Hua... you do know this will go badly right?
Roll- 3, then 6.. out of 100... Enemy roll was 6, then 10={Good bye cruel world...
The Merc charges the caravan to finish off the Laguz.
Hit-Rate: 83%
+10 ambushEvasion: 14%
Critical: 4%
AS/Attack= 7/10
HIT-RATE: 65%+10 counterambush
EVASION:14%+20%
CRITICAL:6%
Laguz Basic Martial Art Training is activated-
E Roll: 48, Merc was hit.
Crit roll was 32
Mercenary took 4 Damage(16/20)
roll: 20.
Crit roll was 6.
However, the Merc was able to deal 6 damage back.(30/36)
36 Exp goes to Jane,(108/100)
Well, It looks like Jane is Leveling up. This is not all that is going on though. In addition, Jane gets a new skill!
Special: Feels Natural
Passive Effect
When wielding a sword with a Weight equal to or less than your Constitution, gain +5 Hit and Evasion, and +1 Damage.
This is the native skill of a Sword Trainee, someone with natural talent, and Jane has finally earned it.
This skill will remain until a greater skill replaces it.
Now, to the Rolls and numbers.
Jane: Level 1>2
Level Roll-3
+5% to your Lowest stat this Level-up.(Lowest growth if tied)
HP:21>22
19, hit
STR: 5>6
44, hit
MAG: 0
43, miss
SKL: 6>7
9, hit
SPD: 6>7
11, hit
LCK: 2
41, miss
DEF: 3
24, miss
RES: 0>1
13, hit
HIT-RATE: 13%>15%
EVASION: 14% >16%
CRITICAL: 3%-No change
[GM note: This is a very Myrmidon Level...]
Warning! The Boss has appeared!
All units gain +2 move, +20 dodge, and Forest Movement until the end of their next turn. Archers gain +2 Speed until the end of their next turn.
Enemy turn begins-
Call Ally: Command Roll: 2[for once]
C-7's Laguz has been taunted, continues the battle with the Bandit.
Hit Rate: 83% -30 from KotM
Evasion: 22% KotM negates bonuses
Critical: 8%
AS/Attack: 11/12
Roll: 8
Crit roll was 20
Bandit takes 6 damage[14/20]
Bandit counterattacks-
Hit Rate: 68%+10 KotM
Evasion: 10% +20 from hill
Critical: 1%
AS/Attack: 5/9
Roll: 49, hit.
Crit roll was 6.
Dealt Dealt 1 Damage.(25/26) The enemy has been poisoned!(Stack 1: -1 Spd/Def, -2 Str, -5 Evade)[Lasts ? turns on Laguz]
The enemy's AS speed is now 10. it can still attack-
Hit Rate: 83% -30
Evasion: 20% -2 and -5 from Poison
Critical: 8%
AS/Attack: 10/10
Roll: 32,
Crit roll was 27.
Dealt 4 damage(10/20)
23 exp go to Everand(96/100)
D-8's Laguz was taunted. Poison damage roll: 4 for 2 damage(13/26)
Did not hear the call.
Taunt Resist-2/6
CL attacks the bandit again.
Hit Rate: 83% -30 KotM
Evasion: 20% -2 and -5 from Poison
Critical: 8%
AS/Attack: 10/10
Roll: 43, missed do to 20% bonus
Bandit Counterattacks
Hit Rate: 68%+10 KotM
Evasion: 10% +20 from hill
Critical: 1%
AS/Attack: 5/9
Roll: 7
Crit roll was 37.
Dealt 2 Damage.(11/26) Poison updated(Stack 2: -2 Spd/Def, -2 Str, -5 Evade, -5 Hit, -1 Skl)[Lasts ? turns on Laguz])
The Laguz can no longer attack.
23 exp goes to Everand(119/100)
Everand Level 2>3
Level Roll: 6, Major Bonus!
+1 Stat points to 2 un-grown stats this Level-up.(To be chosen by you next post)
HP: 25
99, miss
STR: 12>13
28, Hit
MAG: 1
61, miss
SKL: 7>8
14, hit!
SPD: 7
79, miss
LCK: 0
25, a miss.
DEF: 4
78, miss
RES: 0
64, miss.
Hit Rate 14% >16%
Evasion: 14% -No change
Critical: 3% >4%
[Not the best luck, but you still have 2 UnGrown stats to boost.]
(11/26)E-9s Laguz has nowhere to go. She attacks Jane!
Hit Rate: 83%
Evasion: 22% +20 Evade, -1 damage from hills
Critical: 8%
AS/Attack: 11/12
Roll: 47, missed due to 20% bonus
Jane Counterattacks
HIT-RATE: 85%
EVASION: 16% +15 evade, -1 damage from forest
CRITICAL: 3%
AS/Attack=7/12
Roll: 94, miss!
13 exp(21/100)
Meanwhile, over at the caravan~Event-"... Damn it all. Amber! Take the box and run!"
"I'll catch up!"
"Just hold on Alice"
Alice has been re-patched, +7 HP(17/26)
"Drink up-"
Alice drunk a Vulrenary. Full Health.
"-Amber! Take the box and run!"
"I'll catch up!"
"It's that bad..."
"Amber, we don't have any more time."
"Injury or no, I'm as good as I'm going to be."
"Alic-"
"No- go get the box, and I'll gather some supplies. We need to go."
"..Right,"
Enemy Turn 4, part 2."Come 'ere!!"
Charge: no heal this turn.
HIT-RATE: 65% +20 Charging
EVASION:14% -20, no bonuses
CRITICAL: 6%
Laguz Basic Martial Art Training is activated-
Hit-Rate: 83%
Evasion: 14%
Critical: 4%
AS/Attack= 7/10
Roll: 23
Crit roll was 90
Enemy roll: 48
Crit roll was 90.
Mercenary dealt 6 Damage, but then took 4 damage. 12/20
E Roll: 6, Mercenary took a further 6 damage crashing into the treeline, and was knocked back to J10.
33+23+10 to Jane(87/100) {GM note[This guy is really taking a beating!]}
"Hmph, weakling."
Call Ally: CommandRoll, 1[again.... not a 5], then 86
"Get your Hides in Gear already!"
Listening roll: 3, then 36.
"You heard him Amber, you haven't gotten poisoned yet."
"Sure-"
Enemy actions: 5!!
[There it is]
Alice: "Empowerment!!"Stone finished recharging this turn.+1 to Str, Skl, Spd, Def, & Res; Alice.
+2 to Str Skl, Spd, Def, & Res; Amber.
Alice gathered Vulrenary and Antidote in a bag. (3)/(2)
Amber Transforms[end of Turn 4]
Roll 6, then 26.
They flee from J-9 to F-7. However, they cannot retreat until turn 7. They'll retreat down the road.
Due to using Empowerment, Alice cannot transform until her stone completely recharges.
Empowerment, a last resort for Beast Laguz, this allows them to tap into their stone, giving them a fraction of their normal power.
They can also transfer this power to another Laguz of similar build.
This will completely drain a full Stone, but the Laguz can carry items with them during this time.
Other types of stones have a special ability or two as well.
Condition Update: Stop the retreat!2 Laguz are fleeing with a box. Take down Alice at least and you can stop them leaving with it; and valuable intel as well.
Note that due to the Laguz's unique nature, their stats are not impaired when carrying someone of similar build.
In addition, ranged attacks will suffer a 10% Hit penalty against them.
Amber will always be the first one you can target in melee. You can attack Alice afterward.
When you have a bond with someone, you can work together very well!
Amber and Alice are part of the same training class, and have this trait.
There are a variety of options, but they all depend on your class and situation.
Since they're working toward a common goal, and with each other, their combat training will shine through.
Question is, will they succeed?
"What was supposed to be for Retreat may turn into the power to Attack!? Take full advantage of your Bonus this Turn- Turn 5, Start~!"