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Voting closed: June 10, 2018, 10:42:38 am


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Author Topic: A First Host's Game: FE RtD.  (Read 38005 times)

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #120 on: June 02, 2018, 11:57:19 am »

The Bandit follows up on the attack-

Hit Rate: 68%+10 KotM
Evasion: 10% +20 from hill
Critical: 1%
AS/Attack: 5/9

Roll: 37
Crit roll was 94
Dealt 2 Damage.(23/26) Poison updated(Stack 2: -2 Spd/Def, -2 Str, -5 Evade, -5 Hit, -1 Skl)[Lasts ? turns on Laguz])


Hit Rate: 76% -30, [-2 and -5 from Poison]
Evasion: 13% [-4 and -5 from Poison]
Critical: 6% [-1.5 from Poison]
AS/Attack: 9/10

Roll: 32
Crit roll was 68
Dealt 4 Damage.(10/20)


Sneak Roll- 6, then 30!

You ambushed the Cat Laguz-

Hit Rate 109% KotM +10 +20 Ambush {True Hit}
Evasion: 12%
Critical: 18%
AS/Attack: 6/17

Crit Roll was 60.
Dealt 11 Damage!(12/26)

The Cat Laguz was caught off guard.
The Cat Laguz know Everand is here now.

Turn End?

You can choose to use any units who haven't moved. This Laguz isn't quite in death range for the Posion yet.
Poison deals between 1, 2, and 3 when staying still, and starts at 3 when moving. This poison can deal up to 7 damage then.

I seem to have forgotten to hand out Exp.

26, 26 & 26 go to Everand. And another 10 for the Ambush. So that is 88/100.
If an enemy dies by poison, the exp will be divided by which groups had a hand in it's death.
This may be reduced if it's been poisoned and restored multiple times though.


It's unlikely to die this turn.
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #121 on: June 02, 2018, 01:58:56 pm »

I'm checking the sheets. Do my archers have a limited number of poison arrows?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #122 on: June 02, 2018, 02:03:09 pm »

The non named ones have 4, and Mark, 6.

Also, the bandit, and all mercenaries have a 3 Vulrenary. That includes Jane and Mark.

In order to use them, you have to declare you are when attacking.


It should be noted, being a new GM, I am still in-training.
« Last Edit: June 02, 2018, 02:06:47 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #123 on: June 02, 2018, 02:51:21 pm »

I know, I think you're doing fine so far. So, I think the bandit can't use the vuln right now since he already attacked (otherwise, use it.)
Sending the archers now would be a waste of time and the mercenaries would have to leave stealth and enter the plainsto get into range.

End turn.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #124 on: June 02, 2018, 03:19:43 pm »

Enemy Turn 2~


Start it off with a Roll~

5!
[What is up with the 5s for the enemy?]

The Laguz are organized.

D-9 to I-7, roll for poison- roll was 4, poison deals 5 damage.(7/26)
The Laguz changed back- Poison has been burned out. Time until stone refills-?

Note that being in the single digits means that the foe can succumb to Poison.

J-9 to H-8, the Laguz transformed[Turn 2]

H-6 to F-6, the Laguz transformed[Turn 2]

J-7 to H-7, the Laguz transformed[Turn 2]

K-7 to I-7, remains untransformed. Defending Ally.

Turn 3, Begin!

Spoiler: Defending & ?: Part 1 (click to show/hide)
« Last Edit: June 02, 2018, 06:31:51 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #125 on: June 02, 2018, 03:57:18 pm »

Is defending taken into account if one of the archers attack from behind?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #126 on: June 02, 2018, 04:13:37 pm »

If one attacks from one side, an archer can attack from the other, or vice versa. It has to be done together though.

Also, there is two of them, so an ambush strike won't break through it without a 5 or higher.


Also, rolls are rolled where appropriate. Remember that.

They can be kind; or as harsh as those 6s Terissa got hit with.
« Last Edit: June 02, 2018, 04:21:21 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #127 on: June 02, 2018, 04:22:14 pm »

Also, actually both maps are missing the " I " column. Did the Laguz move to J7 or actually to I7?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #128 on: June 02, 2018, 04:37:51 pm »

I'm just ignoring the I column entirely right now. If it's a problem, I'll go ahead and make a new copy if you like-
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #129 on: June 02, 2018, 05:24:48 pm »

Can I bypass the protection if one of the archers and Mark attack from where they are standing? Or they have to attack from opposite directions?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #130 on: June 02, 2018, 05:34:05 pm »

That would be a no. Not to say anything, but you did Jane's support, not Mark's.

That target is also out of range from the other side of the river, so you'd need to cross to hit anyway.
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #131 on: June 02, 2018, 05:46:25 pm »

I thought bows were range 3-2. So the attacks have to be from opposite directions or any two directions work?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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    • View Profile
Re: A First Host's Game: FE RtD.
« Reply #132 on: June 02, 2018, 05:58:14 pm »

Bows are 1-3 here. and yes, Opposite directions at the same time will overwhelm the defense action. And yeah, miss saw it.. 1 can hit, but not both, without crossing the river.


Line map updated. Updated position coordinates.


Any faults? By my map, that's a no.
« Last Edit: June 02, 2018, 06:33:02 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #133 on: June 03, 2018, 12:57:01 am »

The maps look exactly the same, other than the addition of an I column.

Right now, it doesn't seem like I can do anything, as they are still away from the mountains and the forest.

The Bandit heals himself with the vulnerary and taunts the Laguz into attacking again, with help from Everand. The archers and mercenaries can't quite leave ambush yet without leaving themselves vulnerable. The wounded Laguz is currently protected and immune to anything, and the archers would have to leave ambush to have a chance at killing him. The other laguz are not close to the forest, so that means I would have to fight in the plains.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #134 on: June 03, 2018, 11:12:49 am »

Turn 3, time to Roll~

6, then 2, 4, then 88.
Critical success.

Bandit used Vulrenary.(10>20/20)

Enemy Turn 3-

Flip time.
Flip was 1/2

The 2 UnT Laguz head from I-7 to J-8.
(7/26)The Laguz patched up her ally.(12/26)

The Laguz is no longer defending her ally. The wounded will gain 5 HP per turn.
Event at end of turn-

F-6 to C-7, the Laguz attacks-

Hit Rate: 83% -30 from KotM
Evasion: 22% KotM negates bonuses
Critical: 8%
AS/Attack: 11/12

King of The Mountain Skill- CL loses 20 hit, 3 damage. Bandit gains +10 hit.
Negates enemy skills and bonuses on this terrain.(Does not affect KotM)

Roll: 90, Miss!
Bandit Counterattacks-

Hit Rate: 68%+10 KotM
Evasion: 10% +20 from hill
Critical: 1%

AS/Attack: 5/9

Roll: 72, Miss,

The Laguz attacks again!

Roll: 49, hit.
Crit roll was 18.
Bandit takes 6 damage.(14/20)
16 Exp goes to Everand- 104/100
Spoiler: Level Up! (click to show/hide)


H-7 to D-8, Laguz attacks-
Flip was 1/2, Bandit rolled 6 on taunt. Revenge aggro modifier, Lord draw has been overridden.

Hit Rate: 83% -30 from KotM
Evasion: 22%
Critical: 8%
AS/Attack: 11/12

Roll: 87, miss.

Bandit Counterattacks-

Hit Rate: 68%+10 KotM
Evasion: 10% +20 from hill
Critical: 1%

AS/Attack: 5/9

Roll: 1,
Crit roll was 89.

Dealt 1 Damage.(25/26) The enemy has been poisoned!(Stack 1: -1 Spd/Def, -2 Str, -5 Evade)[Lasts ? turns on Laguz]


The enemy's AS speed is now 10. it can still attack-

Hit Rate: 83% -30
Evasion: 20% -2 and -5 from Poison
Critical: 8%
AS/Attack: 10/10

Roll: 19,
Crit roll was 98.

Dealt 4 Damage.(10/20)
23 exp goes to Everand, 27/100



H-8 to E-9, Laguz attacks Everand-

Hit Rate: 83% -34 from KotM
Evasion: 22% KotM negates bonuses
Critical: 8%
AS/Attack: 11/12

Roll: 79, miss.

Everand Counterattacks!

Hit Rate 109% KotM +10%
Evasion: 14%
Critical: 18%
AS/Attack: 7/18

Roll: 97, Just Hit!
Crit roll was 76.
Dealt 10 Damage.(16/26)

Laguz attacks again-

Roll: 86, missed again.

Everand gains 23 exp.(50/100)



Event:


"Poison hmm."


The Cat Laguz stiffens up.
"Mitchel sir"-


"Move aside."

Mitchel examines the bindings

"Good job on this. Now-"

"If I may ask why bandits are attacking."


flinch*
"Well, I guess that-"


"You guess nothing, you should have informed me immediately."

"Our mission is too important to take chances on."


"Yes sir.."


Instinct roll, 2.

..."Once the two of you are healed up, inform me."

"We can't fail-"


Turn 4 begins now-
« Last Edit: June 03, 2018, 12:38:27 pm by TricMagic »
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