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Author Topic: Gridhood: Aspects of the Divine!  (Read 140858 times)

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1170 on: July 10, 2018, 08:22:03 am »

Turn 39 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Keerim faction of the Zebras worship Keerim.  The Bird god gets 3 FP!
The Blarg faction of the Zebras worship Blarg!  The Swamp god gets 3 FP!  Then the Blarg Zebras craft some weapons.
The Shrine to Mabel generates 1 FP for Mabel.
The Shrine to Amastay generates 1 FP for Amastay.

Godly actions of note:
Nagas begins the divine project "The Hat" and puts 5 FP into it.
Blarg adds fruit-bearing trees to the tile K2 for 5 FP.  Then Blarg creates the Riot Shield for 5 FP and places it at G7.
Mabel creates the Clan of Little People at D4 for 5 FP.
Disci Zaps a Delta Dweller worker into a master fisherman for 3 FP.
Farsky puts 5 FP into the divine project "Moonblood Flower".

Civilization actions:

Dipnoi Republic
2 Workers train to become Priests of Nagas at the [Mud Ziggurath to Nagas] at I6.  Disci gets 4 FP!
3 Workers ranch at I6 and get 9 food.
2 Snake Tamers hunt at J6 with 2 Blowdarts and 2 Tame Giant Anacondas and get 4 food.
1 Worker, 1 Pygmy Charmer and 1 Python-style Master forage for Food at H7.  They get 10 food.  The Pygmies welcome the Pygmy Charmer and gift the Pygmy Charmer 3 reagents.
1 Mud Specialist and 2 Workers research Mud Thermae and the tech is complete!
3 Workers forage for Wood at J7 and get 7 wood.  1 worker is attacked by a carnivorous plant and is injured!
4 Food is fed to the Tame Giant Anacondas.
2 Priests of Nagas generate 2 FP total for Nagas.

Delta Dwellers
1 worker fish at E7 with the fish whistle and gets 5 food.
2 workers forage at E8 with 2 crude tools and get 4 food.
2 workers research Crude Spears and the tech is complete!
1 worker reads  "Seafaring, Fishing and Mermaids. A Guide of the Oceans".  The book contains pictograms (luckily, because the worker is not literate!) describing various methods of seafaring, fishing, and interacting with Merfolk.  The Fishing tech gets 2 points of research and is completed!  You get 2 points in the tech Seafaring, and 1 point in Merfolk Culture.  Then the artifact book mysteriously disappears!
1 worker prays to Disci.
1 new worker is created for 3 food.
Tallamon the Hero Trainer trains one worker to be disciplined.  Disci gets 1 FP.

Cait Sith
3 Worker Forages at K-2. Basket is used.  They get 10 food.
3 Workers pick up their spears and fish at J-1 and get 12 food.
The philosopher makes contact with a nature spirit, but argues about philosophy with the spirit instead of asking any questions.
1 D-H EM Apprentice researches a new simple spell, Aero.  (what does it do?)
1 Disciplined D-H EM Apprentice and 1 Disciplined D-H EM Writer Apprentice Research Farms and the tech is complete!  Since the tech needed only 1 point to complete, 1 disciplined apprentice helps research the spell Aero instead.
2 D-H EM Apprentice Forage for Regents at K-2 and get 6 reagents.
Aeroith uses the Arcanum Botanica to repeat her feat of growing houses.  1 primitive house is replaced by the grown tree house.  Amastay is bored with house creation.

Aglejo
1 expert farmer and 2 workers farm at B6 using 3 crude tools and get 16 food.
5 workers research Stone Gathering and the tech is complete!
2 workers research Crop Rotation.

The People
Ymar with a crude spear and the Armor of Purity and a boat, The trapper with a crude spear and a boat, The half-secretary bird with a crude spear and a boat Fish at G4 and get 11 food.
The grandmaster farmer with a crude tool 2 workers with 2 crude tools Harvest at H4 and get 11 food.
5 workers research Mathematics.
3 workers forage for wood at G3 with 3 crude tools and get 7 wood.

The Jotun Oligarchy
1 Grand Priest of Amastay using the artifact "Flaming Sword of Purity" and the artifact "The Lens of Amastay" and 6 workers Pray to Amastay at the Giant Temple of Amastay at E3 and generate 28 FP for Amastay.  The Grand Priest gets (lensbuff 6).
1 Greenthumb worker using 1 crude tool and the artifact "Giant Flint Sickle of Harvesting" and 5 workers using 5 crude tools Harvest at the Orchard at E4 and get 26 food.
1 Bountiful Gatherer (BB1) using a crude tool and the Artifact "Bountiful Basket" and 2 workers using 2 crude tools Forage stone at E3 and get 15 stone.
5 workers using 5 slings and 5 crude tools... (One is BB1, LB1) (Four are BB1) Lasso the herd of Aggressive Dire Wolves at E3 to the ranch at E4.  It was a considerably difficult task, but the giants are buff.  The Dire Wolves are now in the ranch at E4.  1 worker was injured by wolfbite.
1 worker Researches Sanitation and the tech is complete!
1 Food is fed to the Tame Cobras.
1 Grand Priest of Amastay generates 3 FP for Amastay.
Sanitation decreases by 3 to 73.  The Little People raise sanitation by 10 to 83.  Unrest is reduced by 1.

Hidden Monastery
1 cobra d.BMA with Fey-Hair Ribbon & 2 cobra d.BMA forage food on K10 and get 4 food.  Mabel gets 1 FP.
2 workers & 1 woodpecker d.MA forage food on I8 and get 7 food.
Neheb with Staff of Discipline trains 1 worker at Martial Arts School on I9.  1 worker becomes a disciplined beginner cobra-style martial artist.  Disci gets 1 FP.
1 seagull d.JMA & 1 seagull d.MMA (both meditated) research Quarterstaff Creation, and the tech gets 5 points of research.  The Birds of Paradise inspire!  Keerim gets 1 FP.
1 BMA meditates.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1171 on: July 10, 2018, 08:22:21 am »

Turn 39 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 10, 2018, 08:24:06 am by Zazmio »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1172 on: July 10, 2018, 08:40:59 am »

Farms should be complete. It isn't in our tech section

And I kind of expected that from the philosopher. Hopefully, it will help with elemental magic. Since that's the discussion topic.


Aero..

The Simplest Wind Spell. Uses wind to crush the target.

It isn't even close to it's final form, but the next step is the Medium complexity spell Aerora, which hits multiple targets.

Kinda similar to Fireball really. Though Fire, Blizzard, and Thunder are other spells I can learn.

After this spell comes elemental magic theory.(Should help with the higher tiers of Element Magic.)


Huh, I can go a turn without food gathering, lucky!~
« Last Edit: July 10, 2018, 08:43:51 am by TricMagic »
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1173 on: July 10, 2018, 09:24:40 am »

Disci creates the Spike of Protection at E8. This green coloured masterwork spear is adorned with pictograms. Its wielder feels that this weapon is perfectly balanced and when it is near the undead it emits a bright light that puts fear into the undead.

She then proceeds with zapping a delta dweller to be a master spearwarrior.
She orders Tallamon to train a DeltaDweller

Also would it be possible to teleport people someplace else? Say if I wanted to save certain people from something could I transport them to a safespace?
« Last Edit: July 10, 2018, 09:29:57 am by Detoxicated »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1174 on: July 10, 2018, 09:30:40 am »

The floating island is the only place likely to be relatively untouched.

Granted, today is the day for Glory.
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1175 on: July 10, 2018, 09:52:10 am »

Someone loan me 2FP? I'll pay it back double.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1176 on: July 10, 2018, 10:01:30 am »

The People
Action 1:
3 workers with 3 crude tools forage for wood at G3
Action 2:
Ymar with !*Rehield*! and the Armor of Purity
The trapper with a crude spear
The half-secretary bird with a crude spear
Hunt at H4
Action 3:
6 workers use 6 wood to upgrade 2 primitive houses at H4 into wooden houses
Action 4:
The grandmaster farmer with a crude tool
A worker with a crude tool
Harvest at H4

Edit: Oh, and 2 new workers are made for 6 food.
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1177 on: July 10, 2018, 10:26:40 am »

Someone loan me 2FP? I'll pay it back double.

tell me which god you are and I will do so.
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Science is Meta gaming IRL. Humans are cheating fucks.

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1178 on: July 10, 2018, 10:44:16 am »

"Okay Zebras I need you guys to protect the fort while I protect the perimeter."
Blarg uses his wagon to run over any undead that come near the Zebras, if the wagon stops being useful he'll get out and use the nine iron and the riot shield to kill more undeads, he also gives Nagas 2FP.
« Last Edit: July 10, 2018, 10:56:05 am by King Zultan »
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

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Re: Gridhood: Aspects of the Divine!
« Reply #1179 on: July 10, 2018, 10:47:06 am »

Someone loan me 2FP? I'll pay it back double.

tell me which god you are and I will do so.
Nagas!
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1180 on: July 10, 2018, 10:50:39 am »

Mabel
Enchant the forest at F11 to be slightly animate and to protect itself and its caretakers.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1181 on: July 10, 2018, 10:54:25 am »

Thanks to Disci we could get the best possible loot from fising on our shores
Delta Dwellers
Master fisherman with the fish whistle fish at E7
2 workers with 2 crude tools forage food at E8
2 create crude spears
2 workers reaserch  tree cutting
1 worker pray Disci
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

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Re: Gridhood: Aspects of the Divine!
« Reply #1182 on: July 10, 2018, 10:56:32 am »

he also gives 2FP Nagas.
Oh wait, I didn't see this. Never mind, Amastay, and thanks, Blarg.
Nagas finishes The Hat with 5 further FP. He also suggests that, if Amastay still has FP to burn, he has a boon in mind for the Jötnar which would cost a further 3FP.
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1183 on: July 10, 2018, 11:09:16 am »

if Amastay still has FP to burn

lel.

What did you have in mind? Nagas doesn't have the best record on this stuff, so I want to do just a little bit of vetting on the idea.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1184 on: July 10, 2018, 11:21:26 am »

Worker Count on the dawn of the Prophesied Apocalypse.
Spoiler: Notes for the day. (click to show/hide)

"Everyone, be vigilant. The Prophesied Day has come, and we are ready to face it."

"Our Will shall not falter, our Spears and Magic will not Fail Us."

"Gather everything when the Enemy comes, into the Trees. I shall stay here and fight."



Cait Sith: Dawn of the Prophesied Day.


3 workers research Metallurgy. They have the Arcanum Mineralis as reference.
3 Workers create Crude Sickles.
5 Apprentices Research the Simple Spell: Aero
1 Philosopher talks philosophy with nature spirits.(Argue Action)


Aeroith has the Arcanum Botanica.

"For the Lost God of Magic..."

"This is my Plea, my Song to you!"



With Discipline, Go beyond yourself..

Limit Break!



Aeroith uses the Arcanum Botanica.


Drawing on the Mangroves, the Meadows, the Forests.

The Light, Wind and Water.

From those Tales close to home, and those from far away.

All of Her Experience. All must die eventually.


And if this is to be her Grave, her Death.. So be it.

"I'll put my all into protecting my Home!~"

My Body, Soul, My Very Blood.


"I am Magic! Aeroith! Chosen of the Winds!"



*crk-crack!~*

The Mangroves are brought to full life. They expand there roots across the waters, beneath them.

Dense Canopies form, seeking the Sun. Thorns, splinters, vines, and flowers sprout along the top. Plants grow, dense as seaweed and Moss beneath the Waters.

All spreading outward before the center of the spell, before stopping.

Paths begin forming of wood and root-branches. The easiest path down to the center of the formation, where the Tree-houses rest.

Given time, flowers may sprout from these Branches, but for now, they are a thing of thorns, blocking any access but forward, and back.

The Earth is packed with roots of grass and flowers, extending deep down into the structure of the dirt.

All of this is working together now, an ecosystem.


The Treehouses are not left unaffected, they also have formed paths connecting them. But these are much simpler affairs of Wood and Ivy.

Any houses on the Ground have been ground up and destroyed in this process, unable to handle the stresses upon them.


{This might have ended up destroying the Arcanum as well, to say nothing of Aeroith needing to fight after this.}
{Most of the Wood is by necessity, wet, with plenty of water in them.}
{Cost is however much 7 regents +2 from ExMagical gives me.}
{Defensive as Hellthorns, no.. Straight lines for Aero and Fireballs to travel down, yes..}
{And The Apprentices above can rain down on the enemies from safety too.}
{Despite all that, it doesn't actually extend to the edge of the tile, just in the vicinity of the TreeHouses and Aeroith.}
{Arena Battle, very likely, given Aeroith and the Cait Sith are literally ready to rain Fire and Aero on the foes.}
{Aeroith is very likely to die after this... Any gods care to Put FP on her?(granted, this is the action for the turn, it can't not be done. She will do it, with all her ability to do so.)}

{Extranote: This is essentially Growth, and a lot of it. Power-hungry, but not True Creation. Farming anything here efficiently is going to be a no-go in the future for at least 5 turns, probably 10 as a low estimate.}
« Last Edit: July 10, 2018, 02:28:14 pm by TricMagic »
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