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Author Topic: Gridhood: Aspects of the Divine!  (Read 138681 times)

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1710 on: August 17, 2018, 02:20:29 pm »

True, But they might have a bit of trouble getting here. Pretty sure the Djinn are still around.

One of our goals is the Swamp of Challenges, the other, the Monastery.

The first is a good way to test ourselves, and the second is for trade and closer relations to them. The old format of Monk, Healer, Mage is a good battle combination, though i kinda wish the Cat Martial arts were ours too. So there's that.
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1711 on: August 17, 2018, 02:25:25 pm »

You may learn it when you give away your magic to the monks
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1712 on: August 17, 2018, 02:29:06 pm »

Think we might need a few collaborative researching first. That and General Magic Use researched. Fine with helping my Future Ally though.
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Re: Gridhood: Aspects of the Divine!
« Reply #1713 on: August 17, 2018, 02:47:11 pm »

What would you suggest, then? A comprehensive magic book or similar?
I see no obvious reason why things should have to work like TricMagic thinks they will. Pending response from Zazmio, I think "artefact that intrinsically imbues power into objects crafted therewith" is a valid creation.

Besides, wouldn't you like to have me as an ally? :P
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1714 on: August 17, 2018, 02:55:30 pm »

What would you suggest, then? A comprehensive magic book or similar?
I see no obvious reason why things should have to work like TricMagic thinks they will. Pending response from Zazmio, I think "artefact that intrinsically imbues power into objects crafted therewith" is a valid creation.

Besides, wouldn't you like to have me as an ally? :P

No. We already have our gods from the first age. They get their Shrines first.
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Re: Gridhood: Aspects of the Divine!
« Reply #1715 on: August 17, 2018, 03:02:59 pm »

No. We already have our gods from the first age. They get their Shrines first.
... I meant Iridium.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1716 on: August 17, 2018, 03:04:37 pm »

Eh, good luck then.

Might still need Craftsmen though.
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Iris

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Re: Gridhood: Aspects of the Divine!
« Reply #1717 on: August 17, 2018, 03:09:28 pm »

No. We already have our gods from the first age. They get their Shrines first.
... I meant Iridium.

Sure, then. What kind of tool did you want? (i.e. axe, anvil, etc.)
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

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Re: Gridhood: Aspects of the Divine!
« Reply #1718 on: August 17, 2018, 03:11:11 pm »

Sure, then. What kind of tool did you want? (i.e. axe, anvil, etc.)
I was thinking the old standby of "magic craftsmanship", hammer and tongs.
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Iris

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Re: Gridhood: Aspects of the Divine!
« Reply #1719 on: August 17, 2018, 03:17:28 pm »

Alright, I'll do it in a bit.
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1720 on: August 18, 2018, 02:30:29 am »

No. We already have our gods from the first age. They get their Shrines first.
I'm kinda curious as to what gods those might be now that you said something about it.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1721 on: August 18, 2018, 06:56:43 am »

Turn 57 - The Bronze Age


Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Worldly Events:

Godly actions of note:
Mabel gifts 2 FP to Felius, and then continues exploring tile F11.  The exploration level was raised by 10%.  Mabel finds an abandoned ruined Shrine to Mabel!
Felius creates the Avatar of Felius at K1 for 5 FP.
Keerim:
Spoiler (click to show/hide)
The Zebra looks puzzled by Keerim's request, but guardedly says, "We have an extensive library on every subject in the world, which is, of course, available for your perusal.  Meanwhile, your tribute is ready now."  Another Zebra, this one in irons and with a look of resignation on his face, is brought into the study.  The first Zebra produces a jeweled dagger.  Says he:  "Would you like to receive your blood tribute now?  Or would you prefer a ceremony first?"
Blarg pulls the rope.  A gong is heard that echoes in the cavernous hall behind the door.  After several minutes, footsteps are finally heard behind the door.  Clanking is heard as the bolts are unlocked, and the wooden door opens with a creak.  There stands a Zebra; except, he is not a Zebra, but a Zebra-man.  His face is equine like a Zebra's, but his fur is very sparse like on a human, except on top of his head, where it is in thick white and black striped tufts.  He has the body of a human, complete with arms, hands, legs, and feet, and that body is clad in a white robe.  For a silent moment, the Zebra regards Blarg with a slightly confused look on its face, then speaks.  Says the Zebra:  "Can I help you?  Are you lost or something?"
Nagas begins the divine project "Irredentist's Fang" and adds 5 FP to it.
Amastay creates the Avatar of Amastay at D4 for 10 FP.  Amastay is unable to take any action with the avatar on the turn it is created.
Tellus creates an outcropping of Polyferrite in B6 for 5 FP.


Civilization actions:

Hidden Monastery
3 workers with 3 crude tools and Sense of Discipline farm on J8 and get 11 food.  1 worker becomes disciplined.
3 d.workers with 3 crude tools forage food on J8 and get 7 food.
1 worker & 1 d.cat BMA with 2 crude tools attempt to create 1 wooden cart & 1 crude tool... um, very naughty, combining two actions into one action like that!  1 wooden cart is created.
1 d.worker learns style under Sifu San Gan Feng and becomes a disciplined beginner cat-style martial artist.  Disci gets 1 FP.  Felius gets 1 FP.
1 d.cobra MMA & 6 workers (all meditated) research Mathematics, then Sanitation, then Temples.  Very, very naughty!  One tech is researched per action!  4 workers complete Mathematics.  1 disciplined master cobra-style martial artist decides to worship Disci.  2 workers play slap and tickle with each other in a deep meditative state.
2 workers (meditated) pray to Disci.  7.5 total FP is generated for Disci, but the fraction is dropped because there are no FP fractions.

Dipnoi Republic
1 Worker and 1 Pygmy Worker train at the Ziggurath to Nagas to respectively become a Priest of Nagas and a Pygmy Priest of Nagas!  Blarg gets 2 FP!
3 Workers farm at I6 with 3 Crude Tools.  They get 10 food.
3 Workers farm at I7 with 3 Crude Tools.  They get 6 food.
1 Pygmy Scout heals at the Mud Bathhouse and then explores I6 with 1 Blowdart.  Tile I6 is now 100% explored.
2 Pygmy Scouts explore H6 with 2 Blowdarts.  Exploration is raised 14%.
4 Workers and 1 Pygmy Worker research Geometry.
4 Pygmy Workers build a Stone Age Training Field at I7 with 2 Crude Tools and using Mud instead of Wood.  The construction is not completed.

Drecthul Commonwealth
2 explorers explore C8.  Exploration raised 17%.  The tile is revealed to be a rainforest.  They discover a Skettin settlement!
3 workers farm at C9 with 3 crude tools and get 7 food.
1 worker forages for wood at C9 with a crude tool and gets 3 wood.
2 workers and an explorer hunt at C9 with 3 crude spears and get 7 food.  1 worker thinks he sees a nude bathing beauty in the lake, but then she disappears!       
2 workers research Mathematics.
Increase population by 2 for 6 food.

Aglejo
6 workers using 5 crude tools (+1 Mathematics) upgrade the stone age farm at B6 to a bronze age farm.  The upgrade is completed.
3 workers using 3 crude tools farm at B6.  They get 16 food.
3 workers using 3 crude tools harvest at B6.  They get 13 food.
1 seagull language speaker researches the Rustbite Sword.  The sword's use is now understood.  Tellus gets 1 FP.
6 workers research Geology.

Cait Sith
1 worker begins work on an Orchard at K-2. 1 labor from Mathematics added.
1 Philosopher argues.
4 disciplined workers research Sanitation.  1 worker has a breakthrough!
1 apprentice researches Shrines.  1 apprentice has a breakthrough!
1 worker with the Hoe of Discipline, and 2 workers with crude tools farm at K-2.  They get 13 food.  1 worker becomes disciplined.
1 Scout with the Seeker's Compass Scouts at J-1. He looks for any Artifacts from the past in the tile.  The exploration level increases 9%.  The compass leads the scout to the Necromancer's Black Tower.  Skeletal warriors are seen patrolling nearby.
2 workers forage for wood at K-1.  They get 4 wood.
2 workers with crude tools forage for stone at K-2.  They get 2 stone.

Delta Dwellers
2 workers explore E8.  Exploration goes up 4%.
2 workers with 2 fishing nets and 2 boats fish at E7 and get 10 food.
2 workers with 2 fishing nets and 2 boats fish at F7 and get 8 food.
2 workers with 2 tools farm cotton from E8 and get 5 cotton.
2 workers with 2 tools forage wood at D8 and get 5 wood.
4 workers research sails.

The Jotun Oligarchy
6 farmers using 5 crude tools Farm at the giant stone age farm at E4 and get 25 food.
1 chief using the artifact "divine dousing rod" Forage at B2 and gets nothing.  The dowsing rod points somewhere.
1 chef using the artifact "The Divine Cookbook" Researches Dietary Efficiency.
5 workers using 5 crude tools Construct a Stone Age Orchard at C3.  The orchard is completed.  Amastay gets 1 FP.
3 workers using 3 slings and 3 spears Train to be Warriors at the Stone Age Training Fields at C3.  Disci gets 3 FP!
4 food is spent on the creation of a new worker.  Farsky gets 1 FP.  Mabel gets 1 FP.

The People
3 scouts explore H5 with 3 crude spears.  Exploration level is raised 19%.  Tile is revealed to be a mountain.
3 workers harvest at H4 with 3 crude tools and get 9 food.
3 workers farm at H4 with 3 crude tools and get 10 food.
3 workers research Crop Rotation.
2 workers research Stone Tools.  The research is complete!  Kel gets 1 FP.
2 workers research Stone Spears. The research is complete!  Kel gets 1 FP.
« Last Edit: August 18, 2018, 05:27:06 pm by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1722 on: August 18, 2018, 06:57:43 am »

Turn 57 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: August 19, 2018, 06:34:59 am by Zazmio »
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RulerOfNothing

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Re: Gridhood: Aspects of the Divine!
« Reply #1723 on: August 18, 2018, 07:05:01 am »

Drecthul Commonwealth

I had 8 workers last turn, so I should have 10 this turn.

3 explorers explore B9
3 workers farm at C9 with 3 crude tools
3 workers hunt at C9 with 3 crude spears
2 workers research Mathematics
2 workers forage for stone at C9 with 2 crude tools
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1724 on: August 18, 2018, 07:05:38 am »

Sanitation, 2 of ? (incomplete)

Sanitation, 5 of ? (incomplete)


4 researched, and one had a breakthrough... GM Error? Should Be 7 of 8.

No. We already have our gods from the first age. They get their Shrines first.
I'm kinda curious as to what gods those might be now that you said something about it.

Blarg, Mabel, Izzith, Disci, and Telius. You never did pay too much attention to us, but your gifts are something we praise. Or will anyway.

Mabel is Mabel. Helpful Forever.

Izzith is Gone, we mourn what could have been.

Disci has zapped us quite a few times, and our Discipline has helped us.

Telius offered up a new Arcanum, though we failed to make full use of it.


Needless to say, 5 is plenty.
« Last Edit: August 18, 2018, 07:12:48 am by TricMagic »
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