Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 98 99 [100] 101 102 ... 119

Author Topic: Gridhood: Aspects of the Divine!  (Read 138806 times)

King Zultan

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1485 on: July 28, 2018, 11:17:03 am »

Blarg puts 2FP into Blarg's Zebraman Avatar project thing, and then tries to go to G7 and look for his wagon.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1486 on: July 28, 2018, 11:18:31 am »

Disci creates the Farmer's Hoe of Discipline. It is a green hoe of metal. When the hoe is used for farming, its user becomes disciplined. In the shaft of the hoe there is a hexagon hole. Surrounding the hole there are runes that translate to "Enter the Gem of Strength here and you will be rewarded."

She places the Hoe of Discipline at K1.
« Last Edit: July 28, 2018, 01:24:41 pm by Detoxicated »
Logged

Sarrak

  • Bay Watcher
  • Venit leger cerebrum amissa
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1487 on: July 29, 2018, 01:19:02 am »

Hidden Monastery

3 workers with 3 crude tools forage food on K10
3 workers with 3 crude tools forage food on K8
3 workers with 3 crude tools forage food on J8
1 cobra MMA meditates
2 workers create 1 wooden cart
Create 3 workers
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1488 on: July 29, 2018, 10:15:22 am »

Just a heads up that I will be AFK (and therefore unable to post) for the next three weeks. I'm still interested though, so I'd like to remain in the game.
Logged
Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1489 on: July 29, 2018, 10:36:49 am »

Sleep a bit longer, you earned it.
Logged

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1490 on: July 29, 2018, 07:21:02 pm »

Turn 49 - The Bronze Age


Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Godly actions of note:
Nagas creates the Serpents Egg at I7 for 5 FP.
Kel creates an outcropping of magical metal polyferrite at C8 for 5 FP.  The location becomes lost in the unexplored tile!
Blarg adds 2 FP to the divine project "Blarg's Zebraman Avatar."
Disci creates the Farmer's Hoe of Discipline at K1 for 5 FP.

Civilization actions:

The Jotun Oligarchy
3 workers using 3 crude tools farm at the stone age farm at E4 and get 11 food.
3 workers using 3 slings hunt at E4 and get 7 food.
4 workers create crude tools.  Kel gets 1 FP.

The People
3 workers with 3 crude tools farm at H4 and get 11 food.
3 workers with 3 crude spears hunt at H4 and get 8 food.
3 workers forage for stone at H3 and get 7 stone.
3 workers forage for reagents at H4 and get 5 reagents.
2 workers (1 with tropical disease) research Exploration.
1 worker dies from a tropical disease!

Aglejo
3 workers farm at B6 using 3 crude tools and get 14 food.
3 workers harvest at B6 using 3 crude tools and get 16 food.
3 workers make 3 crude tools.  Kel gets 1 FP.
2 workers research Bronze Age Farming.
1 worker prays to Tellus.
2 new workers are created for 6 food.
Spoiler (click to show/hide)

Delta Dwellers
3 workers with 3 crude spears fish at E7 and get 9 food.
2 workers research net fishing and the research is complete!
1 worker with a crude tool is unable to build a boat.  (1 worker with 1 crude tool = 1.5 labor.  Boat requires 2 labor to build.  It was a mistake on my part allowing it the previous turn.)
2 workers with 2 crude tools forage food at E8 and get 5 food.
3 with a crude tool forage reagents at D8 and get 7 reagents.  1 worker is attacked by a wild boar and is injured!
9 food spent to create 3 workers.

Dipnoi Republic
3 Workers forage for Food at I7 with 3 Crude Tools and get 11 food.
3 Pygmy Workers hunt at H6 with 3 Blowdarts and get 7 food.
3 Workers continue construction of a Stone Age Farm at I7 with 3 Crude Tools.  1 Labor added from Mathematics.  The farm is completed.  Amastay gets 1 FP.
2 Workers research Exploration.
3 Workers make 3 Crude Tools.  Kel gets 1 FP.

The Lonely Icma. arise at E6!!!
And then proceed to stagnate!!
(You have 10 workers; take some action!)

Cait Sith
3 workers Farm at K-2 and get 7 food.
3 workers pick up spears and fish at K-1 and get 9 food.
1 apprentice and 1 worker pray to Disci, generating 3 FP for Disci.
2 workers make crude tools.  Kel yawns.
1 worker is created for 3 food.  Mabel gets 1 FP.

Hidden Monastery
3 workers with 3 crude tools forage food on K10 and get 8 food.  1 worker contracts a tropical disease!
3 workers with 3 crude tools forage food on K8 and get 8 food.
3 workers with 3 crude tools forage food on J8 and get 7 food.
1 cobra MMA meditates.
2 workers create 1 wooden cart.  Kel gets 1 FP.
Created 3 workers for 9 food.
Logged

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1491 on: July 29, 2018, 07:21:28 pm »

Turn 49 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1492 on: July 29, 2018, 07:31:40 pm »

Cait Sith

1 worker with the Farmer's Hoe of Discipline, and 2 workers with Crude Tools Farm at K-2.

5 workers and 1 apprentice research Exploration.
2 workers forage at K-1.

2 workers are created for 6 food.
« Last Edit: July 30, 2018, 06:25:34 pm by TricMagic »
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1493 on: July 29, 2018, 07:36:14 pm »

Jotun Oligarchy

The Jotun Oligarchy is now at least able to produce enough food to expand a little.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1494 on: July 29, 2018, 07:37:22 pm »

Same, though turn 5 is next. Barricade, don't fail now. We have spears and magic.
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1495 on: July 30, 2018, 01:04:46 am »

Does regant heal injury?
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

DAPARROT

  • Bay Watcher
  • More parrots
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1496 on: July 30, 2018, 01:29:01 am »

Keerim creates an avatar at G9. The avatar has the strength of a normal mortal, and looks like a man with a cockatoo head wearing a suit.
Logged
I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

King Zultan

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1497 on: July 30, 2018, 04:01:15 am »

"Dang duck god is copying me."
Blarg put 1FP in to Blarg's Zebraman Avatar project thing, and if able he explores G7.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1498 on: July 30, 2018, 04:18:08 am »

Mabel
make a divine dousing rod at D4, this rod, when held, gently tugs at the hands of its holder to attempt to point at the nearest other divinely created artifact.
« Last Edit: July 30, 2018, 01:07:29 pm by Lenglon »
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1499 on: July 30, 2018, 04:30:08 am »

Nagas attempts to eat Keerim's delicious eggs.
Logged
Pages: 1 ... 98 99 [100] 101 102 ... 119