Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 67 68 [69] 70 71 ... 119

Author Topic: Gridhood: Aspects of the Divine!  (Read 141399 times)

Sarrak

  • Bay Watcher
  • Venit leger cerebrum amissa
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1020 on: July 04, 2018, 03:18:40 pm »

Hidden monastery

"Work, work, then even more work. This 'meditation' seems like an endless chore to me."
-From the complains of unenlightened

1 cobra d.BMA with Fey-Hair Ribbon & 2 workers forage food on K10
1 BMA, 1 woodpecker d.MA & 1 worker forage food on I8
Neheb, 1 seagull d.MMA, 1 seagull d.JMA & 1 cobra d.BMA research Meditation (tech that would allow martial artists to contribute more research to martial arts related projects)
1 worker recuperates
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Atomic Chicken

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1021 on: July 04, 2018, 04:07:56 pm »

Sorry about the recent missed turns; my workload has increased to the point where I feel that it's no longer possible for me to keep up with daily updates. As much as I love this game, I think I'm going to have to withdraw from it. As an alternative to letting the tribe simply die off right when things are starting to get interesting, would anyone be interested in taking over the running of the Xekarni civilisation?
Logged
As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

TricMagic

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1022 on: July 04, 2018, 04:12:33 pm »

Well, Izzith wants to drop out from being a god. He may be able to take over.

Alternatively, you could just go into early Hibernation for the next age, and pick up when that comes around.
Logged

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1023 on: July 04, 2018, 04:16:07 pm »

If the GM allows it, maybe Izzith and the Xekarni could trade players?
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1024 on: July 04, 2018, 08:19:10 pm »

They can switch if they want.  Though if Oblivion2007 finds being a god tedious, seems like a civ is more work and maybe doubly tedious.

Anyway, I'm sorry to see them both go.  This game isn't for everyone, I know.  No game is, I guess.

And Orca... sorry buddy.  Do you remember how you left this game?  I don't think this game is for you, my friend...
Logged

Screech9791

  • Bay Watcher
  • quit
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1025 on: July 04, 2018, 08:44:13 pm »

They can switch if they want.  Though if Oblivion2007 finds being a god tedious, seems like a civ is more work and maybe doubly tedious.

Anyway, I'm sorry to see them both go.  This game isn't for everyone, I know.  No game is, I guess.

And Orca... sorry buddy.  Do you remember how you left this game?  I don't think this game is for you, my friend...

Who the hell is Orca?

Also, I left as a civ because of not even random gm-caused events starting to spike in annoyance, with previous manhunting animal packs only resulting in mostly ignorable compared to the bear attack setbacks, like wounds and small resource loss, but killing several of my civilians and halving my food supply is too much.
Logged
it's over

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1026 on: July 04, 2018, 08:53:44 pm »

Who the hell is Orca?

Also, I left as a civ because of not even random gm-caused events starting to spike in annoyance, with previous manhunting animal packs only resulting in mostly ignorable compared to the bear attack setbacks, like wounds and small resource loss, but killing several of my civilians and halving my food supply is too much.

You are clearly who he was referring to when he said Orca. You don't deserve to be called by your actual forum name in this particular game thread. I would call you Orca too, but I have too much respect for the majestic sea mammal.

If you really want to play again, I recommend you start by apologizing for your previous inappropriate behavior.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1027 on: July 04, 2018, 09:11:13 pm »

You are clearly who he was referring to when he said Orca. You don't deserve to be called by your actual forum name in this particular game thread. I would call you Orca too, but I have too much respect for the majestic sea mammal.

If you really want to play again, I recommend you start by apologizing for your previous inappropriate behavior.
Man, all of it or just in this thread? Because that could take a really long time if it's the former...
Logged

The_Two_Eternities

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1028 on: July 04, 2018, 09:18:25 pm »

Also, does it seem like Ochre put the zero in for the sole purpose of ranting at people who got his name wrong?
Logged
http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1029 on: July 04, 2018, 09:27:44 pm »

Man, all of it or just in this thread? Because that could take a really long time if it's the former...

I was referring to the specific moment when he rage quit the game and started swearing at the GM.
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

dgr11897

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1030 on: July 05, 2018, 02:28:52 am »

So farsky acts
He invests one FP into the titangate. Then he looks at the massive evil area growing near the jotun. Hmm, should probably deal with that...
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1031 on: July 05, 2018, 02:58:54 am »

Amastay spends 20 fp to replace B3, A4, B4 and C4 with gentle rolling pine forests. (forests)

He then spends 10 Fp to create a flaming sword of purity, and gives this to a giant at D4.

He tells the giants "Take this sword and seek out the creature that causes this corruption. Cleanse it from this world."
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1032 on: July 05, 2018, 05:01:29 am »

Turn 35 - The Stone Age - Year of the Dandelion

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Keerim faction of the Zebras worship Keerim.  The Bird god gets 3 FP!
The Blarg faction of the Zebras worship Blarg!  The Swamp god gets 1 FP!
Having their tiles changed seems to temporarily prevent the twisted creeping vines from expanding.
Dandelions sprout everywhere in abundance!  They have no impact on the game!

Godly actions of note:
Disci heal zaps the injured Delta Dwellers worker for 2 FP.  Disci is unable to zap a worker with knowledge of tech.
Nagas puts 5 FP into the divine project "Apzu the River Dragon".
Blarg teaches literacy to the Zebras for 5 FP.
Izzith leaves this world.
Farsky puts 1 FP into the project "Titangate", completing the project!  The Huge Magical Tree at H5 is replaced with Titangate!
Amastay replaces the Eldritch Nightmarescapes at B3, B4, A4, and C4 with forests for 12 FP.  Then Amastay creates the Flaming Sword of Purity for 10 FP and places it at D4.  (Note that you haven't described any properties besides "flaming"... it is unknown if "purity" has any effect.)

Civilization actions:

The Jotun Oligarchy
1 Grand Priest of Amastay using a sling and the artifact "The Lens of Amastay" and 3 workers Pray to Amastay at the Giant Temple of Amastay at E3, generating 16 FP for Amastay.  1 Grand Priest of Amastay gets (lensbuff 2).
1 Greenthumb worker using 1 crude tool and the artifact "Giant Flint Sickle of Harvesting" and 1 Bountiful Gatherer (BB1) using a crude tool and the Artifact "Bountiful Basket" and 4 workers using crude tools Harvest at the Orchard at E4 and get 34 food.
3 workers eat 3 bloodberries.
1 worker (BB1, LB1) using a sling and the artifact "Scepter of Purity" and 2 worker (BB1) using a sling and 2 artifact "Light Lamps" and 5 workers (BB1) using slings Ward off the Eldritch Nightmarescape at C4.  The twisted creeping vines attempt to entangle the party but the Light Lamps seem to keep them at bay.  Some vines wither and die, and others retreat back to tile B3.  It's not clear if the lamps have any effect on the tile, as it is then changed to a forest by Amastay.
1 Food is fed to the Tame Cobras.
1 Grand Priest of Amastay generates 3 FP for Amastay just for existing.
Sanitation decreases by 4 to 93.  Prayer at the temple keeps unrest at 0.

Dipnoi Republic
1 Mud Specialist, 1 Pygmy Charmer and 6 Workers upgrade 1 Primitive House and 3 Fine Mud Houses into 4 Mud Brick Houses.  Amastay gets 1 FP.
3 Workers ranch at I6 and get 10 food.
2 Snake Tamers hunt at J6 with 2 Blowdarts and 2 Tame Giant Anacondas and get 5 food.  Nagas gets 1 FP.
1 Python-style Master forages for Food at I7 and gets 5 food.
Created 2 Workers using 6 Food.
4 Food is fed to the Anacondas.

Cait Sith
The Magus Aeroith uses Arcanum Botanica to cast "Grown Houses", a medium complexity spell, for 4 reagents.  A primitive house is replaced with a grown tree house!
1 disciplined demihuman extramagical apprentice uses the Arcanum Mineralis to Bring Forth/Transmute Stone.  3 stone is created.
2 D-H EM Workers pick up their spears and fish at J-1 and get 7 food.
1 D-H EM Worker forages at K-2 with a Bountiful Basket and gets 2 food. 
1 Philosopher Argues.
1 D-H EM Apprentices and 1 Disciplined D-H EM Writer Apprentice Research Fireball and the spell research is complete!
2 D-H EM Apprentices begin Research into Basic Elemental Magic.

Delta Dwellers
2 workers forage food at E8 and get 4 food.
1 worker and 1 disciplined worker forage food at E9 and get 4 food.
2 workers research tool creation and the tech is complete!
3 food spent to Create new worker.
Tallamon the Hero Trainer trains one worker to be disciplined.  Disci gets 1 FP.  Tallamon answers your question.  Says he, "Stay out of the jungle."

The People
2 workers research Wooden Structures and the tech is complete!
3 workers forage for wood at G3 with 3 crude tools and get 11 wood.
The Grandmaster Farmer harvests at H4 with a crude tool and gets 5 food.
2 workers And the half-secretary bird research Writing and the tech is complete!
Ymar with !*Rehield*! and the Armor of Purity And the trapper with a crude spear Hunt at H4 and get 8 food.

Aglejo
1 expert farmer and 2 workers farm at B6 and get 10 food.
3 workers forage for food at B6 and get 5 food.
2 workers research Toolmaking and the tech is complete!
2 new workers are created for 6 food.

Hidden Monastery
1 cobra d.BMA with Fey-Hair Ribbon & 2 workers forage food on K10 and get 7 food.  Mabel gets 1 FP.
1 BMA, 1 woodpecker d.MA & 1 worker forage food on I8 and get 6 food.  1 worker is injured by a wild boar!
Neheb, 1 seagull d.MMA, 1 seagull d.JMA & 1 cobra d.BMA research Meditation.  The Birds of Paradise inspire the workers!  Keerim gets 2 FP!
1 worker fails to pull through and succumbs to the tropical disease!

The Xekarni stagnate.  (One last turn to give someone a chance to take over this civ!)
Logged

Zazmio

  • Bay Watcher
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1033 on: July 05, 2018, 05:01:46 am »

Turn 35 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 05, 2018, 08:29:28 pm by Zazmio »
Logged

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Gridhood: Aspects of the Divine!
« Reply #1034 on: July 05, 2018, 05:10:37 am »

Nagas attempts to teach the Keerim faction of zebras that snakes are intrinsically superior to birds, with the help of a puppet show demonstrating how snakes eat birds, in order to convince them to worship him.

ETA: Nagas also suggests to the Elder Lindorm that it ought to go eat a couple Cait Sith to keep them on their toes.
« Last Edit: July 05, 2018, 08:43:30 am by Maximum Spin »
Logged
Pages: 1 ... 67 68 [69] 70 71 ... 119