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Author Topic: Gridhood: Aspects of the Divine!  (Read 141573 times)

Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1440 on: July 24, 2018, 02:29:17 pm »

Can an orchard be built on the same tile as a farm?

Aglejo

3 workers farm at B6 using 3 crude tools.
3 workers create 3 crude tools.
1 worker researches Bronze Age Farming.
2 new workers are created.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1441 on: July 24, 2018, 02:31:53 pm »

Note, GM, why are we missing farming as well? We completed that tech.

Would like to spend the turn constructing 1.

Never mind.. It is there, but it's cost isn't. I also had 4 spears before, but 3 will suffice.

To note, build farm at J-2, 3 workers fish at K-1...

Would like an answer today on it, before my actions.
« Last Edit: July 24, 2018, 02:42:41 pm by TricMagic »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1442 on: July 24, 2018, 04:17:19 pm »

Cait Sith
"Does anyone remember Metallurgy? No, just me.."
1 apprentice looks through the written records for Metallurgy.

3 workers pick up spears and fish at K-1.
6 labor is spent to create a farm at K-2.(out of 10 needed.){6 workers on this}

We have no stone, and that book is missing. I'm assuming written records are here somewhere, even if the are a bit illegible. We have that book making harvest spell after all.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1443 on: July 24, 2018, 06:15:22 pm »

Can an orchard be built on the same tile as a farm?

Aglejo

3 workers farm at B6 using 3 crude tools.
3 workers create 3 crude tools.
1 worker researches Bronze Age Farming.
2 new workers are created.

You may need to research hanging gardens to get more on that tile.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1444 on: July 24, 2018, 08:05:05 pm »

"What a shit way to end a dream, the world starts to end, everything goes to shit and then everything explodes and everyone dies... Aw shit, this isn't my house where the hell am I, that must not have been a dream." Blarg slowly gets up and looks around, and notices that almost everything is different. "Okay how long have I been unconscious, I don't know what day it is or year or season for that matter... Aw shit the Zebras, they could be hurt or dead I've got to go and check on them!"
Blarg Goes to G7 to check on the Zebras and his house but mostly the Zebras.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1445 on: July 24, 2018, 09:23:33 pm »

By the way, it isn't necessary to research exploration, though if you do, you'll get a bonus when doing it.  The command is "x workers explore/scout A1".
You might get a very small amount of exploration in an unexplored tile when doing other actions such as foraging there.

All gods are too weak to interact with the world with the exception of sending visions or dreams to civs and intelligent creatures.  Physically interacting with the world usually requires creation of some kind of avatar or spending FP in some way.

All techs that weren't completed by the end of the stone age were forgotten.  I've removed techs that are in the common knowledge pool from your civs' tech list.  Stone age agricultural constructions all cost 10 labor and no resources; I've added that to the tech.  You can build 1 of each type of agricultural building in each tile; thus, you could have a farm, an orchard, and a ranch all in the same tile.  Note that all civs have figured out smelting of tin and copper and how to make bronze, but it hasn't yet occurred to them to do something useful, such as making tools, with this knowledge.
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1446 on: July 24, 2018, 10:50:30 pm »

That's what I figured, no change of action from me.
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1447 on: July 24, 2018, 11:48:15 pm »

Hidden Monastery

3 workers forage food on I8
3 workers forage food on J8
3 workers forage wood on K10
1 cobra MMA with quaterstaff meditates on I9 (seeking to attest ancient legends)
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1448 on: July 25, 2018, 08:56:51 am »

All gods are too weak to interact with the world with the exception of sending visions or dreams to civs and intelligent creatures.  Physically interacting with the world usually requires creation of some kind of avatar or spending FP in some way.
Just because I can't touch them doesn't mean I can't go there and look to see if they are still alive.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1449 on: July 25, 2018, 06:36:41 pm »

Question, are we missing some people's posts?
Also, still looking through anything we could have.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1450 on: July 25, 2018, 08:48:52 pm »

Turn 47 - The Bronze Age


Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Godly actions of note:
Blarg , Keerim, and Tellus attempt to investigate the new world, but pass out from the exertion.  Blarg has a dream where he sees Willamette in ruins and a black and white tower in the distance.  Tellus, in a dream, sees Stymphalus underwater and half buried in sand.
Farsky starts the divine project "Godeye Probe" and puts 1 FP into it.

Civilization actions:

The Jotun Oligarchy
3 workers using 3 Slings hunt at D5.  Mammoths inhabit this tile.  They take down an elderly mammoth and manage to get 7 food from it before being driven away by angry mammoths.  Farsky gets 1 FP.
3 workers using 3 Crude Tools forage for food at E4 and get 10 food.
3 workers pray to Amastay.
1 worker prays to Mabel.
Hieroglyphs is selected as the free pre-writing tech.

Dipnoi Republic
3 Workers forage for Food at I6 using 3 Crude Tools and get 11 food.
3 Pygmy Workers hunt at J7 using 3 Blowdarts and get 7 food.
3 Workers make 3 Crude Tools.
1 Worker researches Exploration.
Create 3 Workers using 9 Food.
Choose Cuneiform for the writing tech.

Delta Dwellers
2 workers forage wood at D8 with 2 crude tools and get 6 wood.  1 worker contracts a tropical disease in the rainforest!
3 workers fish at E7 with 3 crude spears and get 8 food.
3 workers research Net Fishing.
A worker builds 1 crude spear with 1 crude tool.
A worker builds 1 crude tool.

The People
3 workers harvest at H4 with 3 crude tools and get 10 food.
3 workers hunt at H4 with 3 crude spears and get 9 food.
3 workers attempt to forage for food at G3 but are driven away by 5 armed warriors!
1 worker forages for food at H4 and gets 1 food.
3 new workers created for 9 food.

Aglejo
3 workers farm at B6 using 3 crude tools.  They get 12 food.
3 workers create 3 crude tools.
1 worker researches Bronze Age Farming.
3 workers have no orders.  1 helps research Bronze Age Farming, the other 2 mess around.
2 new workers are created for 6 food.

Cait Sith
1 apprentice looks through the written records for Metallurgy.  The apprentice learns that the present state of Cait Sith (and worldwide) metallurgy is the result of past Cait Sith research.
3 workers pick up spears and fish at K-1 and get 8 food.
6 labor is spent to create a farm at K-2.

Hidden Monastery
3 workers attempt to forage for food on I8 but are driven away by 5 martial artists!
3 workers forage for food with 3 crude tools on J8 and get 10 food.  (I should have given your civ 3 crude tools, so I added crude tools to this action)
3 workers forage wood on K10 and get 3 wood.
1 cobra MMA with quarterstaff meditates on I9 (seeking to attest ancient legends).  While meditating, the master martial artist has a vision of the legendary martial-artist Neheb!  In the vision, says Neheb:  "You are not yet ready.  Come back when you are ready to test your art against mine."
« Last Edit: July 25, 2018, 08:58:17 pm by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1451 on: July 25, 2018, 08:49:15 pm »

Turn 47 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 25, 2018, 08:58:32 pm by Zazmio »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1452 on: July 25, 2018, 08:59:05 pm »

Cait Sith
4 workers finish creating the farm.(6+4=10/10)
3 pick up their spears and fish at J-1.
1 worker forages at K-2.
1 apprentice uses Book-making Harvest to create generic book materials.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1453 on: July 25, 2018, 09:22:14 pm »

Jotun Oligarchy

Just like their ancestors did in the past, the Jotun Oligarchy needed to overcome a crippling 1.5x food cost modifier. The sooner they did that, the better.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1454 on: July 25, 2018, 09:31:17 pm »

To be fair, we've been working on Runes. And our translations of the old texts help, what form did that Hogwarts place use again?
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