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Author Topic: Gridhood: Aspects of the Divine!  (Read 141397 times)

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1035 on: July 05, 2018, 07:12:41 am »

"Hay Zebras are we going to rebuild the destroyed houses or not?"
Blarg spends some FP to create an artifact Peaked Cap the top part is white the bottom is black the visor is black with gold leaves on it and in the front of it is a gold and silver badge, it depicts a eagle holding a shield with thirteen stars and thirteen stripes on it and behind the shield are two crossed anchors, this item appears at G7 and appears on his head, and then after he finishes that he eats some of the dandelions to show his dominance over them.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1036 on: July 05, 2018, 07:28:25 am »

Now with added trees.

Treehouse grants 3 per space. Which is awesome.


Cait Sith
Aeroith uses the Arcanum Botanica to create an Orchard at K-2, with many fruits growing.

1 Worker forages at K-1. Basket is used.

2 Workers pick up their spears and fish at K-1.

1 workers is created for 3 food.

1 Philosopher argues.

3 D-H EM Apprentices, 1 D-H EM Apprentices and 1 Disciplined D-H EM Writer Apprentice Research Fishing.


Does a god wish to zap one of us into a Master Fisherman? Also, Treehousing, finally!~

Blarg maybe? Actually, their is that Masterful Fishing Net. Both would be appreciated.


Philosopher is arguing about spirits, and what this Djinn restlessness means.{Flavor}
« Last Edit: July 05, 2018, 01:05:39 pm by TricMagic »
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1037 on: July 05, 2018, 07:39:05 am »

Disci tells Tallamon to train the Deltadwellers. Also she changes E7 into a coastline of plentyful fish.
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1038 on: July 05, 2018, 07:39:58 am »

"What do you mean we can't catch fishes with those, what in the name of Disci you did the last three years, build what? Ok let see what we can do with one of those but please let how to catch fishes now, we have this whistle just sitting around for years now"
Delta dwellers
1 worker create primitive tool
1 worker pray Disci
1 worker forage food at E8
2 workers reaserch tree cutting
2 workers reaserch fishing
(No idea what displine does so no idea where to put them)
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

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Re: Gridhood: Aspects of the Divine!
« Reply #1039 on: July 05, 2018, 07:42:06 am »

"I actually dont know if discipline affects your workers.Hahaha, again I think you need to build a boat and get spears to fish..."
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1040 on: July 05, 2018, 07:47:32 am »

Discipline has been shown to allow workers to move on to another project if they either complete, or are incapable of the one you assigned them.

Disci, can you bless K-1 with a Discipline modifier for new births? On top of the others we already have.


Or just Zap the rest of us.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1041 on: July 05, 2018, 07:52:14 am »

Does a god wish to zap one of us into a Master Fisherman? Also, Treehousing, finally!~

Blarg maybe? Actually, their is that Masterful Fishing Net. Both would be appreciated.
"I would but I just spent all my FP on a fancy hat something really important."
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1042 on: July 05, 2018, 07:56:35 am »

(The Dipnoi should be out of mud bricks)

Dipnoi Republic

Dandelions? Lovely! The future seems bright for the Republic, even the land seems to welcome our growth.

[3] 3 Workers ranch at I6
[3] 2 Snake Tamers and 1 Python-Style Master forage for Food at H6 with 2 Tame Giant Anacondas
[3] 1 Mud Specialist and 2 Workers make 15 Mud Bricks at the Mud Kiln I6 using 3 Wood
[7] 1 Pygmy Charmer and 6 Workers research Mathematics
Feed 4 Food to the Tame Giant Anacondas
« Last Edit: July 05, 2018, 07:59:35 am by Nakéen »
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Re: Gridhood: Aspects of the Divine!
« Reply #1043 on: July 05, 2018, 07:58:15 am »

So far cait sith i have provided you with quite many boons, but you have not returned the favor by giving me prayer. I consider your people to be ungrateful and greedy for that.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1044 on: July 05, 2018, 08:14:12 am »

It should probably be noted that Mabel and Izzith get FP whenever a new Cait Sith is born. So the modifier would net you quite a few points in the future.

The only time we have prayed to a god was.. I think the ninja-bears. Most of our work is to advancing our magic.
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Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1045 on: July 05, 2018, 08:28:34 am »

Error: Looks like my worker count's off again; I should have 9 regular workers, not 7. The food count seems to be correct.

Aglejo

6 workers manufacture 6 crude tools.
1 worker researches Engineer's Mindset.
1 expert farmer and 2 workers farm at B6.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1046 on: July 05, 2018, 08:34:19 am »

Disci invest 10 FP into the Divine Project The Swamp of Every Challenge at H2
Spoiler (click to show/hide)


You know, I still remember this. The Elements seem like they would be fun and useful. But it's probably going to be next age when I can get there.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1047 on: July 05, 2018, 08:50:26 am »

So far cait sith i have provided you with quite many boons, but you have not returned the favor by giving me prayer. I consider your people to be ungrateful and greedy for that.
"I've given them stuff in the past too and I haven't gotten anything out of doing it but I don't mind, mostly because they're one of the few civs besides the zebras that acknowledge that I even exist, and because I have noting better to do."
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #1048 on: July 05, 2018, 09:03:14 am »

Also, does it seem like Ochre put the zero in for the sole purpose of ranting at people who got his name wrong?

Who the hell is <insert common stupid misspelling of my username here?

I got my username by just using a random word generator, changed up a letter or two, removed one, and adding an underscore.

Who the hell is Orca?

Also, I left as a civ because of not even random gm-caused events starting to spike in annoyance, with previous manhunting animal packs only resulting in mostly ignorable compared to the bear attack setbacks, like wounds and small resource loss, but killing several of my civilians and halving my food supply is too much.

You are clearly who he was referring to when he said Orca. You don't deserve to be called by your actual forum name in this particular game thread. I would call you Orca too, but I have too much respect for the majestic sea mammal.

If you really want to play again, I recommend you start by apologizing for your previous inappropriate behavior.

About that, I was enraged over non-random gm-caused incidents that were a lot more than nuisances.

When I joined as a civ, I thought gameplay-wise it would be pretty smooth sailing for civs because I didn't end up with an incredibly hostile neighbor, instead, my neighbor didn't really interact with my civ, which was better than having a neighbor that wants you removed from the world.
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it's over

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Re: Gridhood: Aspects of the Divine!
« Reply #1049 on: July 05, 2018, 09:36:18 am »

Disci invest 10 FP into the Divine Project The Swamp of Every Challenge at H2
Spoiler (click to show/hide)


You know, I still remember this. The Elements seem like they would be fun and useful. But it's probably going to be next age when I can get there.
Well you see, It doesn't matter to me if you remember this unless you use it, or thank me for it with prayer...
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