Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 102 103 [104] 105 106 ... 119

Author Topic: Gridhood: Aspects of the Divine!  (Read 141102 times)

DAPARROT

  • Bay Watcher
  • More parrots
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1545 on: August 03, 2018, 03:18:55 pm »

Keerim keeps looking around G9

Is there anything you need help with Aglejo?
Logged
I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1546 on: August 03, 2018, 03:21:31 pm »

Jotun Oligarchy

The Jotun Oligarchy.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1547 on: August 03, 2018, 05:07:08 pm »

All civs posted.

I have enough food production for major actions every second turn. Now if only I can reclaim J-1.
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1548 on: August 03, 2018, 05:08:06 pm »

Dipnoi Republic
It is said our forefathers once lived in the northern swamps... One wonders what will we find as we explore these lands.

5 Workers build 3 Mud Brick Houses using 3 Crude Tools and 6 Mud Bricks
3 Workers farm at I6 with 3 Crude Tools
3 Workers farm at I7 with 3 Crude Tools
3 Pygmy Scouts explore I6 with 3 Blowdarts
Use 2.5? Food to create 1 Pygmy Worker
Logged

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1549 on: August 04, 2018, 09:07:39 pm »

Turn 52 - The Bronze Age


Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Worldly Events:

Godly actions of note:
Spoiler: Mabel asks a question. (click to show/hide)
Nagas adds 3 FP to the divine project "The Easter Egg", completing it!
Blarg continues exploring tile G7 with his avatar.  The exploration level was raised by 3%.  Blarg spots what might be the ruins of Willamette in the distance.
Keerim continues looking around tile G9.  The exploration level was raised by 3%.  Keerim thinks he might have spotted Mount Thrushmore in the distance.
I forgot to raise the exploration levels in those 2 tiles on the map.  Remind me next turn.

Civilization actions:

Hidden Monastery
7 workers with 7 crude tools complete a stone age farm at J8.  Amastay gets 1 FP.
3 workers with 3 crude tools forage food on K10 and get 7 food.
3 workers with 3 quaterstaffs hunt on K8 and get 5 food.
1 cobra MMA (meditated) & 1 worker (meditated) continue research on Deep Meditation.

Delta Dwellers
3 workers with 3 boats and 3 fishing nets fish at E7 and get 10 food.
1 worker with 1 crude tool forage food in D8 and gets 4 food.
3 workers reaserch Sundials, adding 4.5 research to the stone age tech!
4 workers reaserch fish traps.
3 workers attempt to research Sails.  1 worker starts the research but realizes that Cotton is needed first.  1 worker decides to research Cotton, and the last worker messes around.

Drecthul Commonwealth
3 workers forage at C9 with 3 crude tools and get 9 food.
3 workers hunt at C9 with 3 crude spears and get 4 food.
2 workers research Yearning for Answers.
2 workers explore C9.  The exploration level is raised by 7%.

The People
3 workers use 3 crude tools to farm at H4 and get 11 food.
3 workers train to be scouts.  Disci gets 3 FP!
3 workers use 3 crude spears to hunt at H4 and get 7 food.
3 workers make 3 crude tools.
2 workers use 2 crude spears and 2 boats to fish at G4 and get 7 food.  1 worker's boat is nearly capsized by an orca!

Cait Sith
(tech error fixed)
1 Philosopher argues.
1 Disciplined Worker trains to become a disciplined scout.  Disci gets 1 FP.
2 workers forage at K-2 with crude tools.  They get 7 food.
1 worker with the Hoe of Discipline and 2 workers with crude tools farm at K-2.  They get 10 food.  1 worker becomes disciplined.  Disci gets 1 FP.
7 workers and 1 apprentice research Basic Mapmaking.  1 worker listens to the philosopher and makes a breakthrough!

Aglejo
3 workers farm at B6 using 3 crude tools.  They get 16 food.
4 workers construct a brick kiln at B6 using 4 crude tools.  The brick kiln is completed!  Amastay gets 2 FP!
2 workers forage for clay at B6 using 2 crude tools and 2 wooden carts and get 9 clay.
3 workers research Bronze Age Farming.
2 workers research Mathematics.

The Jotun Oligarchy
3 workers using 3 crude tools Farm at the stone age farm at E4 and get 12 food.
2 workers using 2 crude tools and the artifact "divine dousing rod" Forage at E4 and get 7 food.  The dowsing rod points somewhere.
2 workers using 2 crude tools create 3 crude Spears.
1 chief and 4 workers Research Farming Profession.
4 food is spent on the creation of a new worker.  Farsky gets 1 FP.  Mabel gets 1 FP.

Dipnoi Republic
5 Workers build 3 Mud Brick Houses using 3 Crude Tools and 6 Mud Bricks.  Amastay gets 1 FP.
3 Workers farm at I6 with 3 Crude Tools and get 9 food.
3 Workers farm at I7 with 3 Crude Tools and get 7 food.
3 Pygmy Scouts explore I6 with 3 Blowdarts.  The exploration level goes up 20%.  The scouts discover the location Ancient Dipnoi Ruins in the tile!  Blarg gets 2 FP!
Used 3 Food to create 1 Pygmy Worker.
« Last Edit: August 04, 2018, 09:22:29 pm by Zazmio »
Logged

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1550 on: August 04, 2018, 09:07:57 pm »

Turn 52 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: August 06, 2018, 01:09:28 am by Zazmio »
Logged

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1551 on: August 04, 2018, 09:16:49 pm »

I call upon you nations.
I hereby declare a contest. To enter the contest you must produce 3fp for me. Then you must describe a fine artpiece one of your people creates in his free time. The gods will vote for the best piece and the winner will get a mighty prize. All the losers will be refunded by receiving a zap according to their actions.

The art shall be anything, be it performance, dance, sculpting, poetry...
Unoriginal works will not be considered. Also keep it in your bronze age era.
« Last Edit: August 04, 2018, 09:18:52 pm by Detoxicated »
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1552 on: August 04, 2018, 10:40:00 pm »

Drecthul Commonwealth

1 worker researches Yearning for Answers
3 workers forage at C9 with 3 crude tools
3 workers build a stone age farm at C9 with 3 crude tools
2 workers explore C9
1 worker hunts at C9 with a crude spear
Increase population by 1
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1553 on: August 04, 2018, 10:53:39 pm »

Jotun Oligarchy

The Jotun Oligarchy had no time for artistic work, because they were too busy trying to overcome their food crisis.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Sarrak

  • Bay Watcher
  • Venit leger cerebrum amissa
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1554 on: August 04, 2018, 11:35:43 pm »

Hidden Monastery

There is no art, just discipline.

3 workers with 3 crude tools and Sense of Discipline farm on J8
3 workers with 3 crude tools forage food on K10
3 workers with 3 crude tools forage food on K8
3 workers create 1 wooden house
2 workers & 1 cobra MMA meditate
Create 3 new workers
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1555 on: August 05, 2018, 01:33:09 am »

Amastay uses 15 fp to create "The Divine Cookbook". It teaches workers who read it how to prepare food, so that it is both more nutritious, and more delicious. He places this in the camp at D4.
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

Prismatic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1556 on: August 05, 2018, 01:42:23 am »

Is there anything you need help with Aglejo?
The only thing that comes to mind at the moment is the issue of the potentially hostile seagull men; we're managing quite well otherwise.

Aglejo

Error: 4 stone should have been removed from my inventory following construction of the brick kiln.

3 workers farm at B6 using 3 crude tools.
2 workers make bricks at B6.
5 workers research Bronze Age Farming.
2 workers forage for wood at B6 using 2 crude tools and 2 wooden carts.
2 workers assemble 2 wooden carts using 2 crude tools.

Logged

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1557 on: August 05, 2018, 02:04:06 am »

-.-
Mabel, Godess of demihumans
Are Skettins under my perview?
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

King Zultan

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1558 on: August 05, 2018, 04:53:18 am »

"Looks like I finally found Willamette."
Blarg spends 5FP to create the binoculars of exploration they increase the amount explored when used by however much 5FP will get, they will appear in G7 in his hands, then he uses his physical body to continue to explore G7 whilst making his way towards Willamette.

I forgot to raise the exploration levels in those 2 tiles on the map.  Remind me next turn.
Reminder to raise the exploration level of G7 and G9 by 3%.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1559 on: August 05, 2018, 07:39:33 am »

You know, it might help if Basic Mapmaking was actually in our tech section. How much is left?

Food is correct though.
« Last Edit: August 05, 2018, 11:36:19 am by TricMagic »
Logged
Pages: 1 ... 102 103 [104] 105 106 ... 119