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Author Topic: Gridhood: Aspects of the Divine!  (Read 141274 times)

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1290 on: July 15, 2018, 10:13:45 am »

Brightly Glowing Disci appears in the distance of the deltadwellers and fights with the biggest fish in the area. Fistfight to knock the fish out.
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1291 on: July 15, 2018, 10:15:42 am »

Dipnoi Republic

The Anacondas went wild, our food reserves have been depleted and a great danger is coming from the northern lands! These are dire times, but we must not falter.

2 Priests of Nagas muse over the blessing attempt.

"Woah, that was weird. I don't know what to make of that"
"Yeah, definitely didn't feel like they were being blessed. The reverse rather."
"Let's hope it works differently on actual living beings!"


[2] The 2 Priests, one of them wearing the Hat, bless the Python-Style Master and 1 Snake Tamer.
[2] The blessed Snake Tamer and blessed Python-Style Master face the Undead Colossus with 1 Tame Giant Anaconda and 2 Blowdarts.
[1] 1 Undead Worker trains to become an Undead Priest of Nagas at the Ziggurath of I6.
[3] 1 Snake Tamer and 2 Workers butcher at I6
[1] 1 Undead Worker forage for Food at I5
[8] 1 Mud Specialist, 1 Pygmy Charmer, 1 Snake Fornicator and 5 Workers forage for Food at I7.

2 Food is fed to the Tame Giant Anacondas.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1292 on: July 15, 2018, 10:24:31 am »

The People
Action 1:
6 workers use 6 wood to upgrade 2 primitive houses into wooden houses at H4
Action 2:
The grandmaster farmer with a crude tool
2 workers with crude tools
Harvest at H4
Action 3:
Ymar with !*Rehield*! and the Armor of Purity
The trapper with a crude spear
The half-secretary bird with a crude spear
Hunt at H4
Action 4:
2 workers with 2 crude spears and 2 boats fish at G4
Action 5:
2 undead with 2 crude spears hunt at G3
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1293 on: July 15, 2018, 10:28:16 am »

"It looks like you're going to need this more than ever."

Nagas dumps all nine points into Don of the Dead and hopes that he can figure out how to get another six by next turn. Maybe someone will give him a gift in exchange for part-ownership of the Don? cough cough
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1294 on: July 15, 2018, 04:41:12 pm »

Praying at some kind of religious building reduces unrest.  Priests reduce unrest more than other workers.  I forgot to reduce unrest by 4 for the Jotun after they had 4 workers pray.  Will fix that.

Prayer not at a temple or ziggurath or whatever does not reduce unrest.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1295 on: July 15, 2018, 04:55:09 pm »

Also, what are the Forest Wrights again?
Wights are spirits.

Question to GM: how far can Stymphalos move in one turn?
Let's say 3 squares.

GM, why did jotun's unrest level go up when their sanitation went to 100?
Unrest went up for reasons that have nothing to do with sanitation.  A sanitation level of 100 is the maximum, meaning everything is perfectly sanitary.
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dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1296 on: July 15, 2018, 04:56:50 pm »

I can't find the moonblood flower anywhere, I forgot where I put it.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1297 on: July 15, 2018, 05:01:16 pm »

Will unrest reduce naturally? If not, how do I reduce it other than that?
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1298 on: July 15, 2018, 05:24:23 pm »

Good events tend to reduce unrest.  Glowing Pillars reduce unrest.  It might be time for some serious help from the gods.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1299 on: July 15, 2018, 05:26:23 pm »

I can't find the moonblood flower anywhere, I forgot where I put it.

Its in the Noteworthy tiles spoiler, at D4.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1300 on: July 15, 2018, 05:46:41 pm »

That Zombie is dead this turn.

And can the Gods please remove the Locusts?
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Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1301 on: July 15, 2018, 05:54:51 pm »

Aglejo

1 expert farmer and 2 workers farm at B6 using 3 crude tools.
3 workers forage for food at B6 using 3 crude tools.
1 worker researches Crop Rotation.
3 workers research Metal Casting.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1302 on: July 15, 2018, 06:01:40 pm »

A Glowing Pillar appears in your town square, reducing unrest by 20 to 59! 

We need all our workers working.
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DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1303 on: July 15, 2018, 07:31:40 pm »

Tellus: Keerim, I am intrigued by your idea. Could you go more in depth? More stone should be useful to them, although perhaps we should weather this calamity first.
The locusts and the demon of famine are a great danger to Aglejo. Considering that direct undead assaults to the floating island have not happened so far, I am tempted to ask Stymphalus to deal with her, although it is risky and would make it leave its current post unattended. What is your opinion on this?
It is simple, the artifact would turn anything that touches one end of it into stone. The type of stone could be controlled by touching the active end to stone of the type you want to produce. It would probably have a size or mass limit for what it could affect at once. (could I get a cost estimate for this GM? with sample limits of 100, 1000, and 10000 kilograms.)

If the famine demon gets closer we should send Stymphalus, but right now it is 4 tiles away.
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I should probably introduce the actual plot soon
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1304 on: July 15, 2018, 07:41:49 pm »

Disci Heals Neheb.
She then proceeds to create Shashame the Scholar at F5.
This being looks like a humanoid frog that is 5meters tall. It has yellow eyes and green skin with brown dots. It is wearing a pin stripe suit that is waterproof. It can learn and write down technologies and teach it to others. It can be easily angered when not given what he wants but loves teaching.
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