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Author Topic: Gridhood: Aspects of the Divine!  (Read 141377 times)

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1080 on: July 06, 2018, 07:49:02 am »

0cra_tr0per

Just Copy-Paste it Dattabayo!~
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1081 on: July 06, 2018, 09:07:57 am »

What was that about yolo_copter? I didn't catch it.
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #1082 on: July 06, 2018, 09:19:38 am »

0cra_tr0per

Just Copy-Paste it Dattabayo!~

Finally someone got it right.
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it's over

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1083 on: July 06, 2018, 07:43:49 pm »

Turn 36 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Keerim faction of the Zebras worship Keerim.  The Bird god gets 2 FP!
The Blarg faction of the Zebras worship Blarg!  The Swamp god gets 2 FP!  Then the Blarg Zebras repair the Palisade with Moat.
The Pixies at F11 create a magically grown shrine to Mabel!  The Shrine to Mabel generates 1 FP for Mabel.
The twisted creeping vines at A4, B3, and B4 convert those tiles to Eldritch Nightmarescapes!
Twisted creeping vines expand into C2 and C3!  Those tiles become Eldritch Nightmarescapes!!
The Marine Duck at F7 moves to G8.

Godly actions of note:
Nagas holds a puppet show for the Keerim faction Zebras that demonstrates snakey superiority.  The Zebras are amused but unconvinced.  Then Nagas attempts to convince the Elder Lindorm to eat some Cait Sith, but the Elder Lindorm claims to be a vegetarian and is uninterested.
Blarg spends 5 FP creating the artifact Peaked Cap at G7.
Disci makes the ocean at E7 into a Coastline of Plentyful Fish for 5 FP.
Farsky adds 1 point of protection to tile H5 for 2 FP.
For 5 FP, Mabel teaches the Pixies how to transform living beings.
Amastay spends 5 FP to give the Wyverns increased intelligence.

Civilization actions:

Cait Sith
Aeroith attempts to use the Arcanum Botanica to create an Orchard at K-2, but the concept of orchards and domesticated plants is too advanced a concept for the Cait Sith.  (The Arcanum Botanica can't be used to bypass research as that would be overpowered.  The grown houses are an exception to that.  Basically, the concept of orchards has not even occurred to the Cait Sith, while they do already have knowledge of housing.)  Instead, Aeroith continues research on the Book-making Harvest spell.
1 Worker forages at K-1. Basket is used, and the worker gets 4 food.
2 Workers pick up their spears and fish at K-1 and get 6 food.
1 worker is created for 3 food.  Mabel gets 2 FP.
1 Philosopher argues.
3 D-H EM Apprentices, 1 D-H EM Apprentices and 1 Disciplined D-H EM Writer Apprentice Research Fishing.  1 apprentice listens to the philosopher and makes a breakthrough!  The tech is complete!

Delta Dwellers
1 worker creates 1 crude tool.
1 worker prays to Disci.
1 worker forages for food at E8 and gets 2 food.
2 workers research tree cutting.
2 workers research fishing.
Tallamon the Hero Trainer trains one worker to be disciplined.  Disci gets 1 FP.  Tallamon offers some advice.  Says he:  "Foraging, hunting, and fishing are all different actions.  Perhaps you'll have more success with that whistle while performing a different action than foraging."

Dipnoi Republic
3 Workers ranch at I6 and get 9 food.
2 Snake Tamers and 1 Python-Style Master forage for Food at H6 with 2 Tame Giant Anacondas and get 7 food.  1 Tame Giant Anaconda feasts on snake eggs and doesn't need to be fed this turn!  Nagas gets 2 FP!
1 Mud Specialist and 2 Workers make 15 Mud Bricks at the Mud Kiln I6 using 3 Wood.
1 Pygmy Charmer and 6 Workers research Mathematics.
2 Food is fed to the Anacondas.

Aglejo
6 workers manufacture 6 crude tools.
1 worker researches Engineer's Mindset.
1 expert farmer and 2 workers farm at B6 and get 9 food.

The People
Ymar with !*Rehield*! and the Armor of Purity and 1 trapper with a crude spear Hunt at G3 and get 8 food.
The grandmaster farmer harvests at H4 with a crude tool and gets 6 food.
5 workers and the half-secretary bird Use 6 wood to build 3 boats.
2 workers forage for wood at G3 with 2 crude tools and get 7 wood.  1 worker is ambushed by monkeys and is injured!

The Jotun Oligarchy
1 Grand Priest of Amastay using the artifact "Flaming Sword of Purity" and the artifact "The Lens of Amastay" Prays to Amastay at the Giant Temple of Amastay at E3 and generates 4 FP for Amastay.  The Grand Priest now has (lensbuff 3).
1 Greenthumb worker using 1 crude tool and the artifact "Giant Flint Sickle of Harvesting" and 5 workers (BB1) using 5 slings and 5 crude tools Harvest at the Orchard at E4 and get 32 food.
1 Bountiful Gatherer (BB1) using a crude tool and the Artifact "Bountiful Basket" and 2 workers using 2 crude tools and 1 artifact "Light Lamp" Forage for Bloodberries at C3.
As the party arrives at tile C3, the tile is invaded by twisted creeping vines!  The vines relentlessly assault the party.  At first, the Light Lamp keeps the vines at bay, but the vines persist.  Then, it seems that the vines change their tactics!  They form into dense, man-shaped vine-beings and pound at the light barrier!  Though many vine-men wither and die, the assault slowly drives back the light perimeter!  Eventually, a vine manages to hook around the ankle of a worker!  The worker is dragged from the light into the dark mass of twisted vines and twisted vine men!  The survivors are forced to flee!  As they flee, they hear the wails of anguish from the captured giant as he is corrupted by the vines!!
3 workers (BB1) using 3 slings and 3 crude tools Forage for Stone at E3 and get 10 stone.
5 workers and 2 workers (BB1) and 1 worker (BB1, LB1) Begin research on the wheel. and the tech is completed!
1 food is fed to the Tame Cobras.
1 Grand Priest of Amastay generates 3 FP for Amastay just for existing.
Sanitation decreases by 6 to 87.  Unrest increases by 8,  but prayer at the temple reduces unrest by 3.

Hidden Monastery
1 cobra d.BMA with Fey-Hair Ribbon & 1 worker forage food on K10 and get 4 food.  Mabel gets 1 FP.
1 BMA & 1 woodpecker d.MA forage food on I8 and get 2 food.
Neheb & 1 seagull d.MMA finish research Meditation and the tech is complete!  Disci gets 3 FP!  The Birds of Paradise inspire!  Keerim gets 1 FP.
1 seagull d.JMA, 1 worker & 1 cobra d.BMA build a wooden house.
1 worker recuperates.

The Xekarni disperse.
« Last Edit: July 07, 2018, 07:27:25 am by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1084 on: July 06, 2018, 07:44:08 pm »

Turn 36 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 07, 2018, 07:28:43 am by Zazmio »
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1085 on: July 06, 2018, 07:49:13 pm »

Mabel
I thank the pixies for making the shrine, but have no action for this turn.
((Since I made this post, the turn was updated with a higher FP total for Mabel, so I can act after all.))
« Last Edit: July 07, 2018, 01:07:34 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1086 on: July 06, 2018, 08:03:46 pm »

Nagas decides it is a time for reconciliation, and puts his dragon-based aspirations on a temporary hold to start two Divine Projects: Serpent's Staff at D4 and I6. The staves mark their respective wielders as a follower of Nagas, who can thus command the loyalty and protection of any of His creations, even the most eldritch ones. He puts 1FP into the staff at I6 and 4 into the staff at D4 for now, since the Jötnar need it more. He also subtly hints to the Jötnar that they could use that artifact of theirs to help get their staff done faster, since nothing says it only applies to the god that made it.

"Personally, I find it more fun to find out what the cost of a project will be after I've already started it, don't you?"


Never mind all of that, since the Jötnar don't seem to want my help and called on Amastay instead. Just put those five FP into finishing Apzu.
« Last Edit: July 07, 2018, 07:25:21 am by Maximum Spin »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1087 on: July 06, 2018, 08:08:18 pm »

I will point out that apparently the corruption thing can corrupt a tile, move, corrupt a second tile AND attack all in a single turn. That seems like a GM error to me because of how ridiculous that is.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1088 on: July 06, 2018, 08:10:07 pm »

I will point out that apparently the corruption thing can corrupt a tile, move, corrupt a second tile AND attack all in a single turn. That seems like a GM error to me because of how ridiculous that is.
The corruption thing spreads itself, so there are multiple sources of corruption now.
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dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1089 on: July 06, 2018, 08:11:48 pm »

We should build a titan to oppose it. a titan of steel and stone. wait no. I have a far better idea...
« Last Edit: July 06, 2018, 08:17:41 pm by dgr11897 »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1090 on: July 06, 2018, 08:35:46 pm »

REMINDER TO SELF: Check and update action instruction document

Jotun Oligarchy

The Jotun Oligarchy comes up with a solution to the travel problem, but finds that they would need to construct an additional ranch, research at least one new tech and spend several turns collecting material and constructing tools just to make it work. They find themselves needing to focus on basic living instead.

The Giants realize that the One Eye Screaming only cost 30 FP. The Jotun Oligarchy request that Amastay make a similar, but more powerful entity capable of spreading across tiles which is not hostile to the Jotun Oligarchy in order to fight off the abomination. The giants would not be able to reach it before it spreads three times as far, and this seems to be the only way to stop it. It really is that overpowered for only 30FP. Only a non-evil copy of this entity that costs even more acts can possibly beat it! The Jotun Oligarchy is willing to repay any FP that Amastay puts into such a project twofold through prayer no matter how long it takes them to do so.

Unfortunately, the Jotun Oligarchy is barely even able to get by right now due to the new game mechanics that were imposed on them at the worst possible time, and the need to remove the corruption from their territory. Very little prayer can be generated this turn.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
« Last Edit: July 06, 2018, 08:39:22 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1091 on: July 06, 2018, 08:43:58 pm »

The People
Action 1:
5 workers and the half-secretary bird
Use 6 wood to upgrade 2 primitive houses at H4 into wooden houses.
Action 2:
Ymar researches Escorting
Action 3:
The grandmaster farmer and the trapper
Research Orchards

EDIT: Oh, and two new workers are created for 6 food
« Last Edit: July 06, 2018, 08:50:05 pm by The_Two_Eternities »
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1092 on: July 06, 2018, 08:45:22 pm »

Hey, Amastay, if you don't kill the eldritch monster, I'll teach it to build things! Free of charge!
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dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1093 on: July 06, 2018, 09:01:18 pm »

Farsky weeps
The lands are corrupt, and his people, they may no longer worship him, yet they are still his responsibility are threatened. as such he prepares a project at d4, the moonblood flower. A massive stone flower upon a pedastol in the middle of a small grove. It blooms once in a while, when a beam of purest moonlight shines down from the heavens. when it blooms it opens up to reveal a glowing crystal, the moonblood crystal imbued with a light that purifies all it touches. when it blooms, so do dozens of smaller flowers, each with one of several vibrant hues and holding a small glowing pod (think the heart shaped herb from black panther) this pod has magic within it, just waiting to be unleashed. Of course they can also be planted, to enable the growth of these pods in other times. Finally the petals of the smaller flowers have medicinal properties, though what they are varies between the colors of flower. I invest 1 fp, then call on other gods for assistance.
« Last Edit: July 06, 2018, 09:07:08 pm by dgr11897 »
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1094 on: July 06, 2018, 09:02:23 pm »

I will point out that apparently the corruption thing can corrupt a tile, move, corrupt a second tile AND attack all in a single turn. That seems like a GM error to me because of how ridiculous that is.
Though Amastay had changed all the Eldritch Landscapes the turn before, the twisted vines and the One Eye Screaming were still there.  The changing of the tiles delayed their expansion for a turn.  They were left unmolested, so they converted the tiles they were in and then expanded.  I generously decided that I would refrain from having each vine expand once, since that kind of exponential expansion would quickly engulf the map.

30 FP is a lot.  For 20 FP, a god could make an extremely powerful creature like an elder dragon or a named demon.  Gods have immense power in this game.  For a mere 5 FP, a god could create an active volcano on someone's settled tile that would wreak quite a lot of havoc.
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