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Voting closed: June 10, 2018, 10:42:38 am


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Author Topic: A First Host's Game: FE RtD.  (Read 38006 times)

Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #105 on: May 31, 2018, 07:35:15 pm »

So, I re-read my earlier response to your query TricMagic and I realized I was missing the most important piece of information I meant to give you.

I had a TON of fun with the level, and am GREATLY looking forward to the next part.

I realized how completely I failed to convey that, so figured I'd make it clear here. I was frankly amazed at how well you did building the level as a whole, especially for a first-time setup. It was awesome, and I had a great time.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #106 on: May 31, 2018, 07:55:02 pm »

Alright, thank you. Now, I just have to think carefully my moves. The battle starts tomorrow, right?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #107 on: May 31, 2018, 07:57:01 pm »

Tric probably won't run any turns until tomorrow, but you can submit your first-turn-actions, if I'm reading it right.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #108 on: May 31, 2018, 08:51:26 pm »

Edt: I appeared to have made a typo in an earlier post. Their move is 4 UN-transformed. (Thank you, tiredness. wanted this out for 1 day at least)
[Night]



While I conveyed everything in the PM, thank you.

Also-

Quote from: Prologue Hint Box said-
I believe this is it, be free to ask any questions if you need answers, and I will acquiesce.

More than capable of answering afterward.


Have you every played Path of Radiance and Radiant Dawn back to back? with no idea of what was coming?
It is a once in a lifetime Experience, I assure you.


And with that Joke, goodnight.
« Last Edit: May 31, 2018, 09:04:03 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #109 on: May 31, 2018, 09:02:51 pm »

Alright. While I have played the GBA Fire Emblem games, I'm not much of a strategist. Lenglon, can I ask you if you have a suggestion? There's so much data to keep in mind (Mov, stealth, terrain, damage, etc.) my brain is overloaded right now.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Lenglon

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  • Everyone cries, the question is what follows it.
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Re: A First Host's Game: FE RtD.
« Reply #110 on: May 31, 2018, 09:40:07 pm »

Sadly, I played path of radiance through many years ago... and years before radiant dawn was released. on top of that, I got partway through radiant dawn... and then lost access to it.
I've tried to get ahold of radiant dawn again several times but since I don't own the right game system I've never been able to actually make it happen.

this had been a thing that has frustrated me and annoyed me, because my sister owns the game and keeps SAYING she'll bring it when we get together for several weeks over christmas so I can try to ACTUALLY FINISH THE DARN THING for YEARS.

Also Miciah is my second favorite protaganist of FE games, number one being Lyndis.

So... yeah, there's some history for me regarding Radiant Dawn in particular. and I REALLY want to get to FINALLY FINISH THE GAME ALREADY!

I'm probably going to have to wait at least another six months... and that's the best case scenario.

please no spoilers.



RGU, up until this moment I hadn't even bothered looking up the numbers, figured it was your problem :P. I'll get working on an analysis for now, but you ARE the lord of this story. It's your decisions and strategies that are going to matter.



RGU, I have a problem - the stats of your units are hidden to me. I can't really do an analysis without knowing what you can even do.
however, I also think they were sent to you via PM for a reason, and that I probably shouldn't get to see them.
so what I CAN do is give you some basic VAGUE strategies to try to work with, but you're going to have to manage the tactics and details entirely on your own.



Okay, so the name of the game here is going to be having controlled, unfair fights. You don't have to worry about who gets XP on this, which is nice, so you can focus on effectiveness.
Step 1 is going to be taking control of your enemies actions. You need to pull them to the spot that will have the best chance of getting you the unfair (in your favor) fight you want.

now, IF the caravan were just a helpless sitting duck, you could try to pull the escorts away, wipe out the caravan, and then call it a win / pick off the escorts one by one as they were forced out of cat form. HOWEVER you have reason to believe there's a boss waiting inside it. so forget that plan right now.

instead, the goal should be to pick off the escorts and save the caravan itself for last. also, notice what happened during my game, be ready for the boss hiding in the caravan to stop hiding once you pick off a couple of the escorts, I'd guess he'll pop out after two kills or two-three rounds of combat, whichever comes first. they WILL change their actions based on what you do.

Next, you need to remember that the caravan is a healing station. if you let wounded enemies escape, they will heal up and come back to fight you again.

also, don't be suprised if the caravan tries to make a run for it once it becomes obvious you're going to win the fight. keep track of how fast it moves relative to you and mentally check each turn that if it chooses to bolt and run that you can run it down and take it out before it escapes.

now then, these are laguz, it's going to be tempting to try and chase them deep into their formation to pick off the untransformed ones. don't do that. remember that the hidden boss could show up to rescue them, and also that going for it like that will likely get one or two of your men surrounded and killed. you should only try for it if you can account for every single enemy damage source in one way or another. either by killing them, trapping them, having many be untransformed at once,etc. if these laguz are smart then they're going to try to have one or two of them untransformed at all times and to rotate out who is unable to fight. that does not mean they can't transform if need be, it means they haven't chosen to start their timer yet. they will probably transform immediately after you go after them, and then you'll be overextended and lose men.

what you CAN do, is keep track of how long it is before the first ones to transform change back. use that timer to get an idea of how long it'll be before the others do. and be aware laguz can spend about 2/3 of their time transformed. it'll only take them about half as long in a un-transformed state to recharge as they can stay in that combat-ready mode.

now then, one thing you wouldn't know since you never played Path of Radiance or Radiant Dawn (the games with laguz) is that they're vulnerable to fire. (okay, actually only the beast laguz are, but cat and tiger laguz are both beast laguz so it doesn't matter right now) as in as vulnerable to fire as pegasi are to archers. If you at any point get the chance to do an action exploiting fire, do it. for example if you find out the caravan has a ton of oil in it. that's a firebomb, and will trash any laguz next to it when it goes off.
« Last Edit: May 31, 2018, 10:02:46 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Lenglon

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Re: A First Host's Game: FE RtD.
« Reply #111 on: May 31, 2018, 10:06:01 pm »

Oh, and since you're on both sides of the caravan, you DO have the option of trying to make them defend multiple areas at the same time. This'll force their reserves to transform and get their timers going for having to transform back, and it'll also keep them from concentrating too much threat in a single space. If you do this I recommend waiting to reveal the second force on the far side of the caravan until after they've commited to going towards your first force. That way they'll panic a bit and likely mess up the ratios of who to send where. It'll also make it hard for the lead elements to disengage fully even if they really want to.



oh, and you COULD try a diplomatic option of having a representative inform them they are surrounded and command them to surrender, but I don't think it'll work. Might get the boss to come out of hiding early though. I don't recommend it, but you could try it if you want.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #112 on: June 01, 2018, 09:13:40 am »

Diplomacy is an auto fail- due to the enemies goals..

However, it is a viable option, it's just that the combination of events will prevent them from trusting you, and they will try to retreat.


Also, as a bit of information, their level and skill rank of their stone use determines how long they can stay transformed. And how long it takes to recharge. These units only have a weapon rank of B.

On the other hand, these turns are counted as turns, rather than by combat.

Civilian Cat Laguz only have a turn count of 1/2 at E. And that half unT for double Transformed only starts to occur at higher stages.


Well, it's not as if you won't get that info once they show it. It all depends on the enemy.


I'm ready to start when you are.


Also Lenglon, he can show it if he wants to, its just that I sent it to him. He's the one deciding what he does.

Destiny Rolls should be kept hidden though.


« Last Edit: June 02, 2018, 06:14:55 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #113 on: June 01, 2018, 11:58:07 am »

Alright, I now just have to make a plan. If the other units on stealth leave the forest to enter the mountains or river, do they lose the stealth?
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #114 on: June 01, 2018, 12:07:32 pm »

Stealth for each group lasts until one of that group moves.
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #115 on: June 01, 2018, 07:20:36 pm »

After having thinking it for a while, I now know what to do, I think.

For now, my brigand moves 1 space south to 8C and lures the bottom left Laguz into attacking by taunting and insults. Everyone else stays in stealth.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #116 on: June 01, 2018, 07:34:23 pm »

First off, it is nearly bedtime for me, so this will have to start tomorrow.

Second, insults? should be interesting in how effective it is.. Remember that they do have training.


...I really can't think right now how that would work in your favor. But we'll see how it goes.
I hope you remember the Enemy event dice too.
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #117 on: June 01, 2018, 07:43:28 pm »

I want the Laguz to move to D8 attack the brigand there, so they have the mountain bonus and Everand can flank from the side.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

TricMagic

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Re: A First Host's Game: FE RtD.
« Reply #118 on: June 02, 2018, 08:42:03 am »

Turn 1~ Start!


Everand's Group

Bandit 1 moves to C8, being intentionally noisy. Very noisy.

Alert roll.
6, then 17.

You slipped into the act perfectly. Everand will not be noticed. Everand's Stealth was maintained.
However, they will move as a group.


Enemy turn 1, Start~

K-9's Cat Laguz has moved to J-9
L-6's Cat Laguz has moved to K-7
H-7's Cat Laguz has moved to H-6

G-9's Cat Laguz moves to D-8
Cat Laguaz transforms[Turn 1]> and moves to investigate-

CL's Roll- 5

The enemy has spotted you, the Cat Laguz attacks!

Hit Rate: 83%
Evasion: 22%
Critical: 8%
AS/Attack: 11/12

King of The Mountain Skill- CL loses 20 hit, 3 damage. Bandit gains +10 hit.

Roll- 30
Crit roll was 26

Bandit took 6 damage(14/20)

Bandit counterattacks

Hit Rate: 68%+10 KotM
Evasion: 10% +20 from hill
Critical: 1%
AS/Attack: 5/9

Roll: 25
Crit roll was 64
Dealt 1 Damage.(25/26) The enemy has been poisoned!(Stack 1: -1 Spd/Def, -2 Str, -5 Evade)[Lasts ? turns on Laguz]


The enemy's AS speed is now 10. it can still attack-

Hit Rate: 83% -30
Evasion: 20% -2 and -5 from Poison
Critical: 8%
AS/Attack: 10/10

Roll: 63, Miss!

The Laguz now know this enemy is there.

No other movement this turn.

Spoiler: Poison! (click to show/hide)



GM Note, my map is missing I. Please ignore it.
« Last Edit: June 02, 2018, 06:18:55 pm by TricMagic »
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randomgenericusername

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Re: A First Host's Game: FE RtD.
« Reply #119 on: June 02, 2018, 10:53:12 am »

The Bandit strikes again with his poisoned axe, then Everand silently moves to D9 to flank the Laguz and give a lethal strike with his own trusty axe. Everyone else continues to stay in stealth.
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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