaving with it; and valuable intel as well.

Note that due to the Laguz's unique nature, their stats are not impaired when carrying someone of similar build.

 In addition, ranged attacks will suffer a 10% Hit penalty against them.


Amber will always be the first one you can target in melee. You can attack Alice afterward.



"What was supposed to be for Retreat may turn into the power to Attack!? Take full advantage of your Bonus this Turn- Turn 5, Start~!"
« Last Edit: June 04, 2018, 12:02:00 pm by TricMagic »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #149 on: June 03, 2018, 09:14:19 pm »

On this post, it's bedtime. Think carefully on your next moves RGUN, these appear to be the final turns.

(Not that the map will end until they complete their objective.)
Logged
Pages: 1 ... 8 9 [10] 11 12 ... 44